void mitk::SurfaceGLMapper2D::ApplyAllProperties(mitk::BaseRenderer* renderer) { ApplyColorAndOpacityProperties(renderer); DataNode * node = GetDataNode(); if(node == NULL) { return; } node->GetBoolProperty("draw normals 2D", m_DrawNormals, renderer); // check for color and opacity properties, use it for rendering if they exists node->GetColor(m_LineColor, renderer, "color"); node->GetOpacity(m_LineColor[3], renderer, "opacity"); bool invertNormals(false); node->GetBoolProperty("invert normals", invertNormals, renderer); if (!invertNormals) { node->GetColor(m_FrontSideColor, renderer, "front color"); node->GetOpacity(m_FrontSideColor[3], renderer, "opacity"); node->GetColor(m_BackSideColor, renderer, "back color"); node->GetOpacity(m_BackSideColor[3], renderer, "opacity"); node->GetFloatProperty( "front normal lenth (px)", m_FrontNormalLengthInPixels, renderer ); node->GetFloatProperty( "back normal lenth (px)", m_BackNormalLengthInPixels, renderer ); } else { node->GetColor(m_FrontSideColor, renderer, "back color"); node->GetOpacity(m_FrontSideColor[3], renderer, "opacity"); node->GetColor(m_BackSideColor, renderer, "front color"); node->GetOpacity(m_BackSideColor[3], renderer, "opacity"); node->GetFloatProperty( "back normal lenth (px)", m_FrontNormalLengthInPixels, renderer ); node->GetFloatProperty( "front normal lenth (px)", m_BackNormalLengthInPixels, renderer ); } }
void mitk::ContourModelSetMapper3D::ApplyContourModelSetProperties(BaseRenderer *renderer) { LocalStorage *localStorage = m_LSH.GetLocalStorage(renderer); DataNode *dataNode = this->GetDataNode(); if (dataNode != NULL) { float lineWidth = 1; dataNode->GetFloatProperty("contour.3D.width", lineWidth, renderer); vtkSmartPointer<vtkPropCollection> collection = vtkSmartPointer<vtkPropCollection>::New(); localStorage->m_Assembly->GetActors(collection); collection->InitTraversal(); for (vtkIdType i = 0; i < collection->GetNumberOfItems(); i++) { vtkActor::SafeDownCast(collection->GetNextProp())->GetProperty()->SetLineWidth(lineWidth); } } }