static unsigned depthCrossingShadowBoundaries(Node* node)
{
    unsigned depth = 0;
    for (ContainerNode* parent = node->parentOrShadowHostNode(); parent; parent = parent->parentOrShadowHostNode())
        ++depth;
    return depth;
}
void ScopedStyleTree::setupScopedStylesTree(ScopedStyleResolver* target)
{
    ASSERT(target);

    const ContainerNode& scopingNode = target->scopingNode();

    // Since StyleResolver creates RuleSets according to styles' document
    // order, a parent of the given ScopedRuleData has been already
    // prepared.
    for (ContainerNode* node = scopingNode.parentOrShadowHostNode(); node; node = node->parentOrShadowHostNode()) {
        if (ScopedStyleResolver* scopedResolver = scopedStyleResolverFor(*node)) {
            target->setParent(scopedResolver);
            break;
        }
        if (node->isDocumentNode()) {
            bool dummy;
            ScopedStyleResolver* scopedResolver = addScopedStyleResolver(*node, dummy);
            target->setParent(scopedResolver);
            setupScopedStylesTree(scopedResolver);
            break;
        }
    }

    if (m_buildInDocumentOrder)
        return;

    // Reparent all nodes whose scoping node is contained by target's one.
    for (HashMap<const ContainerNode*, OwnPtr<ScopedStyleResolver> >::iterator it = m_authorStyles.begin(); it != m_authorStyles.end(); ++it) {
        if (it->value == target)
            continue;
        ASSERT(it->key->inDocument());
        if (it->value->parent() == target->parent() && scopingNode.containsIncludingShadowDOM(it->key))
            it->value->setParent(target);
    }
}
bool SubframeLoadingDisabler::canLoadFrame(HTMLFrameOwnerElement& owner)
{
    for (ContainerNode* node = &owner; node; node = node->parentOrShadowHostNode()) {
        if (disabledSubtreeRoots().contains(node))
            return false;
    }
    return true;
}
void ScopedStyleTree::popStyleCache(const ContainerNode& scopingNode)
{
    if (!cacheIsValid(&scopingNode))
        return;

    if (m_cache.scopedResolver && m_cache.scopedResolver->scopingNode() == scopingNode)
        m_cache.scopedResolver = m_cache.scopedResolver->parent();
    m_cache.nodeForScopedStyles = scopingNode.parentOrShadowHostNode();
}
void HTMLFrameOwnerElement::clearContentFrame()
{
    if (!m_contentFrame)
        return;

    m_contentFrame = 0;

    for (ContainerNode* node = this; node; node = node->parentOrShadowHostNode())
        node->decrementConnectedSubframeCount();
}
void HTMLFrameOwnerElement::setContentFrame(Frame& frame)
{
    // Make sure we will not end up with two frames referencing the same owner element.
    ASSERT(!m_contentFrame || m_contentFrame->ownerElement() != this);
    // Disconnected frames should not be allowed to load.
    ASSERT(inDocument());
    m_contentFrame = &frame;

    for (ContainerNode* node = this; node; node = node->parentOrShadowHostNode())
        node->incrementConnectedSubframeCount();
}
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SVGSVGElement* SVGElement::ownerSVGElement() const
{
    ContainerNode* n = parentOrShadowHostNode();
    while (n) {
        if (n->hasTagName(SVGNames::svgTag))
            return toSVGSVGElement(n);

        n = n->parentOrShadowHostNode();
    }

    return 0;
}
SVGSVGElement* SVGElement::ownerSVGElement() const
{
    ContainerNode* n = parentOrShadowHostNode();
    while (n) {
        if (isSVGSVGElement(*n))
            return toSVGSVGElement(n);

        n = n->parentOrShadowHostNode();
    }

    return nullptr;
}
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SVGSVGElement* SVGElement::ownerSVGElement() const
{
    ContainerNode* node = parentOrShadowHostNode();
    while (node) {
        if (is<SVGSVGElement>(*node))
            return downcast<SVGSVGElement>(node);

        node = node->parentOrShadowHostNode();
    }

    return nullptr;
}
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SVGElement* SVGElement::viewportElement() const
{
    // This function needs shadow tree support - as RenderSVGContainer uses this function
    // to determine the "overflow" property. <use> on <symbol> wouldn't work otherwhise.
    ContainerNode* n = parentOrShadowHostNode();
    while (n) {
        if (n->hasTagName(SVGNames::svgTag) || isSVGImageElement(n) || n->hasTagName(SVGNames::symbolTag))
            return toSVGElement(n);

        n = n->parentOrShadowHostNode();
    }

    return 0;
}
SVGElement* SVGElement::viewportElement() const
{
    // This function needs shadow tree support - as LayoutSVGContainer uses this function
    // to determine the "overflow" property. <use> on <symbol> wouldn't work otherwhise.
    ContainerNode* n = parentOrShadowHostNode();
    while (n) {
        if (isSVGSVGElement(*n) || isSVGImageElement(*n) || isSVGSymbolElement(*n))
            return toSVGElement(n);

        n = n->parentOrShadowHostNode();
    }

    return nullptr;
}
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SVGElement* SVGElement::viewportElement() const
{
    // This function needs shadow tree support - as RenderSVGContainer uses this function
    // to determine the "overflow" property. <use> on <symbol> wouldn't work otherwhise.
    ContainerNode* node = parentOrShadowHostNode();
    while (node) {
        if (is<SVGSVGElement>(*node) || is<SVGImageElement>(*node) || node->hasTagName(SVGNames::symbolTag))
            return downcast<SVGElement>(node);

        node = node->parentOrShadowHostNode();
    }

    return nullptr;
}
void FullyClippedStateStack::setUpFullyClippedStack(Node* node)
{
    // Put the nodes in a vector so we can iterate in reverse order.
    WillBeHeapVector<RawPtrWillBeMember<ContainerNode>, 100> ancestry;
    for (ContainerNode* parent = node->parentOrShadowHostNode(); parent; parent = parent->parentOrShadowHostNode())
        ancestry.append(parent);

    // Call pushFullyClippedState on each node starting with the earliest ancestor.
    size_t ancestrySize = ancestry.size();
    for (size_t i = 0; i < ancestrySize; ++i)
        pushFullyClippedState(ancestry[ancestrySize - i - 1]);
    pushFullyClippedState(node);

    ASSERT(size() == 1 + depthCrossingShadowBoundaries(node));
}
void EventListenerInfo::getEventListeners(EventTarget* target, WillBeHeapVector<EventListenerInfo>& eventInformation, bool includeAncestors)
{
    // The Node's Ancestors including self.
    WillBeHeapVector<RawPtrWillBeMember<EventTarget>> ancestors;
    ancestors.append(target);
    if (includeAncestors) {
        Node* node = target->toNode();
        for (ContainerNode* ancestor = node ? node->parentOrShadowHostNode() : nullptr; ancestor; ancestor = ancestor->parentOrShadowHostNode())
            ancestors.append(ancestor);
    }

    // Nodes and their Listeners for the concerned event types (order is top to bottom)
    for (size_t i = ancestors.size(); i; --i) {
        EventTarget* ancestor = ancestors[i - 1];
        Vector<AtomicString> eventTypes = ancestor->eventTypes();
        for (size_t j = 0; j < eventTypes.size(); ++j) {
            AtomicString& type = eventTypes[j];
            EventListenerVector* listeners = ancestor->getEventListeners(type);
            if (!listeners)
                continue;
            EventListenerVector filteredListeners;
            filteredListeners.reserveCapacity(listeners->size());
            for (size_t k = 0; k < listeners->size(); ++k) {
                if (listeners->at(k).listener->type() == EventListener::JSEventListenerType)
                    filteredListeners.append(listeners->at(k));
            }
            if (!filteredListeners.isEmpty())
                eventInformation.append(EventListenerInfo(ancestor, type, filteredListeners));
        }
    }
}