ControllerVector CGameClient::GetControllers(void) const { using namespace ADDON; ControllerVector controllers; CGameServices& gameServices = CServiceBroker::GetGameServices(); const ADDONDEPS& dependencies = GetDeps(); for (ADDONDEPS::const_iterator it = dependencies.begin(); it != dependencies.end(); ++it) { ControllerPtr controller = gameServices.GetController(it->first); if (controller) controllers.push_back(controller); } if (controllers.empty()) { // Use the default controller ControllerPtr controller = gameServices.GetDefaultController(); if (controller) controllers.push_back(controller); } return controllers; }
ControllerVector CGameClientInput::GetControllers(const CGameClient &gameClient) { using namespace ADDON; ControllerVector controllers; CGameServices& gameServices = CServiceBroker::GetGameServices(); const auto& dependencies = gameClient.GetDependencies(); for (auto it = dependencies.begin(); it != dependencies.end(); ++it) { ControllerPtr controller = gameServices.GetController(it->id); if (controller) controllers.push_back(controller); } if (controllers.empty()) { // Use the default controller ControllerPtr controller = gameServices.GetDefaultController(); if (controller) controllers.push_back(controller); } return controllers; }