void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items) { ContainerPtr previousContainer = getContainer(containerId); ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent)); m_containers[containerId] = container; container->onAddItems(items); container->onOpen(previousContainer); if(previousContainer) previousContainer->onClose(); }
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex) { ContainerPtr previousContainer = getContainer(containerId); ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent, isUnlocked, hasPages, containerSize, firstIndex)); m_containers[containerId] = container; container->onAddItems(items); // we might want to close a container here enableBotCall(); container->onOpen(previousContainer); disableBotCall(); if(previousContainer) previousContainer->onClose(); }