TEST(ConnectXTest, checkHeight)
{
	ConnectX obj;
	obj.showBoard();
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(9);
	obj.placePiece(-5);
	obj.placePiece(0);
	obj.showBoard();
	ASSERT_EQ(obj.whoseTurn(),2);
}
Exemple #2
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TEST(ConnectXTest, turnCheck) // Check if there is proper turn switiching.
{
	ConnectX conn;
	ASSERT_EQ(2,conn.whoseTurn());
	conn.placePiece(3);
	ASSERT_EQ(1,conn.whoseTurn());
	conn.placePiece(2);
	ASSERT_EQ(2,conn.whoseTurn());
}
TEST(ConnectXTest, checkNotWhiteTurn)
{
	ConnectX obj;
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	obj.placePiece(0);
	obj.showBoard();
	ASSERT_EQ(obj.whoseTurn(),2);
}
Exemple #4
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TEST(ConnectXText, placeTest)
{
  // this test crashes since bug in inBounds function
  ConnectX cx;
  ASSERT_TRUE(cx.whoseTurn() == ConnectX::BLACK);
  cx.placePiece(0);
  ASSERT_TRUE(cx.whoseTurn() == ConnectX::WHITE);
  cx.placePiece(1);
  ASSERT_TRUE(cx.whoseTurn() == ConnectX::BLACK);
  //cx.placePiece(-1);
  //ASSERT_TRUE(cx.whoseTurn() == ConnectX::WHITE);
  //cx.placePiece(-1);
  //ASSERT_TRUE(cx.whoseTurn() == ConnectX::BLACK);
}
TEST(ConnectXTest, checkPlacePieceBelowZero)
{
	ConnectX obj;
	obj.placePiece(-1);
	obj.showBoard();
	ASSERT_EQ(obj.whoseTurn(),1);
}