bool Open(const CString& path) { if (path == NULL) { this->Result = 1; return false; } PEDataList::size_type len = this->list.size(); for (PEDataList::size_type i = 0; i < len; i++) { if (this->list[i]->Path == path) { return true; } } PEData* pe = OpenPE(path, this->prompt); if (pe == NULL) { this->Result = 1; return false; } else if (pe->Data == NULL) { #ifdef NO_CACHE delete pe; #endif this->Result = 3; return false; } this->list.push_back(pe); HList<CString> dlls; int its = pe->Parser.get_ImportTableCount(); for (int i = 0; i < its; i++) { CString name = CString(pe->Parser.GetImportTableName(i)).toUpper(); if (!name.endsWith(".DLL")) { if (this->prompt) _printf("%s: specified dll is not valid: %s\n", SVR, (const char*)name); this->Result = 1; return false; } else if (this->Find(name) != NULL) { continue; } else if (!this->Open(dllmgr.Find(name))) { return false; } } return true; }
bool ModuleManager::Load(const std::string& modname, bool defer) { /* Don't allow people to specify paths for modules, it doesn't work as expected */ if (modname.find('/') != std::string::npos) { LastModuleError = "You can't load modules with a path: " + modname; return false; } const std::string filename = ExpandModName(modname); const std::string moduleFile = ServerInstance->Config->Paths.PrependModule(filename); if (!FileSystem::FileExists(moduleFile)) { LastModuleError = "Module file could not be found: " + filename; ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); return false; } if (Modules.find(filename) != Modules.end()) { LastModuleError = "Module " + filename + " is already loaded, cannot load a module twice!"; ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); return false; } Module* newmod = NULL; DLLManager* newhandle = new DLLManager(moduleFile.c_str()); ServiceList newservices; if (!defer) this->NewServices = &newservices; try { newmod = newhandle->CallInit(); this->NewServices = NULL; if (newmod) { newmod->ModuleSourceFile = filename; newmod->ModuleDLLManager = newhandle; newmod->dying = false; Modules[filename] = newmod; std::string version = newhandle->GetVersion(); if (defer) { ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "New module introduced: %s (Module version %s)", filename.c_str(), version.c_str()); } else { ConfigStatus confstatus; AttachAll(newmod); AddServices(newservices); newmod->init(); newmod->ReadConfig(confstatus); Version v = newmod->GetVersion(); ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "New module introduced: %s (Module version %s)%s", filename.c_str(), version.c_str(), (!(v.Flags & VF_VENDOR) ? " [3rd Party]" : " [Vendor]")); } } else { LastModuleError = "Unable to load " + filename + ": " + newhandle->LastError(); ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); delete newhandle; return false; } } catch (CoreException& modexcept) { this->NewServices = NULL; // failure in module constructor if (newmod) { DoSafeUnload(newmod); ServerInstance->GlobalCulls.AddItem(newhandle); } else delete newhandle; LastModuleError = "Unable to load " + filename + ": " + modexcept.GetReason(); ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); return false; } if (defer) return true; FOREACH_MOD(OnLoadModule, (newmod)); PrioritizeHooks(); ServerInstance->ISupport.Build(); return true; }
bool ModuleManager::Load(const std::string& filename, bool defer) { /* Don't allow people to specify paths for modules, it doesn't work as expected */ if (filename.find('/') != std::string::npos) return false; char modfile[MAXBUF]; snprintf(modfile,MAXBUF,"%s/%s",ServerInstance->Config->ModPath.c_str(),filename.c_str()); if (!ServerConfig::FileExists(modfile)) { LastModuleError = "Module file could not be found: " + filename; ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); return false; } if (Modules.find(filename) != Modules.end()) { LastModuleError = "Module " + filename + " is already loaded, cannot load a module twice!"; ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); return false; } Module* newmod = NULL; DLLManager* newhandle = new DLLManager(modfile); try { newmod = newhandle->CallInit(); if (newmod) { newmod->ModuleSourceFile = filename; newmod->ModuleDLLManager = newhandle; newmod->dying = false; Modules[filename] = newmod; std::string version = newhandle->GetVersion(); if (defer) { ServerInstance->Logs->Log("MODULE", LOG_DEFAULT,"New module introduced: %s (Module version %s)", filename.c_str(), version.c_str()); } else { newmod->init(); Version v = newmod->GetVersion(); ServerInstance->Logs->Log("MODULE", LOG_DEFAULT,"New module introduced: %s (Module version %s)%s", filename.c_str(), version.c_str(), (!(v.Flags & VF_VENDOR) ? " [3rd Party]" : " [Vendor]")); } } else { LastModuleError = "Unable to load " + filename + ": " + newhandle->LastError(); ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); delete newhandle; return false; } } catch (CoreException& modexcept) { // failure in module constructor if (newmod) { DoSafeUnload(newmod); ServerInstance->GlobalCulls.AddItem(newhandle); } else delete newhandle; LastModuleError = "Unable to load " + filename + ": " + modexcept.GetReason(); ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); return false; } this->ModCount++; if (defer) return true; FOREACH_MOD(I_OnLoadModule,OnLoadModule(newmod)); /* We give every module a chance to re-prioritize when we introduce a new one, * not just the one thats loading, as the new module could affect the preference * of others */ for(int tries = 0; tries < 20; tries++) { prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) n->second->Prioritize(); if (prioritizationState == PRIO_STATE_LAST) break; if (tries == 19) ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected while loading " + filename); } ServerInstance->ISupport.Build(); return true; }