void shutdown()
{
	std::cout << "Shutting down..." << std::flush;

	g_scheduler.shutdown();
	g_databaseTasks.shutdown();
	g_dispatcher.shutdown();

	if (serviceManager) {
		serviceManager->stop();
	}

	ConnectionManager::getInstance().closeAll();

	std::cout << " done!" << std::endl;
}
Exemple #2
0
int main(int argc, char* argv[])
{
	// Setup bad allocation handler
	std::set_new_handler(badAllocationHandler);

#ifndef _WIN32
	// ignore sigpipe...
	struct sigaction sigh;
	sigh.sa_handler = SIG_IGN;
	sigh.sa_flags = 0;
	sigemptyset(&sigh.sa_mask);
	sigaction(SIGPIPE, &sigh, nullptr);
#endif

	ServiceManager serviceManager;

	g_dispatcher.start();
	g_scheduler.start();

	g_dispatcher.addTask(createTask(std::bind(mainLoader, argc, argv, &serviceManager)));

	g_loaderSignal.wait(g_loaderUniqueLock);

	if (serviceManager.is_running()) {
		std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server (" << CLIENT_VERSION_STR << ") Online!" << std::endl << std::endl;
#ifdef _WIN32
		SetConsoleCtrlHandler([](DWORD) -> BOOL {
			g_dispatcher.addTask(createTask([]() {
				g_dispatcher.addTask(createTask(
					std::bind(&Game::shutdown, &g_game)
				));
				g_scheduler.stop();
				g_databaseTasks.stop();
				g_dispatcher.stop();
			}));
			ExitThread(0);
		}, 1);
#endif
		serviceManager.run();
	} else {
		std::cout << ">> No services running. The server is NOT online." << std::endl;
		g_scheduler.shutdown();
		g_databaseTasks.shutdown();
		g_dispatcher.shutdown();
	}

	g_scheduler.join();
	g_databaseTasks.join();
	g_dispatcher.join();
	return 0;
}
Exemple #3
0
void mainLoader(int, char*[], ServiceManager* services)
{
    //dispatcher thread
    g_game.setGameState(GAME_STATE_STARTUP);

    srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
    SetConsoleTitle(STATUS_SERVER_NAME);
#endif
    std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl;
    std::cout << "Compiled with: " << BOOST_COMPILER << std::endl;
    std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
    std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
    std::cout << "x86" << std::endl;
#elif defined(__arm__)
    std::cout << "ARM" << std::endl;
#else
    std::cout << "unknown" << std::endl;
#endif
    std::cout << std::endl;

    std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl;
    std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl;
    std::cout << std::endl;

    // read global config
    std::cout << ">> Loading config" << std::endl;
    if (!g_config.load()) {
        startupErrorMessage("Unable to load config.lua!");
        return;
    }

#ifdef _WIN32
    const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
    if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
        SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
    } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
        SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
    }
#endif

    //set RSA key
    const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
    const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
    g_RSA.setKey(p, q);

    std::cout << ">> Establishing database connection..." << std::flush;

    Database* db = Database::getInstance();
    if (!db->connect()) {
        startupErrorMessage("Failed to connect to database.");
        return;
    }

    std::cout << " MySQL " << Database::getClientVersion() << std::endl;

    // run database manager
    std::cout << ">> Running database manager" << std::endl;

    if (!DatabaseManager::isDatabaseSetup()) {
        startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
        return;
    }
    g_databaseTasks.start();

    DatabaseManager::updateDatabase();

    if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
        std::cout << "> No tables were optimized." << std::endl;
    }

    //load vocations
    std::cout << ">> Loading vocations" << std::endl;
    if (!g_vocations.loadFromXml()) {
        startupErrorMessage("Unable to load vocations!");
        return;
    }

    // load item data
    std::cout << ">> Loading items" << std::endl;
    if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
        startupErrorMessage("Unable to load items (OTB)!");
        return;
    }

    if (!Item::items.loadFromXml()) {
        startupErrorMessage("Unable to load items (XML)!");
        return;
    }

    std::cout << ">> Loading script systems" << std::endl;
    if (!ScriptingManager::getInstance()->loadScriptSystems()) {
        startupErrorMessage("Failed to load script systems");
        return;
    }

    std::cout << ">> Loading monsters" << std::endl;
    if (!g_monsters.loadFromXml()) {
        startupErrorMessage("Unable to load monsters!");
        return;
    }

    std::cout << ">> Loading outfits" << std::endl;
    Outfits* outfits = Outfits::getInstance();
    if (!outfits->loadFromXml()) {
        startupErrorMessage("Unable to load outfits!");
        return;
    }

    std::cout << ">> Checking world type... " << std::flush;
    std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
    if (worldType == "pvp") {
        g_game.setWorldType(WORLD_TYPE_PVP);
    } else if (worldType == "no-pvp") {
        g_game.setWorldType(WORLD_TYPE_NO_PVP);
    } else if (worldType == "pvp-enforced") {
        g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
    } else {
        std::cout << std::endl;

        std::ostringstream ss;
        ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced.";
        startupErrorMessage(ss.str());
        return;
    }
    std::cout << asUpperCaseString(worldType) << std::endl;

    std::cout << ">> Loading map" << std::endl;
    if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) {
        startupErrorMessage("Failed to load map");
        return;
    }

    std::cout << ">> Initializing gamestate" << std::endl;
    g_game.setGameState(GAME_STATE_INIT);

    // Game client protocols
    services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
    services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));

    // OT protocols
    services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

    // Legacy login protocol
    services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

    RentPeriod_t rentPeriod;
    std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD));

    if (strRentPeriod == "yearly") {
        rentPeriod = RENTPERIOD_YEARLY;
    } else if (strRentPeriod == "weekly") {
        rentPeriod = RENTPERIOD_WEEKLY;
    } else if (strRentPeriod == "monthly") {
        rentPeriod = RENTPERIOD_MONTHLY;
    } else if (strRentPeriod == "daily") {
        rentPeriod = RENTPERIOD_DAILY;
    } else {
        rentPeriod = RENTPERIOD_NEVER;
    }

    g_game.map.houses.payHouses(rentPeriod);

    IOMarket::checkExpiredOffers();
    IOMarket::getInstance()->updateStatistics();

    std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
    if (getuid() == 0 || geteuid() == 0) {
        std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
    }
#endif

    g_game.start(services);
    g_game.setGameState(GAME_STATE_NORMAL);
    g_loaderSignal.notify_all();
}
void mainLoader(int, char*[], ServiceManager* services)
{

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
	std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "unknown" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

	std::cout << ">> Loading gameserver config..." << std::endl;

	if (!g_gameserver.load()) {
		startupErrorMessage("Unable to load gameservers!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}
	g_databaseTasks.start();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
	}
#endif

	g_loaderSignal.notify_all();
}
Exemple #5
0
void mainLoader(int, char*[], ServiceManager* services)
{
	//dispatcher thread
	g_game.setGameState(GAME_STATE_STARTUP);

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compilado com " << BOOST_COMPILER << std::endl;
	std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "desconhecida" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl;
	std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Carregando configuracoes" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Falha ao carregar o config.lua!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Falha ao conectar-se com o banco de dados.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Carregando banco de dados" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados.");
		return;
	}
	g_databaseTasks.start();

	DatabaseManager::updateDatabase();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> Nenhuma tabela foi otimizada." << std::endl;
	}

	//load vocations
	std::cout << ">> Carregando vocacoes" << std::endl;
	if (!g_vocations.loadFromXml()) {
		startupErrorMessage("Impossivel carregar vocacoes!");
		return;
	}

	// load item data
	std::cout << ">> Carregando items" << std::endl;
	if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
		startupErrorMessage("Impossivel carregar items (OTB)!");
		return;
	}

	if (!Item::items.loadFromXml()) {
		startupErrorMessage("Impossivel carregar (XML)!");
		return;
	}

	std::cout << ">> Carregando sistemas de scripts" << std::endl;
	if (!ScriptingManager::getInstance()->loadScriptSystems()) {
		startupErrorMessage("Impossivel carregar sistemas de scripts");
		return;
	}

	std::cout << ">> Carregando criaturas" << std::endl;
	if (!g_monsters.loadFromXml()) {
		startupErrorMessage("Impossivel carregar criaturas!");
		return;
	}

	std::cout << ">> Carregando outfits" << std::endl;
	Outfits* outfits = Outfits::getInstance();
	if (!outfits->loadFromXml()) {
		startupErrorMessage("Impossivel carregar outfits!");
		return;
	}

	std::cout << ">> Checando tipo do servidor... " << std::flush;
	std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
	if (worldType == "pvp") {
		g_game.setWorldType(WORLD_TYPE_PVP);
	} else if (worldType == "no-pvp") {
		g_game.setWorldType(WORLD_TYPE_NO_PVP);
	} else if (worldType == "pvp-enforced") {
		g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
	} else {
		std::cout << std::endl;

		std::ostringstream ss;
		ss << "> ERRO: Tipo do servidor desconhecido: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", os tipos validos sao: pvp, no-pvp and pvp-enforced.";
		startupErrorMessage(ss.str());
		return;
	}
	std::cout << asUpperCaseString(worldType) << std::endl;

	std::cout << ">> Carregando mapa" << std::endl;
	if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) {
		startupErrorMessage("Impossivel carregar o mapa");
		return;
	}

	std::cout << ">> Inicializando o servidor" << std::endl;
	g_game.setGameState(GAME_STATE_INIT);

	// Game client protocols
	services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
	services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	// OT protocols
	services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

	// Legacy login protocol
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	RentPeriod_t rentPeriod;
	std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD));

	if (strRentPeriod == "yearly") {
		rentPeriod = RENTPERIOD_YEARLY;
	} else if (strRentPeriod == "weekly") {
		rentPeriod = RENTPERIOD_WEEKLY;
	} else if (strRentPeriod == "monthly") {
		rentPeriod = RENTPERIOD_MONTHLY;
	} else if (strRentPeriod == "daily") {
		rentPeriod = RENTPERIOD_DAILY;
	} else {
		rentPeriod = RENTPERIOD_NEVER;
	}

	g_game.map.houses.payHouses(rentPeriod);

	IOMarket::checkExpiredOffers();
	IOMarket::getInstance()->updateStatistics();

	std::cout << ">> Todos os modulos carregados, servidor iniciando..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Aviso: O servidor foi executado com usuario root, por favor considere executa-lo como um usuario normal." << std::endl;
	}
#endif

	g_game.start(services);
	g_game.setGameState(GAME_STATE_NORMAL);
	g_loaderSignal.notify_all();
}
void mainLoader(int, char*[], ServiceManager* services)
{

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
	std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "unknown" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

	std::cout << ">> Loading gameserver config..." << std::endl;

	if (!g_gameserver.load()) {
		startupErrorMessage("Unable to load gameservers!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	
	//cipsoft
	const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879");
	const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273");
	
	//opentibia
	/*
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	*/

	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}

	g_databaseTasks.start();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	// Game client protocols
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	// OT protocols
	services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

	//check each 1 minute for player amount and record
	ProtocolStatus::getPlayerRecordAndPlayerAmount();

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
	}
#endif

	g_loaderSignal.notify_all();
}