void LocalNode::_removeConnection( ConnectionPtr connection ) { EQASSERT( connection.isValid( )); _incoming.removeConnection( connection ); void* buffer( 0 ); uint64_t bytes( 0 ); connection->getRecvData( &buffer, &bytes ); EQASSERTINFO( !connection->isConnected() || buffer, *connection ); EQASSERT( !buffer || bytes == sizeof( uint64_t )); if( !connection->isClosed( )) connection->close(); // cancels pending IO's delete reinterpret_cast< uint64_t* >( buffer ); }