void
TiledThebesLayerOGL::ProcessUploadQueue()
{
  if (!mPendingUpload)
    return;

  // We should only be retaining old tiles if we're not fixed position.
  // Fixed position layers don't/shouldn't move on the screen, so retaining
  // tiles is not useful and often results in rendering artifacts.
  if (mReusableTileStore && mIsFixedPosition) {
    delete mReusableTileStore;
    mReusableTileStore = nullptr;
  } else if (gfxPlatform::UseReusableTileStore() &&
             !mReusableTileStore && !mIsFixedPosition) {
    // XXX Add a pref for reusable tile store size
    mReusableTileStore = new ReusableTileStoreOGL(gl(), 1);
  }

  gfxSize resolution(1, 1);
  if (mReusableTileStore) {
    // Work out render resolution by multiplying the resolution of our ancestors.
    // Only container layers can have frame metrics, so we start off with a
    // resolution of 1, 1.
    // XXX For large layer trees, it would be faster to do this once from the
    //     root node upwards and store the value on each layer.
    for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
      const FrameMetrics& metrics = parent->GetFrameMetrics();
      resolution.width *= metrics.mResolution.width;
      resolution.height *= metrics.mResolution.height;
    }

    mReusableTileStore->HarvestTiles(this,
                                     &mVideoMemoryTiledBuffer,
                                     mVideoMemoryTiledBuffer.GetValidRegion(),
                                     mMainMemoryTiledBuffer.GetValidRegion(),
                                     mVideoMemoryTiledBuffer.GetFrameResolution(),
                                     resolution);
  }

  // If we coalesce uploads while the layers' valid region is changing we will
  // end up trying to upload area outside of the valid region. (bug 756555)
  mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion());

  mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer,
                                 mMainMemoryTiledBuffer.GetValidRegion(),
                                 mRegionToUpload, resolution);

  mValidRegion = mVideoMemoryTiledBuffer.GetValidRegion();

  mMainMemoryTiledBuffer.ReadUnlock();
  // Release all the tiles by replacing the tile buffer with an empty
  // tiled buffer. This will prevent us from doing a double unlock when
  // calling  ~TiledThebesLayerOGL.
  // FIXME: This wont be needed when we do progressive upload and lock
  // tile by tile.
  mMainMemoryTiledBuffer = BasicTiledLayerBuffer();
  mRegionToUpload = nsIntRegion();
  mPendingUpload = false;
}
Exemple #2
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nsIntRect
Layer::CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
                            const gfxMatrix* aWorldTransform)
{
  ContainerLayer* container = GetParent();
  NS_ASSERTION(container, "This can't be called on the root!");

  // Establish initial clip rect: it's either the one passed in, or
  // if the parent has an intermediate surface, it's the extents of that surface.
  nsIntRect currentClip;
  if (container->UseIntermediateSurface()) {
    currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
  } else {
    currentClip = aCurrentScissorRect;
  }

  const nsIntRect *clipRect = GetEffectiveClipRect();
  if (!clipRect)
    return currentClip;

  if (clipRect->IsEmpty()) {
    // We might have a non-translation transform in the container so we can't
    // use the code path below.
    return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
  }

  nsIntRect scissor = *clipRect;
  if (!container->UseIntermediateSurface()) {
    gfxMatrix matrix;
    DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
    // See DefaultComputeEffectiveTransforms below
    NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
                 "Non preserves axis aligned transform with clipped child should have forced intermediate surface");
    gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
    gfxRect trScissor = matrix.TransformBounds(r);
    trScissor.Round();
    if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor)) {
      return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
    }

    // Find the nearest ancestor with an intermediate surface
    do {
      container = container->GetParent();
    } while (container && !container->UseIntermediateSurface());
  }
  if (container) {
    scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
  } else if (aWorldTransform) {
    gfxRect r(scissor.x, scissor.y, scissor.width, scissor.height);
    gfxRect trScissor = aWorldTransform->TransformBounds(r);
    trScissor.Round();
    if (!gfxUtils::GfxRectToIntRect(trScissor, &scissor))
      return nsIntRect(currentClip.TopLeft(), nsIntSize(0, 0));
  }
  return currentClip.Intersect(scissor);
}
Exemple #3
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float
Layer::GetEffectiveOpacity()
{
  float opacity = GetLocalOpacity();
  for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
       c = c->GetParent()) {
    opacity *= c->GetLocalOpacity();
  }
  return opacity;
}
CSSToScreenScale
ThebesLayerComposite::GetEffectiveResolution()
{
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    if (metrics.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
      return metrics.mZoom;
    }
  }

  return CSSToScreenScale(1.0);
}
Exemple #5
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CompositionOp
Layer::GetEffectiveMixBlendMode()
{
  if(mMixBlendMode != CompositionOp::OP_OVER)
    return mMixBlendMode;
  for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
    c = c->GetParent()) {
    if(c->mMixBlendMode != CompositionOp::OP_OVER)
      return c->mMixBlendMode;
  }

  return mMixBlendMode;
}
Exemple #6
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gfxContext::GraphicsOperator
Layer::GetEffectiveMixBlendMode()
{
  if(mMixBlendMode != gfxContext::OPERATOR_OVER)
    return mMixBlendMode;
  for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
    c = c->GetParent()) {
    if(c->mMixBlendMode != gfxContext::OPERATOR_OVER)
      return c->mMixBlendMode;
  }

  return mMixBlendMode;
}
gfxRect
ThebesLayerComposite::GetCompositionBounds()
{
  // Walk up the tree, looking for a display-port - if we find one, we know
  // that this layer represents a content node and we can use its first
  // scrollable child, in conjunction with its content area and viewport offset
  // to establish the screen coordinates to which the content area will be
  // rendered.
  gfxRect compositionBounds;
  ContainerLayer* scrollableLayer = nullptr;
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& parentMetrics = parent->GetFrameMetrics();
    if (parentMetrics.IsScrollable())
      scrollableLayer = parent;
    if (!parentMetrics.mDisplayPort.IsEmpty() && scrollableLayer) {
      // Get the composition bounds, so as not to waste rendering time.
      compositionBounds = gfxRect(parentMetrics.mCompositionBounds.x,
                                  parentMetrics.mCompositionBounds.y,
                                  parentMetrics.mCompositionBounds.width,
                                  parentMetrics.mCompositionBounds.height);

      // Calculate the scale transform applied to the root layer to determine
      // the content resolution.
      Layer* rootLayer = Manager()->GetRoot();
      const gfx3DMatrix& rootTransform = rootLayer->GetTransform();
      LayerToCSSScale scale(rootTransform.GetXScale(),
                            rootTransform.GetYScale());

      // Get the content document bounds, in screen-space.
      const FrameMetrics& metrics = scrollableLayer->GetFrameMetrics();
      const LayerIntRect content = RoundedToInt(metrics.mScrollableRect / scale);
      // !!! WTF. this code is just wrong. See bug 881451.
      gfx::Point scrollOffset =
        gfx::Point((metrics.mScrollOffset.x * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale,
                   (metrics.mScrollOffset.y * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale);
      const nsIntPoint contentOrigin(
        content.x - NS_lround(scrollOffset.x),
        content.y - NS_lround(scrollOffset.y));
      gfxRect contentRect = gfxRect(contentOrigin.x, contentOrigin.y,
                                    content.width, content.height);
      gfxRect contentBounds = scrollableLayer->GetEffectiveTransform().
        TransformBounds(contentRect);

      // Clip the composition bounds to the content bounds
      compositionBounds.IntersectRect(compositionBounds, contentBounds);
      break;
    }
  }

  return compositionBounds;
}
gfxRect
ThebesLayerComposite::GetDisplayPort()
{
  // We use GetTransform instead of GetEffectiveTransform in this function
  // as we want the transform of the shadowable layers and not that of the
  // shadow layers, which may have been modified due to async scrolling/
  // zooming.
  gfx3DMatrix transform = GetTransform();

  // Find out the area of the nearest display-port to invalidate retained
  // tiles.
  gfxRect displayPort;
  gfxSize parentResolution = GetEffectiveResolution();
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    if (displayPort.IsEmpty()) {
      if (!metrics.mDisplayPort.IsEmpty()) {
          // We use the bounds to cut down on complication/computation time.
          // This will be incorrect when the transform involves rotation, but
          // it'd be quite hard to retain invalid tiles correctly in this
          // situation anyway.
          displayPort = gfxRect(metrics.mDisplayPort.x,
                                metrics.mDisplayPort.y,
                                metrics.mDisplayPort.width,
                                metrics.mDisplayPort.height);
          displayPort.ScaleRoundOut(parentResolution.width, parentResolution.height);
      }
      parentResolution.width /= metrics.mResolution.scale;
      parentResolution.height /= metrics.mResolution.scale;
    }
    if (parent->UseIntermediateSurface()) {
      transform.PreMultiply(parent->GetTransform());
    }
  }

  // If no display port was found, use the widget size from the layer manager.
  if (displayPort.IsEmpty()) {
    LayerManagerComposite* manager = static_cast<LayerManagerComposite*>(Manager());
    const nsIntSize& widgetSize = manager->GetWidgetSize();
    displayPort.width = widgetSize.width;
    displayPort.height = widgetSize.height;
  }

  // Transform the display port into layer space.
  displayPort = transform.Inverse().TransformBounds(displayPort);

  return displayPort;
}
gfxSize
ThebesLayerComposite::GetEffectiveResolution()
{
  // Work out render resolution by multiplying the resolution of our ancestors.
  // Only container layers can have frame metrics, so we start off with a
  // resolution of 1, 1.
  // XXX For large layer trees, it would be faster to do this once from the
  //     root node upwards and store the value on each layer.
  gfxSize resolution(1, 1);
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    resolution.width *= metrics.mResolution.scale;
    resolution.height *= metrics.mResolution.scale;
  }

  return resolution;
}
void
TiledThebesLayerOGL::ProcessUploadQueue()
{
  if (mRegionToUpload.IsEmpty())
    return;

  gfxSize resolution(1, 1);
  if (mReusableTileStore) {
    // Work out render resolution by multiplying the resolution of our ancestors.
    // Only container layers can have frame metrics, so we start off with a
    // resolution of 1, 1.
    // XXX For large layer trees, it would be faster to do this once from the
    //     root node upwards and store the value on each layer.
    for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
      const FrameMetrics& metrics = parent->GetFrameMetrics();
      resolution.width *= metrics.mResolution.width;
      resolution.height *= metrics.mResolution.height;
    }

    mReusableTileStore->HarvestTiles(this,
                                     &mVideoMemoryTiledBuffer,
                                     mVideoMemoryTiledBuffer.GetValidRegion(),
                                     mMainMemoryTiledBuffer.GetValidRegion(),
                                     mVideoMemoryTiledBuffer.GetResolution(),
                                     resolution);
  }

  // If we coalesce uploads while the layers' valid region is changing we will
  // end up trying to upload area outside of the valid region. (bug 756555)
  mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion());

  mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer,
                                 mMainMemoryTiledBuffer.GetValidRegion(),
                                 mRegionToUpload, resolution);
  mValidRegion = mVideoMemoryTiledBuffer.GetValidRegion();

  mMainMemoryTiledBuffer.ReadUnlock();
  // Release all the tiles by replacing the tile buffer with an empty
  // tiled buffer. This will prevent us from doing a double unlock when
  // calling  ~TiledThebesLayerOGL.
  // FIXME: This wont be needed when we do progressive upload and lock
  // tile by tile.
  mMainMemoryTiledBuffer = BasicTiledLayerBuffer();
  mRegionToUpload = nsIntRegion();

}
void
SharedFrameMetricsHelper::FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
                                                          ParentLayerRect& aCompositionBounds,
                                                          CSSToParentLayerScale& aZoom) {
  if (!aLayer) {
    return;
  }

  ContainerLayer* layer = aLayer;
  const FrameMetrics* contentMetrics = &(layer->GetFrameMetrics());

  // Walk up the layer tree until a valid composition bounds is found
  while (layer && contentMetrics->mCompositionBounds.IsEmpty()) {
    layer = layer->GetParent();
    contentMetrics = layer ? &(layer->GetFrameMetrics()) : contentMetrics;
  }

  MOZ_ASSERT(!contentMetrics->mCompositionBounds.IsEmpty());

  aCompositionBounds = ParentLayerRect(contentMetrics->mCompositionBounds);
  aZoom = contentMetrics->GetZoomToParent();  // TODO(botond): double-check this
  return;
}
void
ClientTiledThebesLayer::BeginPaint()
{
  if (ClientManager()->IsRepeatTransaction()) {
    return;
  }

  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mCriticalDisplayPort.SetEmpty();

  if (!GetBaseTransform().Is2D()) {
    // Give up if there is a complex CSS transform on the layer. We might
    // eventually support these but for now it's too complicated to handle
    // given that it's a pretty rare scenario.
    return;
  }

  // Get the metrics of the nearest scrollable layer and the nearest layer
  // with a displayport.
  ContainerLayer* scrollAncestor = nullptr;
  ContainerLayer* displayPortAncestor = nullptr;
  for (ContainerLayer* ancestor = GetParent(); ancestor; ancestor = ancestor->GetParent()) {
    const FrameMetrics& metrics = ancestor->GetFrameMetrics();
    if (!scrollAncestor && metrics.GetScrollId() != FrameMetrics::NULL_SCROLL_ID) {
      scrollAncestor = ancestor;
    }
    if (!metrics.mDisplayPort.IsEmpty()) {
      displayPortAncestor = ancestor;
      // Any layer that has a displayport must be scrollable, so we can break
      // here.
      break;
    }
  }

  if (!displayPortAncestor || !scrollAncestor) {
    // No displayport or scroll ancestor, so we can't do progressive rendering.
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_B2G)
    // Both Android and b2g are guaranteed to have a displayport set, so this
    // should never happen.
    NS_WARNING("Tiled Thebes layer with no scrollable container ancestor");
#endif
    return;
  }

  TILING_PRLOG(("TILING 0x%p: Found scrollAncestor 0x%p and displayPortAncestor 0x%p\n", this,
    scrollAncestor, displayPortAncestor));

  const FrameMetrics& scrollMetrics = scrollAncestor->GetFrameMetrics();
  const FrameMetrics& displayportMetrics = displayPortAncestor->GetFrameMetrics();

  // Calculate the transform required to convert ParentLayer space of our
  // display port ancestor to the Layer space of this layer.
  gfx3DMatrix transformToDisplayPort =
    GetTransformToAncestorsParentLayer(this, displayPortAncestor);

  mPaintData.mTransformDisplayPortToLayer = transformToDisplayPort.Inverse();

  // Note that below we use GetZoomToParent() in a number of places. Because this
  // code runs on the client side, the mTransformScale field of the FrameMetrics
  // will not have been set. This can result in incorrect values being returned
  // by GetZoomToParent() when we have CSS transforms set on some of these layers.
  // This code should be audited and updated as part of fixing bug 993525.

  // Compute the critical display port that applies to this layer in the
  // LayoutDevice space of this layer.
  ParentLayerRect criticalDisplayPort =
    (displayportMetrics.mCriticalDisplayPort * displayportMetrics.GetZoomToParent())
    + displayportMetrics.mCompositionBounds.TopLeft();
  mPaintData.mCriticalDisplayPort = RoundedOut(
    ApplyParentLayerToLayerTransform(mPaintData.mTransformDisplayPortToLayer, criticalDisplayPort));
  TILING_PRLOG_OBJ(("TILING 0x%p: Critical displayport %s\n", this, tmpstr.get()), mPaintData.mCriticalDisplayPort);

  // Compute the viewport that applies to this layer in the LayoutDevice
  // space of this layer.
  ParentLayerRect viewport =
    (displayportMetrics.mViewport * displayportMetrics.GetZoomToParent())
    + displayportMetrics.mCompositionBounds.TopLeft();
  mPaintData.mViewport = ApplyParentLayerToLayerTransform(
    mPaintData.mTransformDisplayPortToLayer, viewport);
  TILING_PRLOG_OBJ(("TILING 0x%p: Viewport %s\n", this, tmpstr.get()), mPaintData.mViewport);

  // Store the resolution from the displayport ancestor layer. Because this is Gecko-side,
  // before any async transforms have occurred, we can use the zoom for this.
  mPaintData.mResolution = displayportMetrics.GetZoomToParent();
  TILING_PRLOG(("TILING 0x%p: Resolution %f\n", this, mPaintData.mResolution.scale));

  // Store the applicable composition bounds in this layer's Layer units.
  gfx3DMatrix transformToCompBounds =
    GetTransformToAncestorsParentLayer(this, scrollAncestor);
  mPaintData.mCompositionBounds = ApplyParentLayerToLayerTransform(
    transformToCompBounds.Inverse(), ParentLayerRect(scrollMetrics.mCompositionBounds));
  TILING_PRLOG_OBJ(("TILING 0x%p: Composition bounds %s\n", this, tmpstr.get()), mPaintData.mCompositionBounds);

  // Calculate the scroll offset since the last transaction
  mPaintData.mScrollOffset = displayportMetrics.GetScrollOffset() * displayportMetrics.GetZoomToParent();
  TILING_PRLOG_OBJ(("TILING 0x%p: Scroll offset %s\n", this, tmpstr.get()), mPaintData.mScrollOffset);
}
void
ClientTiledThebesLayer::BeginPaint()
{
  if (ClientManager()->IsRepeatTransaction()) {
    return;
  }

  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;

  // Calculate the transform required to convert screen space into layer space
  mPaintData.mTransformScreenToLayer = GetEffectiveTransform();
  // XXX Not sure if this code for intermediate surfaces is correct.
  //     It rarely gets hit though, and shouldn't have terrible consequences
  //     even if it is wrong.
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    if (parent->UseIntermediateSurface()) {
      mPaintData.mTransformScreenToLayer.PreMultiply(parent->GetEffectiveTransform());
    }
  }
  mPaintData.mTransformScreenToLayer.Invert();

  // Compute the critical display port in layer space.
  mPaintData.mLayerCriticalDisplayPort.SetEmpty();
  const gfx::Rect& criticalDisplayPort = GetParent()->GetFrameMetrics().mCriticalDisplayPort;
  if (!criticalDisplayPort.IsEmpty()) {
    gfxRect transformedCriticalDisplayPort =
      mPaintData.mTransformScreenToLayer.TransformBounds(
        gfxRect(criticalDisplayPort.x, criticalDisplayPort.y,
                criticalDisplayPort.width, criticalDisplayPort.height));
    transformedCriticalDisplayPort.RoundOut();
    mPaintData.mLayerCriticalDisplayPort = nsIntRect(transformedCriticalDisplayPort.x,
                                             transformedCriticalDisplayPort.y,
                                             transformedCriticalDisplayPort.width,
                                             transformedCriticalDisplayPort.height);
  }

  // Calculate the frame resolution.
  mPaintData.mResolution.SizeTo(1, 1);
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    mPaintData.mResolution.width *= metrics.mResolution.width;
    mPaintData.mResolution.height *= metrics.mResolution.height;
  }

  // Calculate the scroll offset since the last transaction, and the
  // composition bounds.
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mScrollOffset.MoveTo(0, 0);
  Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
  if (primaryScrollable) {
    const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
    mPaintData.mScrollOffset = metrics.mScrollOffset;
    gfxRect transformedViewport = mPaintData.mTransformScreenToLayer.TransformBounds(
      gfxRect(metrics.mCompositionBounds.x, metrics.mCompositionBounds.y,
              metrics.mCompositionBounds.width, metrics.mCompositionBounds.height));
    transformedViewport.RoundOut();
    mPaintData.mCompositionBounds =
      nsIntRect(transformedViewport.x, transformedViewport.y,
                transformedViewport.width, transformedViewport.height);
  }
}
void
ClientTiledThebesLayer::BeginPaint()
{
  if (ClientManager()->IsRepeatTransaction()) {
    return;
  }

  mPaintData.mLowPrecisionPaintCount = 0;
  mPaintData.mPaintFinished = false;

  // Get the metrics of the nearest scroll container.
  ContainerLayer* scrollParent = nullptr;
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    const FrameMetrics& metrics = parent->GetFrameMetrics();
    if (metrics.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
      scrollParent = parent;
      break;
    }
  }

  if (!scrollParent) {
    // XXX I don't think this can happen, but if it does, warn and set the
    //     composition bounds to empty so that progressive updates are disabled.
    NS_WARNING("Tiled Thebes layer with no scrollable container parent");
    mPaintData.mCompositionBounds.SetEmpty();
    return;
  }

  const FrameMetrics& metrics = scrollParent->GetFrameMetrics();

  // Calculate the transform required to convert screen space into transformed
  // layout device space.
  gfx::Matrix4x4 effectiveTransform = GetEffectiveTransform();
  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
    if (parent->UseIntermediateSurface()) {
      effectiveTransform = effectiveTransform * parent->GetEffectiveTransform();
    }
  }
  gfx3DMatrix layoutToScreen;
  gfx::To3DMatrix(effectiveTransform, layoutToScreen);
  layoutToScreen.ScalePost(metrics.mCumulativeResolution.scale,
                           metrics.mCumulativeResolution.scale,
                           1.f);

  mPaintData.mTransformScreenToLayout = layoutToScreen.Inverse();

  // Compute the critical display port in layer space.
  mPaintData.mLayoutCriticalDisplayPort.SetEmpty();
  if (!metrics.mCriticalDisplayPort.IsEmpty()) {
    // Convert the display port to screen space first so that we can transform
    // it into layout device space.
    const ScreenRect& criticalDisplayPort = metrics.mCriticalDisplayPort * metrics.mZoom;
    LayoutDeviceRect transformedCriticalDisplayPort =
      ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout, criticalDisplayPort);
    mPaintData.mLayoutCriticalDisplayPort =
      LayoutDeviceIntRect::ToUntyped(RoundedOut(transformedCriticalDisplayPort));
  }

  // Calculate the frame resolution. Because this is Gecko-side, before any
  // async transforms have occurred, we can use mZoom for this.
  mPaintData.mResolution = metrics.mZoom;

  // Calculate the scroll offset since the last transaction, and the
  // composition bounds.
  mPaintData.mCompositionBounds.SetEmpty();
  mPaintData.mScrollOffset.MoveTo(0, 0);
  Layer* primaryScrollable = ClientManager()->GetPrimaryScrollableLayer();
  if (primaryScrollable) {
    const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
    mPaintData.mScrollOffset = metrics.mScrollOffset * metrics.mZoom;
    mPaintData.mCompositionBounds =
      ApplyScreenToLayoutTransform(mPaintData.mTransformScreenToLayout,
                                   ScreenRect(metrics.mCompositionBounds));
  }
}