TEST_F(LuaMobileTest, LuaMobileTemplatesTest) { CreatureTemplateManager::DEBUG_MODE = 1; // Verify that all mobiles load ASSERT_EQ(CreatureTemplateManager::instance()->loadTemplates(), 0); // Verify loot group map loads LootGroupMap* lootGroupMap = LootGroupMap::instance(); ASSERT_EQ(lootGroupMap->initialize(), 0); HashTableIterator<uint32, Reference<CreatureTemplate*> > iter = CreatureTemplateManager::instance()->iterator(); while (iter.hasNext()) { CreatureTemplate* creature = iter.next(); std::string templateName( creature->getTemplateName().toCharArray() ); // Verify loot group percentages LootGroupCollection* groupCollection = creature->getLootGroups(); if( groupCollection->count() > 0 ){ for( int i = 0; i < groupCollection->count(); i++ ){ LootGroupCollectionEntry* collectionEntry = groupCollection->get(i); LootGroups* groups = collectionEntry->getLootGroups(); if( groups->count() > 0){ int totalChance = 0; for( int j = 0; j < groups->count(); j++ ){ LootGroupEntry* lootGroup = groups->get(j); totalChance += lootGroup->getLootChance(); // Verify loot group is configured correctly LootGroupTemplate* foundGroup = lootGroupMap->getLootGroupTemplate( lootGroup->getLootGroupName() ); std::string groupName( lootGroup->getLootGroupName().toCharArray() ); EXPECT_TRUE( foundGroup != NULL ) << "Loot group " << groupName << " from " << templateName << " was not found in LootGroupMap"; } EXPECT_EQ( 10000000, totalChance ) << "Loot groups total chance is incorrect " << templateName; } } } // Verify weapon groups exist Vector<String> weapons = creature->getWeapons(); for (int i = 0; i < weapons.size(); i++) { String weaponGroup = weapons.get(i); std::string groupName( weaponGroup.toCharArray() ); Vector<String> group = CreatureTemplateManager::instance()->getWeapons(weaponGroup); EXPECT_TRUE( group.size() > 0 ) << "Weapon group " << groupName << " from " << templateName << " was not found in weaponMap"; } } }
void DnaManager::generateSample(Creature* creature, CreatureObject* player,int quality){ if (quality < 0 || quality > 7) { return; } Locker lock(creature,player); CreatureTemplate* creatureTemplate = dynamic_cast<CreatureTemplate*>(creature->getCreatureTemplate()); int ferocity = creatureTemplate->getFerocity(); int cl = creature->getLevel(); int cle = Genetics::hitChanceToValue(creature->getChanceHit(),quality); int cou = Genetics::meatTypeToValue(creature->getMeatType(),quality); int dep = Genetics::dietToValue(creature->getDiet(),quality); int dex = Genetics::hamToValue(creature->getMaxHAM(3),quality); int end = Genetics::accelerationToValue(creature->getWalkAcceleration(),quality); int fie = Genetics::ferocityToValue(ferocity,quality); int frt = Genetics::resistanceToValue(creature->getEffectiveResist(),creature->getArmor(),quality); int har = Genetics::hamToValue(creature->getMaxHAM(0),quality); int ite = Genetics::hamToValue(creature->getMaxHAM(6),quality); int pow = Genetics::damageToValue((creature->getDamageMax() + creature->getDamageMin())/2,quality); ManagedReference<SceneObject*> inventory = player->getSlottedObject("inventory"); if (inventory->hasFullContainerObjects()) { StringIdChatParameter err("survey", "no_inv_space"); player->sendSystemMessage(err); player->setPosture(CreaturePosture::UPRIGHT, true); return; } // We should now have enough to generate a sample ManagedReference<DnaComponent*> prototype = player->getZoneServer()->createObject(qualityTemplates.get(quality), 1).castTo<DnaComponent*>(); if (prototype == NULL) { return; } Locker clocker(prototype); // Check Here for unique npcs StringId* nameId = creature->getObjectName(); if (nameId->getFile().isEmpty() || nameId->getStringID().isEmpty()) { prototype->setSource(creature->getCreatureName().toString()); } else { prototype->setSource(nameId->getFullPath()); } prototype->setQuality(quality); prototype->setLevel(cl); String serial = player->getZoneServer()->getCraftingManager()->generateSerial(); prototype->setSerialNumber(serial); prototype->setStats(cle,end,fie,pow,ite,cou,dep,dex,frt,har); prototype->setStun(creatureTemplate->getStun()); prototype->setKinetic(creatureTemplate->getKinetic()); prototype->setEnergy(creatureTemplate->getEnergy()); prototype->setBlast(creatureTemplate->getBlast()); prototype->setHeat(creatureTemplate->getHeat()); prototype->setCold(creatureTemplate->getCold()); prototype->setElectric(creatureTemplate->getElectricity()); prototype->setAcid(creatureTemplate->getAcid()); prototype->setSaber(creatureTemplate->getLightSaber()); prototype->setRanged(creatureTemplate->getWeapons().size() > 0); prototype->setArmorRating(creatureTemplate->getArmor()); if (creatureTemplate->isSpecialProtection(WeaponObject::STUN)) prototype->setSpecialResist(WeaponObject::STUN); if (creatureTemplate->isSpecialProtection(WeaponObject::KINETIC)) prototype->setSpecialResist(WeaponObject::KINETIC); if (creatureTemplate->isSpecialProtection(WeaponObject::ENERGY)) prototype->setSpecialResist(WeaponObject::ENERGY); if (creatureTemplate->isSpecialProtection(WeaponObject::BLAST)) prototype->setSpecialResist(WeaponObject::BLAST); if (creatureTemplate->isSpecialProtection(WeaponObject::HEAT)) prototype->setSpecialResist(WeaponObject::HEAT); if (creatureTemplate->isSpecialProtection(WeaponObject::COLD)) prototype->setSpecialResist(WeaponObject::COLD); if (creatureTemplate->isSpecialProtection(WeaponObject::ELECTRICITY)) prototype->setSpecialResist(WeaponObject::ELECTRICITY); if (creatureTemplate->isSpecialProtection(WeaponObject::ACID)) prototype->setSpecialResist(WeaponObject::ACID); if (creatureTemplate->isSpecialProtection(WeaponObject::LIGHTSABER)) prototype->setSpecialResist(WeaponObject::LIGHTSABER); CreatureAttackMap* attackMap = creatureTemplate->getAttacks(); if (attackMap->size() > 0) { prototype->setSpecialAttackOne(String(attackMap->getCommand(0))); if(attackMap->size() > 1) { prototype->setSpecialAttackTwo(String(attackMap->getCommand(1))); } } Locker locker(inventory); if (inventory->transferObject(prototype, -1, true, false)) { inventory->broadcastObject(prototype, true); } else { prototype->destroyObjectFromDatabase(true); } }
TEST_F(LuaMobileTest, LuaMobileTemplatesTest) { CreatureTemplateManager::DEBUG_MODE = 1; // Verify that all mobiles load ASSERT_EQ(CreatureTemplateManager::instance()->loadTemplates(), 0); // Verify loot group map loaded ASSERT_EQ(LootGroupMap::ERROR_CODE, 0); // Verify factions load FactionManager::instance()->loadData(); ASSERT_FALSE(FactionManager::instance()->getFactionMap()->isEmpty()); // Load Templates ASSERT_TRUE( TemplateManager::instance() != NULL ); if( TemplateManager::instance()->loadedTemplatesCount == 0 ){ TemplateManager::instance()->loadLuaTemplates(); ASSERT_EQ(TemplateManager::ERROR_CODE, 0); } // verify DNA manager loads DnaManager::instance()->loadSampleData(); ASSERT_TRUE( DnaManager::instance() != NULL); // Test Creature Templates HashTableIterator<uint32, Reference<CreatureTemplate*> > creatureIterator = CreatureTemplateManager::instance()->iterator(); while (creatureIterator.hasNext()) { CreatureTemplate* creature = creatureIterator.next(); std::string templateName( creature->getTemplateName().toCharArray() ); //Verify non-empty objectName is a valid string String objName = creature->getObjectName(); if (!objName.isEmpty()) { std::string name = objName.toCharArray(); EXPECT_TRUE( mobNames.contains(objName) ) << "Mobile " << templateName << " has invalid objectName: " << name; } // Check configured templates Vector<String> objTemps = creature->getTemplates(); EXPECT_FALSE( objTemps.isEmpty() ) << "Mobile " << templateName << " does not have any templates configured"; int objectType = 0; for( int j=0; j< objTemps.size(); j++ ){ SharedObjectTemplate* templateData = templateManager->getTemplate(objTemps.get(j).hashCode()); std::string objName = objTemps.get(j).toCharArray(); EXPECT_TRUE( templateData != NULL ) << "Mobile " << templateName << " has invalid template configured: " << objName; // Check Template Genetics math to find invalid mobs if (templateData != NULL) { SharedCreatureObjectTemplate* creoData = dynamic_cast<SharedCreatureObjectTemplate*> (templateData); if (creoData != NULL) { } } if (objectType == 0) { objectType = templateData->getGameObjectType(); } } // Verify that control device template is valid String controlDeviceTemplate = creature->getControlDeviceTemplate(); if (!controlDeviceTemplate.isEmpty()) { SharedObjectTemplate* controlDeviceTemplateData = templateManager->getTemplate(controlDeviceTemplate.hashCode()); EXPECT_TRUE( controlDeviceTemplateData != NULL ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " does not exist."; EXPECT_TRUE( controlDeviceTemplate.beginsWith("object/intangible/pet/") ) << "Control device template " << controlDeviceTemplate.toCharArray() << " from " << templateName << " is not a pet/droid control device template."; } // Verify that faction is valid String faction = creature->getFaction(); if (!faction.isEmpty()) { EXPECT_TRUE( FactionManager::instance()->isFaction(faction) ) << "Faction, " << faction.toCharArray() << ", from mobile template " << templateName << " does not exist."; } // Verify level int level = creature->getLevel(); EXPECT_TRUE( level > 0 ) << "Level is not a positive value on mobile: " << templateName; // Verify hit chance float hitChance = creature->getChanceHit(); EXPECT_TRUE( hitChance > 0 ) << "ChanceHit is not a positive value on mobile: " << templateName; // Verify xp int xp = creature->getBaseXp(); EXPECT_TRUE( xp >= 0 ) << "Xp has a negative value on mobile: " << templateName; // Verify damage int minDamage = creature->getDamageMin(); int maxDamage = creature->getDamageMax(); EXPECT_TRUE( minDamage > 0 ) << "Min damage is not a positive value on mobile: " << templateName; EXPECT_TRUE( maxDamage >= minDamage ) << "Max damage is lower than min damage on mobile: " << templateName; // Verify HAM int minHam = creature->getBaseHAM(); int maxHam = creature->getBaseHAMmax(); EXPECT_TRUE( minHam > 0 ) << "Base ham is not a positive value on mobile: " << templateName; EXPECT_TRUE( maxHam >= minHam ) << "Base ham max is lower than base ham on mobile: " << templateName; // Verify armor int armor = creature->getArmor(); EXPECT_TRUE( armor >= 0 && armor <= 3 ) << "Armor is not a valid value on mobile: " << templateName; // Verify resists float kinetic = creature->getKinetic(); EXPECT_TRUE( kinetic >= -1 && kinetic <= 200 ) << "Kinetic resist is not a valid value on mobile: " << templateName; float energy = creature->getEnergy(); EXPECT_TRUE( energy >= -1 && energy <= 200 ) << "Energy resist is not a valid value on mobile: " << templateName; float electricity = creature->getElectricity(); EXPECT_TRUE( electricity >= -1 && electricity <= 200 ) << "Electricity resist is not a valid value on mobile: " << templateName; float stun = creature->getStun(); EXPECT_TRUE( stun >= -1 && stun <= 200 ) << "Stun resist is not a valid value on mobile: " << templateName; float blast = creature->getBlast(); EXPECT_TRUE( blast >= -1 && blast <= 200 ) << "Blast resist is not a valid value on mobile: " << templateName; float heat = creature->getHeat(); EXPECT_TRUE( heat >= -1 && heat <= 200 ) << "Heat resist is not a valid value on mobile: " << templateName; float cold = creature->getCold(); EXPECT_TRUE( cold >= -1 && cold <= 200 ) << "Cold resist is not a valid value on mobile: " << templateName; float acid = creature->getAcid(); EXPECT_TRUE( acid >= -1 && acid <= 200 ) << "Acid resist is not a valid value on mobile: " << templateName; float lightSaber = creature->getLightSaber(); EXPECT_TRUE( lightSaber >= -1 && lightSaber <= 200 ) << "LightSaber resist is not a valid value on mobile: " << templateName; // Verify creature resources String meat = creature->getMeatType(); float meatMax = creature->getMeatMax(); if (!meat.isEmpty()) { String meatResources = "meat_domesticated,meat_wild,meat_herbivore,meat_carnivore,meat_reptilian,meat_avian,meat_insect"; StringTokenizer tokenizer(meatResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (meat == token) match = true; } EXPECT_TRUE( match ) << "Meat type on mobile " << templateName << " is not a valid meat resource"; EXPECT_TRUE( meatMax > 0 ) << "Meat amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( meatMax == 0 ) << "MeatAmount is not zero yet has no type defined on mobile " << templateName; } String hide = creature->getHideType(); float hideMax = creature->getHideMax(); if (!hide.isEmpty()) { String hideResources = "hide_bristley,hide_leathery,hide_scaley,hide_wooly"; StringTokenizer tokenizer(hideResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (hide == token) match = true; } EXPECT_TRUE( match ) << "Hide type on mobile " << templateName << " is not a valid hide resource"; EXPECT_TRUE( hideMax > 0 ) << "Hide amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( hideMax == 0 ) << "HideAmount is not zero yet has no type defined on mobile " << templateName; } String bone = creature->getBoneType(); float boneMax = creature->getBoneMax(); if (!bone.isEmpty()) { String boneResources = "bone_avian,bone_mammal"; StringTokenizer tokenizer(boneResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (bone == token) match = true; } EXPECT_TRUE( match ) << "Bone type on mobile " << templateName << " is not a valid bone resource"; EXPECT_TRUE( boneMax > 0 ) << "Bone amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( boneMax == 0 ) << "BoneAmount is not zero yet has no type defined on mobile " << templateName; } String milk = creature->getMilkType(); float milkMax = creature->getMilk(); if (!milk.isEmpty()) { String milkResources = "milk_domesticated,milk_wild"; StringTokenizer tokenizer(milkResources); tokenizer.setDelimeter(","); bool match = false; String token; while (tokenizer.hasMoreTokens()) { tokenizer.getStringToken(token); if (milk == token) match = true; } EXPECT_TRUE( match ) << "Milk type on mobile " << templateName << " is not a valid milk resource"; EXPECT_TRUE( milkMax > 0 ) << "Milk amount on mobile " << templateName << " is zero."; } else { EXPECT_TRUE( milkMax == 0 ) << "Milk is not zero yet has no type defined on mobile " << templateName; } // Verify taming chance float tamingChance = creature->getTame(); EXPECT_TRUE( tamingChance >= 0 && tamingChance <= 1 ) << "Taming chance is not a valid value on mobile: " << templateName; // Verify diet on creatures if (boneMax > 0 || hideMax > 0 || meatMax > 0 || milkMax > 0 || tamingChance > 0) { uint32 diet = creature->getDiet(); EXPECT_TRUE( diet != 0 ) << "Diet is NONE on creature type mobile " << templateName; } // Verify scale float scale = creature->getScale(); EXPECT_TRUE( scale > 0 ) << "Scale is not a positive value on mobile: " << templateName; // Verify PACK mobs have a social group uint32 creatureBitmask = creature->getCreatureBitmask(); String socialGroup = creature->getSocialGroup(); if (creatureBitmask & CreatureFlag::PACK) { EXPECT_FALSE( socialGroup.isEmpty() ) << "Social group is empty on pack mobile: " << templateName; } // Verify loot group percentages LootGroupCollection* groupCollection = creature->getLootGroups(); if( groupCollection->count() > 0 ){ for( int i = 0; i < groupCollection->count(); i++ ){ LootGroupCollectionEntry* collectionEntry = groupCollection->get(i); LootGroups* groups = collectionEntry->getLootGroups(); if( groups->count() > 0){ int totalChance = 0; for( int j = 0; j < groups->count(); j++ ){ LootGroupEntry* lootGroup = groups->get(j); totalChance += lootGroup->getLootChance(); // Verify loot group is configured correctly LootGroupTemplate* foundGroup = lootGroupMap->getLootGroupTemplate( lootGroup->getLootGroupName() ); std::string groupName( lootGroup->getLootGroupName().toCharArray() ); EXPECT_TRUE( foundGroup != NULL ) << "Loot group " << groupName << " from " << templateName << " was not found in LootGroupMap"; } EXPECT_EQ( 10000000, totalChance ) << "Loot groups total chance is incorrect " << templateName; } } } // Verify weapon groups exist Vector<String> weapons = creature->getWeapons(); for (int i = 0; i < weapons.size(); i++) { String weaponGroup = weapons.get(i); std::string groupName( weaponGroup.toCharArray() ); Vector<String> group = CreatureTemplateManager::instance()->getWeapons(weaponGroup); EXPECT_TRUE( group.size() > 0 ) << "Weapon group " << groupName << " from " << templateName << " was not found in weaponMap"; } // Verify conversation template exist, and the mob has converse option bit uint32 convoTemplate = creature->getConversationTemplate(); uint32 optionsBitmask = creature->getOptionsBitmask(); if (convoTemplate != 0) { ConversationTemplate* convoTemp = CreatureTemplateManager::instance()->getConversationTemplate(convoTemplate); EXPECT_TRUE( convoTemp != NULL ) << "Conversation template from " << templateName << " was not found."; EXPECT_TRUE( optionsBitmask & OptionBitmask::CONVERSE ) << templateName << " has a convo template but not the CONVERSE options bit."; } // Verify that mobs with converse option bit have a convo template if (optionsBitmask & OptionBitmask::CONVERSE) { EXPECT_TRUE( convoTemplate != 0 ) << templateName << " has the CONVERSE options bit but not a convo template."; } // Verify that outfits exist String outfit = creature->getOutfit(); if (!outfit.isEmpty()) { MobileOutfitGroup* outfitGroup = CreatureTemplateManager::instance()->getMobileOutfitGroup(outfit); EXPECT_TRUE( outfitGroup != NULL ) << "Outfit group " << outfit.toCharArray() << " from " << templateName << " was not found."; } // Verify attacks are valid commands CreatureAttackMap* cam = creature->getAttacks(); for (int i = 0; i < cam->size(); i++) { String commandName = cam->getCommand(i); EXPECT_TRUE( commandName.isEmpty() || commandConfigManager->contains(commandName) ) << "Attack: " << commandName.toCharArray() << " is not a valid command in mobile template: " << templateName; } // Very attackable npcs uint32 pvpBitmask = creature->getPvpBitmask(); if ((pvpBitmask & CreatureFlag::ATTACKABLE) && objectType == 1025) { // Verify attackable npcs have attacks EXPECT_TRUE( cam->size() > 0 ) << "Attackable npc " << templateName << " does not have attacks."; } } // Test Lair Templates HashTableIterator<uint32, Reference<LairTemplate*> > lairIterator = CreatureTemplateManager::instance()->lairTemplateIterator(); while (lairIterator.hasNext()) { LairTemplate* lair = lairIterator.next(); std::string templateName( lair->getName().toCharArray() ); // Verify that mobiles exist and that their weighting is positive VectorMap<String, int>* mobiles = lair->getMobiles(); for (int i = 0; i < mobiles->size(); i++) { int weighting = mobiles->elementAt(i).getValue(); String mobile = mobiles->elementAt(i).getKey(); std::string mobName = mobile.toCharArray(); EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(mobile) != NULL ) << "Mobile " << mobName << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( weighting > 0 ) << "Mobile " << mobName << " in lair template " << templateName << " has a non positive weighting"; } // Verify that boss mobiles exist and that their count is positive VectorMap<String, int>* bossMobiles = lair->getBossMobiles(); for (int i = 0; i < bossMobiles->size(); i++) { int count = bossMobiles->elementAt(i).getValue(); String bossMob = bossMobiles->elementAt(i).getKey(); std::string bossName = bossMob.toCharArray(); EXPECT_TRUE( CreatureTemplateManager::instance()->getTemplate(bossMob) != NULL ) << "Boss mobile " << bossName << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( count > 0 ) << "Boss mobile " << bossName << " in lair template " << templateName << " has a non positive spawn count"; } // Verify spawn limit is positive int limit = lair->getSpawnLimit(); EXPECT_TRUE( limit > 0 ) << "Spawn limit in lair template " << templateName << " is not positive"; // Verify any configured buildings exist int buildingCount = 0; for(int i=0; i<=4; i++){ Vector<String>* buildings = lair->getBuildings( i ); if( buildings == NULL ) continue; buildingCount += buildings->size(); for( int j=0; j < buildings->size(); j++ ){ String buildingTemplate = buildings->get(j); std::string buildingStr = buildingTemplate.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(buildingTemplate.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Building template " << buildingStr << " in lair template " << templateName << " does not exist"; if( lair->getBuildingType() == LairTemplate::LAIR ){ EXPECT_TRUE( buildingTemplate.beginsWith( "object/tangible/lair/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/"; } if( lair->getBuildingType() == LairTemplate::THEATER ){ EXPECT_TRUE( buildingTemplate.beginsWith( "object/building/poi/") ) << "Building template " << buildingStr << " in lair template " << templateName << " is not a child of object/building/poi/"; } } } // Verify mission buildings exist and are lairs String missionBuilding = lair->getMissionBuilding(10); if (!missionBuilding.isEmpty()) { std::string buildingStr = missionBuilding.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << templateName << " does not exist"; EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << templateName << " is not a child of object/tangible/lair/"; } if( lair->getBuildingType() == LairTemplate::THEATER ){ EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in theater type lair template " << templateName; } if( lair->getBuildingType() == LairTemplate::NONE ){ EXPECT_TRUE( buildingCount == 0 ) << "There are buildings configured in 'none' type lair template " << templateName; } if( lair->getBuildingType() == LairTemplate::LAIR ){ EXPECT_TRUE( buildingCount > 0 ) << "There are no buildings configured in lair type lair template " << templateName; } } // Test Spawn Groups HashTableIterator<uint32, Reference<SpawnGroup*> > spawnIterator = CreatureTemplateManager::instance()->spawnGroupIterator(); while (spawnIterator.hasNext()) { SpawnGroup* group = spawnIterator.next(); std::string templateName( group->getTemplateName().toCharArray() ); Vector<String> lairTemplates; // Verify spawn list Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList(); for (int i = 0; i < spawnList->size(); i++) { LairSpawn* spawn = spawnList->get(i); std::string lairName( spawn->getLairTemplateName().toCharArray() ); // Verify lair template exists and isn't duplicated in the group String lairTemplateName = spawn->getLairTemplateName(); Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode()); EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in spawn group " << templateName << " does not exist."; EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in spawn group " << templateName; lairTemplates.add(lairTemplateName); // Verify spawn limit is at least -1 float spawnLimit = spawn->getSpawnLimit(); EXPECT_TRUE( spawnLimit >= -1 ) << "SpawnLimit for lairTemplate " << lairName << " in spawn group " << templateName << " is less than -1."; // Verify difficulties int minDiff = spawn->getMinDifficulty(); int maxDiff = spawn->getMaxDifficulty(); EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive."; EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in spawn group " << templateName << " is less than min difficulty."; // Verify number to spawn is not negative int numberToSpawn = spawn->getNumberToSpawn(); EXPECT_TRUE( numberToSpawn >= 0 ) << "NumberToSpawn for lairTemplate " << lairName << " in spawn group " << templateName << " is negative."; // Verify weighting is positive int weighting = spawn->getWeighting(); EXPECT_TRUE( weighting > 0 ) << "Weighting for lairTemplate " << lairName << " in spawn group " << templateName << " is not positive."; // Verify size is at least 1 float size = spawn->getSize(); EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in spawn group " << templateName << " is less than 1."; } } // Test Destroy Mission Spawn Groups HashTableIterator<uint32, Reference<SpawnGroup*> > missionIterator = CreatureTemplateManager::instance()->destroyMissionGroupIterator(); while (missionIterator.hasNext()) { SpawnGroup* group = missionIterator.next(); std::string templateName( group->getTemplateName().toCharArray() ); Vector<String> lairTemplates; // Verify spawn list Vector<Reference<LairSpawn*> >* spawnList = group->getSpawnList(); for (int i = 0; i < spawnList->size(); i++) { LairSpawn* spawn = spawnList->get(i); std::string lairName( spawn->getLairTemplateName().toCharArray() ); // Verify lair template exists String lairTemplateName = spawn->getLairTemplateName(); Reference<LairTemplate*> lairTemplate = CreatureTemplateManager::instance()->getLairTemplate(lairTemplateName.hashCode()); EXPECT_TRUE( lairTemplate != NULL ) << "Lair template " << lairName << " in destroy mission spawn group " << templateName << " does not exist."; EXPECT_FALSE( lairTemplates.contains(lairTemplateName) ) << "Lair template " << lairName << " is duplicated in destroy mission spawn group " << templateName; lairTemplates.add(lairTemplateName); if (lairTemplate != NULL) { // Verify that lair template has a valid mission building or is of type LAIR String missionBuilding = lairTemplate->getMissionBuilding(10); if (!missionBuilding.isEmpty()) { std::string buildingStr = missionBuilding.toCharArray(); SharedObjectTemplate* templateObject = templateManager->getTemplate(missionBuilding.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " does not exist"; EXPECT_TRUE( missionBuilding.beginsWith( "object/tangible/lair/") ) << "Mission building template " << buildingStr << " in lair template " << lairName << ", part of destroy mission group " << templateName << " is not a child of object/tangible/lair/"; } else { EXPECT_TRUE( lairTemplate->getBuildingType() == LairTemplate::LAIR ) << "Lair template " << lairName << ", part of destroy mission group " << templateName << " is not of type LAIR"; } } // Verify difficulties int minDiff = spawn->getMinDifficulty(); int maxDiff = spawn->getMaxDifficulty(); EXPECT_TRUE( minDiff > 0 ) << "MinDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is not positive."; EXPECT_TRUE( maxDiff >= minDiff ) << "MaxDifficulty for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than min difficulty."; // Verify size is at least 1 float size = spawn->getSize(); EXPECT_TRUE( size >= 1 ) << "Size for lairTemplate " << lairName << " in destroy mission spawn group " << templateName << " is less than 1."; } } }
void DnaManager::generateSample(Creature* creature, CreatureObject* player,int quality){ if (quality < 0 || quality > 7) { return; } Locker lock(creature,player); CreatureTemplate* creatureTemplate = dynamic_cast<CreatureTemplate*>(creature->getCreatureTemplate()); int ferocity = creatureTemplate->getFerocity(); int cl = creature->getLevel(); int cle = instance()->generateScoreFor(DnaManager::CLEVERNESS,cl,quality); int cou = instance()->generateScoreFor(DnaManager::COURAGE,cl,quality); int dep = instance()->generateScoreFor(DnaManager::DEPENDABILITY,cl,quality); int dex = instance()->generateScoreFor(DnaManager::DEXTERITY,cl,quality); int end = instance()->generateScoreFor(DnaManager::ENDURANCE,cl,quality); int fie = instance()->generateScoreFor(DnaManager::FIERCENESS,ferocity,quality); int frt = instance()->generateScoreFor(DnaManager::FORTITUDE,cl,quality); int har = instance()->generateScoreFor(DnaManager::HARDINESS,cl,quality); int ite = instance()->generateScoreFor(DnaManager::INTELLIGENCE,cl,quality); int pow = instance()->generateScoreFor(DnaManager::POWER,cl,quality); // We should now have enough to generate a sample ManagedReference<DnaComponent*> prototype = player->getZoneServer()->createObject(qualityTemplates.get(quality), 1).castTo<DnaComponent*>(); if (prototype == NULL) { return; } Locker clocker(prototype); // Check Here for unique npcs StringId* nameId = creature->getObjectName(); if (nameId->getFile().isEmpty() || nameId->getStringID().isEmpty()) { prototype->setSource(creature->getCreatureName().toString()); } else { prototype->setSource(nameId->getFullPath()); } prototype->setQuality(quality); prototype->setLevel(cl); String serial = player->getZoneServer()->getCraftingManager()->generateSerial(); prototype->setSerialNumber(serial); prototype->setStats(cle,end,fie,pow,ite,cou,dep,dex,frt,har); prototype->setStun(creatureTemplate->getStun()); prototype->setKinetic(creatureTemplate->getKinetic()); prototype->setEnergy(creatureTemplate->getEnergy()); prototype->setBlast(creatureTemplate->getBlast()); prototype->setHeat(creatureTemplate->getHeat()); prototype->setCold(creatureTemplate->getCold()); prototype->setElectric(creatureTemplate->getElectricity()); prototype->setAcid(creatureTemplate->getAcid()); prototype->setSaber(creatureTemplate->getLightSaber()); prototype->setRanged(creatureTemplate->getWeapons().size() > 0); prototype->setArmorRating(creatureTemplate->getArmor()); CreatureAttackMap* attackMap = creatureTemplate->getAttacks(); if (attackMap->size() > 0) { prototype->setSpecialAttackOne(String(attackMap->getCommand(0))); if(attackMap->size() > 1) { prototype->setSpecialAttackTwo(String(attackMap->getCommand(1))); } } ManagedReference<SceneObject*> inventory = player->getSlottedObject("inventory"); if (inventory->hasFullContainerObjects()) { StringIdChatParameter err("survey", "no_inv_space"); player->sendSystemMessage(err); player->setPosture(CreaturePosture::UPRIGHT, true); return; } Locker locker(inventory); inventory->transferObject(prototype, -1, true,false); inventory->broadcastObject(prototype, true); }
void PetControlDeviceImplementation::fillAttributeList(AttributeListMessage* alm, CreatureObject* object) { SceneObjectImplementation::fillAttributeList(alm, object); if (petType == PetManager::DROIDPET) { alm->insertAttribute("creature_vitality", String::valueOf(vitality) + "/" + String::valueOf(maxVitality)); ManagedReference<DroidObject*> droid = this->controlledObject.get().castTo<DroidObject*>(); if (droid != NULL) { droid->fillAttributeList(alm, object); } } else { ManagedReference<AiAgent*> pet = cast<AiAgent*>(this->controlledObject.get().get()); if (pet != NULL) { alm->insertAttribute("challenge_level", pet->getLevel()); if (petType == PetManager::CREATUREPET) alm->insertAttribute("creature_vitality", String::valueOf(vitality) + "/" + String::valueOf(maxVitality)); alm->insertAttribute("creature_health", pet->getBaseHAM(0)); alm->insertAttribute("creature_action", pet->getBaseHAM(3)); alm->insertAttribute("creature_mind", pet->getBaseHAM(6)); int armor = pet->getArmor(); if (armor == 0) alm->insertAttribute("armor_rating", "None"); else if (armor == 1) alm->insertAttribute("armor_rating", "Light"); else if (armor == 2) alm->insertAttribute("armor_rating", "Medium"); else if (armor == 3) alm->insertAttribute("armor_rating", "Heavy"); if (pet->getKinetic() < 0) alm->insertAttribute("dna_comp_armor_kinetic", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_kinetic", pet->getKinetic()); if (pet->getEnergy() < 0) alm->insertAttribute("dna_comp_armor_energy", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_energy", pet->getEnergy()); if (pet->getBlast() < 0) alm->insertAttribute("dna_comp_armor_blast", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_blast", pet->getBlast()); if (pet->getHeat() < 0) alm->insertAttribute("dna_comp_armor_heat", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_heat", pet->getHeat()); if (pet->getCold() < 0) alm->insertAttribute("dna_comp_armor_cold", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_cold", pet->getCold()); if (pet->getElectricity() < 0) alm->insertAttribute("dna_comp_armor_electric", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_electric", pet->getElectricity()); if (pet->getAcid() < 0) alm->insertAttribute("dna_comp_armor_acid", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_acid", pet->getAcid()); if (pet->getStun() < 0) alm->insertAttribute("dna_comp_armor_stun", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_stun", pet->getStun()); if (pet->getLightSaber() < 0) alm->insertAttribute("dna_comp_armor_saber", "Vulnerable"); else alm->insertAttribute("dna_comp_armor_saber", pet->getLightSaber()); ManagedReference<WeaponObject*> weapon = pet->getWeapon(); if (weapon != NULL) alm->insertAttribute("creature_attack", weapon->getAttackSpeed()); alm->insertAttribute("creature_tohit", pet->getChanceHit()); alm->insertAttribute("creature_damage", String::valueOf(pet->getDamageMin()) + " - " + String::valueOf(pet->getDamageMax())); if (petType == PetManager::CREATUREPET) { CreatureAttackMap* attMap = pet->getAttackMap(); if (attMap->size() > 0) { String str = StringIdManager::instance()->getStringId(("@combat_effects:" + pet->getAttackMap()->getCommand(0)).hashCode()).toString(); alm->insertAttribute("spec_atk_1", str); } else alm->insertAttribute("spec_atk_1", " ---"); if (attMap->size() > 1) { String str = StringIdManager::instance()->getStringId(("@combat_effects:" + pet->getAttackMap()->getCommand(1)).hashCode()).toString(); alm->insertAttribute("spec_atk_2", str); } else alm->insertAttribute("spec_atk_2", " ---"); CreatureTemplate* creatureTemplate = pet->getCreatureTemplate(); if (creatureTemplate != NULL) { if (creatureTemplate->getWeapons().size() > 0) alm->insertAttribute("dna_comp_ranged_attack", "Yes"); else alm->insertAttribute("dna_comp_ranged_attack", "No"); } else alm->insertAttribute("dna_comp_ranged_attack", "No"); } } } // Trained Commands if ( trainedCommands.size() > 0) { alm->insertAttribute("pet_command", "" ); } if( trainedCommands.contains(PetManager::STAY) ){ alm->insertAttribute("pet_command_1", trainedCommands.get(PetManager::STAY) ); } if( trainedCommands.contains(PetManager::FOLLOW) ){ alm->insertAttribute("pet_command_0", trainedCommands.get(PetManager::FOLLOW) ); } if( trainedCommands.contains(PetManager::STORE) ){ alm->insertAttribute("pet_command_11", trainedCommands.get(PetManager::STORE) ); } if( trainedCommands.contains(PetManager::ATTACK) ){ alm->insertAttribute("pet_command_4", trainedCommands.get(PetManager::ATTACK) ); } if( trainedCommands.contains(PetManager::GUARD) ){ alm->insertAttribute("pet_command_2", trainedCommands.get(PetManager::GUARD) ); } if( trainedCommands.contains(PetManager::FRIEND) ){ alm->insertAttribute("pet_command_3", trainedCommands.get(PetManager::FRIEND) ); } if( trainedCommands.contains(PetManager::FOLLOWOTHER) ){ alm->insertAttribute("pet_command_17", trainedCommands.get(PetManager::FOLLOWOTHER) ); } if( trainedCommands.contains(PetManager::TRICK1) ){ alm->insertAttribute("pet_command_12", trainedCommands.get(PetManager::TRICK1) ); } if( trainedCommands.contains(PetManager::TRICK2) ){ alm->insertAttribute("pet_command_13", trainedCommands.get(PetManager::TRICK2) ); } if( trainedCommands.contains(PetManager::PATROL) ){ alm->insertAttribute("pet_command_5", trainedCommands.get(PetManager::PATROL) ); } if( trainedCommands.contains(PetManager::FORMATION1) ){ alm->insertAttribute("pet_command_8", trainedCommands.get(PetManager::FORMATION1) ); } if( trainedCommands.contains(PetManager::FORMATION2) ){ alm->insertAttribute("pet_command_9", trainedCommands.get(PetManager::FORMATION2) ); } if( trainedCommands.contains(PetManager::SPECIAL_ATTACK1) ){ alm->insertAttribute("pet_command_18", trainedCommands.get(PetManager::SPECIAL_ATTACK1) ); } if( trainedCommands.contains(PetManager::SPECIAL_ATTACK2) ){ alm->insertAttribute("pet_command_19", trainedCommands.get(PetManager::SPECIAL_ATTACK2) ); } if( trainedCommands.contains(PetManager::RANGED_ATTACK) ){ alm->insertAttribute("pet_command_20", trainedCommands.get(PetManager::RANGED_ATTACK) ); } if( trainedCommands.contains(PetManager::GROUP) ){ alm->insertAttribute("pet_command_16", trainedCommands.get(PetManager::GROUP) ); } if( trainedCommands.contains(PetManager::RECHARGEOTHER) ){ alm->insertAttribute("@pet/pet_menu:menu_recharge_other", trainedCommands.get(PetManager::RECHARGEOTHER) ); } if( trainedCommands.contains(PetManager::TRANSFER) ){ alm->insertAttribute("pet_command_10", trainedCommands.get(PetManager::TRANSFER) ); } }