size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
{
	size_t nplaced = 0;

	for (size_t i = 0; i != m_elements.size(); i++) {
		Decoration *deco = (Decoration *)m_elements[i];
		if (!deco)
			continue;

		nplaced += deco->placeDeco(mg, seed, nmin, nmax);
		seed++;
	}

	return nplaced;
}
int main(void) {
	DecoCakeFactory* pFactory ;
	CakeBase* pBase ;
	Fruit* pFruit ;
	Decoration* pDecoration ;

	pFactory = new BirthdayCakeFactory() ;

	pBase = pFactory->CreateBase() ;
	pFruit = pFactory->CreateFruit() ;
	pDecoration = pFactory->CreateDecoration() ;

	pBase->makeBase() ;
	pFruit->makeFruit() ;
//	pDecoration->makeDecoration("Eri chan") ;
	pDecoration->makeDecoration() ;
}
void MapgenV7::makeChunk(BlockMakeData *data) {
	assert(data->vmanip);
	assert(data->nodedef);
	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
		   data->blockpos_requested.Y >= data->blockpos_min.Y &&
		   data->blockpos_requested.Z >= data->blockpos_min.Z);
	assert(data->blockpos_requested.X <= data->blockpos_max.X &&
		   data->blockpos_requested.Y <= data->blockpos_max.Y &&
		   data->blockpos_requested.Z <= data->blockpos_max.Z);
			
	this->generating = true;
	this->vm   = data->vmanip;	
	this->ndef = data->nodedef;
	//TimeTaker t("makeChunk");
	
	v3s16 blockpos_min = data->blockpos_min;
	v3s16 blockpos_max = data->blockpos_max;
	node_min = blockpos_min * MAP_BLOCKSIZE;
	node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
	full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
	full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);

	blockseed = emerge->getBlockSeed(full_node_min);  //////use getBlockSeed2()!
	
	// Make some noise
	calculateNoise();
	
	// Generate base terrain, mountains, and ridges with initial heightmaps
	s16 stone_surface_max_y = generateTerrain();
	
	updateHeightmap(node_min, node_max);
	
	// Calculate biomes
	BiomeNoiseInput binput;
	binput.mapsize      = v2s16(csize.X, csize.Z);
	binput.heat_map     = noise_heat->result;
	binput.humidity_map = noise_humidity->result;
	binput.height_map   = heightmap;
	bmgr->calcBiomes(&binput, biomemap);
	
	// Actually place the biome-specific nodes and what not
	generateBiomes();

	if (flags & MG_CAVES)
		generateCaves(stone_surface_max_y);

	if (flags & MG_DUNGEONS) {
		DungeonGen dgen(this, NULL);
		dgen.generate(blockseed, full_node_min, full_node_max);
	}

	for (size_t i = 0; i != emerge->decorations.size(); i++) {
		Decoration *deco = emerge->decorations[i];
		deco->placeDeco(this, blockseed + i, node_min, node_max);
	}

	for (size_t i = 0; i != emerge->ores.size(); i++) {
		Ore *ore = emerge->ores[i];
		ore->placeOre(this, blockseed + i, node_min, node_max);
	}
	
	// Sprinkle some dust on top after everything else was generated
	dustTopNodes();
	
	//printf("makeChunk: %dms\n", t.stop());
	
	updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
	
	if (flags & MG_LIGHT)
		calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
					 node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
	//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
	//			node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
	
	this->generating = false;
}
Exemple #4
0
// register_decoration({lots of stuff})
int ModApiBasic::l_register_decoration(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);
	
	EmergeManager *emerge = getServer(L)->getEmergeManager();
	BiomeDefManager *bdef = emerge->biomedef;

	enum DecorationType decotype = (DecorationType)getenumfield(L, index,
				"deco_type", es_DecorationType, -1);
	if (decotype == -1) {
		errorstream << "register_decoration: unrecognized "
			"decoration placement type";
		return 0;
	}
	
	Decoration *deco = createDecoration(decotype);
	if (!deco) {
		errorstream << "register_decoration: decoration placement type "
			<< decotype << " not implemented";
		return 0;
	}

	deco->c_place_on    = CONTENT_IGNORE;
	deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
	deco->sidelen       = getintfield_default(L, index, "sidelen", 8);
	deco->fill_ratio    = getfloatfield_default(L, index, "fill_ratio", 0.02);
	
	lua_getfield(L, index, "noise_params");
	deco->np = read_noiseparams(L, -1);
	lua_pop(L, 1);
	
	lua_getfield(L, index, "biomes");
	if (lua_istable(L, -1)) {
		lua_pushnil(L);
		while (lua_next(L, -2)) {
			const char *s = lua_tostring(L, -1);
			u8 biomeid = bdef->getBiomeIdByName(s);
			if (biomeid)
				deco->biomes.insert(biomeid);

			lua_pop(L, 1);
		}
		lua_pop(L, 1);
	}
	
	switch (decotype) {
		case DECO_SIMPLE: {
			DecoSimple *dsimple = (DecoSimple *)deco;
			dsimple->c_deco     = CONTENT_IGNORE;
			dsimple->c_spawnby  = CONTENT_IGNORE;
			dsimple->spawnby_name    = getstringfield_default(L, index, "spawn_by", "air");
			dsimple->deco_height     = getintfield_default(L, index, "height", 1);
			dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
			dsimple->nspawnby        = getintfield_default(L, index, "num_spawn_by", -1);
			
			lua_getfield(L, index, "decoration");
			if (lua_istable(L, -1)) {
				lua_pushnil(L);
				while (lua_next(L, -2)) {
					const char *s = lua_tostring(L, -1);
					std::string str(s);
					dsimple->decolist_names.push_back(str);

					lua_pop(L, 1);
				}
			} else if (lua_isstring(L, -1)) {
				dsimple->deco_name  = std::string(lua_tostring(L, -1));
			} else {
				dsimple->deco_name = std::string("air");
			}
			lua_pop(L, 1);
			
			if (dsimple->deco_height <= 0) {
				errorstream << "register_decoration: simple decoration height"
					" must be greater than 0" << std::endl;
				delete dsimple;
				return 0;
			}

			break; }
		case DECO_SCHEMATIC: {
			//DecoSchematic *decoschematic = (DecoSchematic *)deco;
			
			break; }
		case DECO_LSYSTEM: {
			//DecoLSystem *decolsystem = (DecoLSystem *)deco;
		
			break; }
	}
	
	if (deco->sidelen <= 0) {
		errorstream << "register_decoration: sidelen must be "
			"greater than 0" << std::endl;
		delete deco;
		return 0;
	}
	
	emerge->decorations.push_back(deco);

	verbosestream << "register_decoration: decoration '" << deco->getName()
		<< "' registered" << std::endl;
	return 0;
}
Exemple #5
0
void MapgenV6::makeChunk(BlockMakeData *data) {
	assert(data->vmanip);
	assert(data->nodedef);
	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
		   data->blockpos_requested.Y >= data->blockpos_min.Y &&
		   data->blockpos_requested.Z >= data->blockpos_min.Z);
	assert(data->blockpos_requested.X <= data->blockpos_max.X &&
		   data->blockpos_requested.Y <= data->blockpos_max.Y &&
		   data->blockpos_requested.Z <= data->blockpos_max.Z);
			
	this->generating = true;
	this->vm   = data->vmanip;	
	this->ndef = data->nodedef;
	
	// Hack: use minimum block coords for old code that assumes a single block
	v3s16 blockpos = data->blockpos_requested;
	v3s16 blockpos_min = data->blockpos_min;
	v3s16 blockpos_max = data->blockpos_max;

	// Area of central chunk
	node_min = blockpos_min*MAP_BLOCKSIZE;
	node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);

	// Full allocated area
	full_node_min = (blockpos_min-1)*MAP_BLOCKSIZE;
	full_node_max = (blockpos_max+2)*MAP_BLOCKSIZE-v3s16(1,1,1);

	central_area_size = node_max - node_min + v3s16(1,1,1);
	assert(central_area_size.X == central_area_size.Z);

	int volume_blocks = (blockpos_max.X - blockpos_min.X + 1)
					  * (blockpos_max.Y - blockpos_min.Y + 1)
					  * (blockpos_max.Z - blockpos_max.Z + 1);

	volume_nodes = volume_blocks *
		MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;

	// Create a block-specific seed
	blockseed = get_blockseed(data->seed, full_node_min);

	// Make some noise
	calculateNoise();

	c_stone           = ndef->getId("mapgen_stone");
	c_dirt            = ndef->getId("mapgen_dirt");
	c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
	c_dirt_with_snow  = ndef->getId("mapgen_dirt_with_snow");
	c_sand            = ndef->getId("mapgen_sand");
	c_water_source    = ndef->getId("mapgen_water_source");
	c_lava_source     = ndef->getId("mapgen_lava_source");
	c_gravel          = ndef->getId("mapgen_gravel");
	c_cobble          = ndef->getId("mapgen_cobble");
	c_desert_sand     = ndef->getId("mapgen_desert_sand");
	c_desert_stone    = ndef->getId("mapgen_desert_stone");
	c_ice             = ndef->getId("mapgen_ice");
	if (c_desert_sand == CONTENT_IGNORE)
		c_desert_sand = c_sand;
	if (c_desert_stone == CONTENT_IGNORE)
		c_desert_stone = c_stone;

	// Maximum height of the stone surface and obstacles.
	// This is used to guide the cave generation
	s16 stone_surface_max_y;

	// Generate general ground level to full area
	stone_surface_max_y = generateGround();

	generateExperimental();

	const s16 max_spread_amount = MAP_BLOCKSIZE;
	// Limit dirt flow area by 1 because mud is flown into neighbors.
	s16 mudflow_minpos = -max_spread_amount + 1;
	s16 mudflow_maxpos = central_area_size.X + max_spread_amount - 2;

	// Loop this part, it will make stuff look older and newer nicely
	const u32 age_loops = 2;
	for (u32 i_age = 0; i_age < age_loops; i_age++) { // Aging loop
		// Make caves (this code is relatively horrible)
		if (flags & MG_CAVES)
			generateCaves(stone_surface_max_y);

		// Add mud to the central chunk
		addMud();

		// Add blobs of dirt and gravel underground
		addDirtGravelBlobs();

		// Flow mud away from steep edges
		flowMud(mudflow_minpos, mudflow_maxpos);

	}
	
	// Add dungeons
	if (flags & MG_DUNGEONS) {
		DungeonGen dgen(ndef, data->seed, water_level);
		dgen.generate(vm, blockseed, full_node_min, full_node_max);
	}
	
	// Add top and bottom side of water to transforming_liquid queue
	updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);

	// Grow grass
	growGrass();

	// Generate some trees, and add grass, if a jungle
	if (flags & MG_TREES)
		placeTreesAndJungleGrass();
	
	// Generate the registered decorations
	for (unsigned int i = 0; i != emerge->decorations.size(); i++) {
		Decoration *deco = emerge->decorations[i];
		deco->placeDeco(this, blockseed + i, node_min, node_max);
	}

	// Generate the registered ores
	for (unsigned int i = 0; i != emerge->ores.size(); i++) {
		Ore *ore = emerge->ores[i];
		ore->placeOre(this, blockseed + i, node_min, node_max);
	}

	// Calculate lighting
	if (!(flags & MG_NOLIGHT))
		calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
					 node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
	
	this->generating = false;
}
Exemple #6
0
// register_decoration({lots of stuff})
int ModApiMapgen::l_register_decoration(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	BiomeDefManager *bdef = emerge->biomedef;

	enum DecorationType decotype = (DecorationType)getenumfield(L, index,
				"deco_type", es_DecorationType, -1);
	if (decotype == -1) {
		errorstream << "register_decoration: unrecognized "
			"decoration placement type";
		return 0;
	}

	Decoration *deco = createDecoration(decotype);
	if (!deco) {
		errorstream << "register_decoration: decoration placement type "
			<< decotype << " not implemented";
		return 0;
	}

	deco->c_place_on    = CONTENT_IGNORE;
	deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
	deco->fill_ratio    = getfloatfield_default(L, index, "fill_ratio", 0.02);
	deco->sidelen       = getintfield_default(L, index, "sidelen", 8);
	if (deco->sidelen <= 0) {
		errorstream << "register_decoration: sidelen must be "
			"greater than 0" << std::endl;
		delete deco;
		return 0;
	}

	lua_getfield(L, index, "noise_params");
	deco->np = read_noiseparams(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "biomes");
	if (lua_istable(L, -1)) {
		lua_pushnil(L);
		while (lua_next(L, -2)) {
			const char *s = lua_tostring(L, -1);
			u8 biomeid = bdef->getBiomeIdByName(s);
			if (biomeid)
				deco->biomes.insert(biomeid);

			lua_pop(L, 1);
		}
		lua_pop(L, 1);
	}

	switch (decotype) {
		case DECO_SIMPLE: {
			DecoSimple *dsimple = (DecoSimple *)deco;
			dsimple->c_deco     = CONTENT_IGNORE;
			dsimple->c_spawnby  = CONTENT_IGNORE;
			dsimple->spawnby_name    = getstringfield_default(L, index, "spawn_by", "air");
			dsimple->deco_height     = getintfield_default(L, index, "height", 1);
			dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
			dsimple->nspawnby        = getintfield_default(L, index, "num_spawn_by", -1);

			lua_getfield(L, index, "decoration");
			if (lua_istable(L, -1)) {
				lua_pushnil(L);
				while (lua_next(L, -2)) {
					const char *s = lua_tostring(L, -1);
					std::string str(s);
					dsimple->decolist_names.push_back(str);

					lua_pop(L, 1);
				}
			} else if (lua_isstring(L, -1)) {
				dsimple->deco_name = std::string(lua_tostring(L, -1));
			} else {
				dsimple->deco_name = std::string("air");
			}
			lua_pop(L, 1);

			if (dsimple->deco_height <= 0) {
				errorstream << "register_decoration: simple decoration height"
					" must be greater than 0" << std::endl;
				delete dsimple;
				return 0;
			}

			break; }
		case DECO_SCHEMATIC: {
			DecoSchematic *dschem = (DecoSchematic *)deco;

			dschem->flags = 0;
			getflagsfield(L, index, "flags", flagdesc_deco_schematic,
				&dschem->flags, NULL);

			dschem->rotation = (Rotation)getenumfield(L, index,
				"rotation", es_Rotation, ROTATE_0);

			lua_getfield(L, index, "replacements");
			if (lua_istable(L, -1)) {
				int i = lua_gettop(L);
				lua_pushnil(L);
				while (lua_next(L, i) != 0) {
					// key at index -2 and value at index -1
					lua_rawgeti(L, -1, 1);
					std::string replace_from = lua_tostring(L, -1);
					lua_pop(L, 1);
					lua_rawgeti(L, -1, 2);
					std::string replace_to = lua_tostring(L, -1);
					lua_pop(L, 1);
					dschem->replacements[replace_from] = replace_to;
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
				}
			}
			lua_pop(L, 1);

			lua_getfield(L, index, "schematic");
			if (!read_schematic(L, -1, dschem, getServer(L))) {
				delete dschem;
				return 0;
			}
			lua_pop(L, -1);

			if (!dschem->filename.empty() && !dschem->loadSchematicFile()) {
				errorstream << "register_decoration: failed to load schematic file '"
					<< dschem->filename << "'" << std::endl;
				delete dschem;
				return 0;
			}
			break; }
		case DECO_LSYSTEM: {
			//DecoLSystem *decolsystem = (DecoLSystem *)deco;

			break; }
	}

	emerge->decorations.push_back(deco);

	verbosestream << "register_decoration: decoration '" << deco->getName()
		<< "' registered" << std::endl;
	return 0;
}
Exemple #7
0
void
Room::decorate(char *charTiles, Tile *tiles, TileFactory *tileFactory, Level *level)
{
    std::vector<std::string> creatureTags;
    std::vector<DecorationPlacement> decorationPlacements;
    std::vector<Decoration *> decorations;
    decorateRoom(tiles, tileFactory, decorationPlacements);
    int patternId = -1;
    int randomId  = -1;
    int doorId    = -1;
    for(unsigned int i=0;i<decorationPlacements.size();i++){
        DecorationPlacement &place = decorationPlacements[i];
        Decoration *dec;
        if(place.m_type == DEC_PATTERN)
            dec = getPatternDecoration(patternId,place, creatureTags);
        if(place.m_type == DEC_RANDOM)
            dec = getRandomDecoration(randomId, place, creatureTags);
        if(place.m_type == DEC_DOOR)
            dec = getDoorDecoration(doorId, place, creatureTags,-1);
        if(place.m_type == DEC_DOOR_CLOSED)
            dec = getDoorDecoration(doorId, place, creatureTags, 1);
        if(place.m_type == DEC_STAIRS_DOWN){
            if(level->m_dungeonLevel < 15){
                dec = getStairsDecoration(doorId, place, creatureTags, true);
            }
            else{
                dec = getRandomDecoration(randomId, place, creatureTags);
            }
        }
        if(place.m_type == DEC_STAIRS_UP)
            dec = getStairsDecoration(doorId, place, creatureTags, false);
        if(place.m_type == DEC_SHARD)
            dec = getShardDecoration(doorId, place, creatureTags);
        if(dec != 0){
            if(dec->validate(charTiles)){
                dec->reserve(charTiles);
                decorations.push_back(dec);
            }
            else{
                delete dec;
            }
        }
    }
    for(unsigned int i=0;i<decorations.size();i++){
        decorations[i]->render(tiles, tileFactory, level);
        delete decorations[i];
    }
    if(m_roomWidth > 0 && m_roomHeight > 0){
        boost::random::uniform_int_distribution<> creatureNumDist(3,5);
        boost::random::uniform_int_distribution<> xDist(0,m_roomWidth-1);
        boost::random::uniform_int_distribution<> yDist(0,m_roomHeight-1);
        int numCreatures = creatureNumDist(RAND);
        for(int i=0;i<numCreatures;i++){
            int x = xDist(RAND);
            int y = yDist(RAND);
            Tile *tile = getTile(x,y,tiles);
            if(tile != 0 && tile->m_walkable){
                int hd = 1+level->m_dungeonLevel/4;
                Actor *actor = level->m_actorFactory.getCreature(hd,level,creatureTags);
                if(actor != 0){
                    actor->m_x = m_x+x;
                    actor->m_y = m_y+y;
                    level->m_actors.push_back(actor);
                }
            }
        }
    }
}