bool ForceofNeltharakuSpell(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor { if(pSpell->u_caster->IsPlayer() == false) return true; PlayerPointer pPlayer= TO_PLAYER(pSpell->u_caster); UnitPointer pUnit = TO_UNIT(pPlayer->GetMapMgr()->GetCreature(GET_LOWGUID_PART(pPlayer->GetSelection()))); if(pUnit == NULLUNIT) return true; if(!pUnit->IsCreature()) return true; CreaturePointer pTarget = TO_CREATURE(pUnit); QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry(10854); if(pQuest == NULL) return true; if(pTarget->GetEntry() == 21722 && pPlayer->CalcDistance(pUnit)<30) { if ( pQuest && pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] ) { pTarget->CastSpell(pPlayer, dbcSpell.LookupEntry(38775), true); pQuest->SetMobCount(0, pQuest->GetMobCount(0)+1); pQuest->SendUpdateAddKill(0); pQuest->UpdatePlayerFields(); if ( pTarget->GetScript() != NULL ) { MoonScriptCreatureAI *pDrakeAI = static_cast<MoonScriptCreatureAI*>(pTarget->GetScript()); pDrakeAI->SetCanMove(true); pDrakeAI->SetWaypointToMove(0); } } } return true; }