bool SpriteManager::Judge(Sprite* sp, Point location)
{
	//获取精灵的大小
	Size size = sp->getContentSize();
	//创建一个矩形对象,其大小与精灵相同
	Rect rect(0, 0, size.width, size.height);
	//判断触摸点是否在目标的范围内
	if( rect.containsPoint(location) )
	{
		//一旦进来,则说明,当前触摸点  在某个精灵范围内
		if(isTouchBegin == true)
		{
			return true;
		}
		MusicManager::playPauseMenuEffect();
		if(sp == allSp[0])//若是暂停图片,调用相应代码
		{
			if(((GameLayer*)(layer))->pc->statePause == false)
			{
				((GameLayer*)(layer))->pc->PauseStart();
			}
			return true;
		}
		else if(sp == allSp[23])
		{
			Director *director = Director::getInstance();
			director->resume();
			if(MusicManager::onSound == true)
			{
				MusicManager::playMenuLayerMusic();//播放音乐
			}
			if(layer->getTag() == INDEX_GRAMLAYER)
			{
				((GameLayer*)(layer))->gsm->goLevelLayer();//跳转到LevelLayer里
			}
			else if(layer->getTag() == INDEX_FLYLAYER)
			{
				((FlyLayer*)(layer))->gsm->goLevelLayer();//跳转到LevelLayer里
			}
			return true;
		}
		else if(layer->getTag() == INDEX_GRAMLAYER && ((GameLayer*)(layer))->pc->PauseJudgeSp(sp))//比较节点标签  并 进行精灵判断
		{
			return true;
		}
		else if(layer->getTag() == INDEX_LEVELLAYER && ((LevelLayer*)(layer))->llh->JudgeSp(sp))//比较节点标签  并 进行精灵判断
		{
			return true;
		}
		else if(layer->getTag() == INDEX_MENULAYER && ((MenuLayer*)(layer))->mlh->JudgeSp(sp))//比较节点标签  并 进行精灵判断
		{
			return true;
		}
		else if(layer->getTag() == INDEX_FLYLAYER && ((FlyLayer*)(layer))->pc->PauseJudgeSp(sp))//比较节点标签  并 进行精灵判断
		{
			return true;
		}
		else if(layer->getTag() == INDEX_CHOICECUBELAYER && ((ChoiceCubeLayer*)(layer))->cclh->JudgeSp(sp))//比较节点标签  并 进行精灵判断
		{
			return true;
		}
		else if(layer->getTag() == INDEX_MUSICLAYER && ((MusicLayer*)(layer))->mlh->JudgeSp(sp))//比较节点标签  并 进行精灵判断
		{
			return true;
		}
	}
	return false;
}