bool checkNearness(Disc d1,Disc d2) { double vrel_radial,arel_radial; double vector_par[2],x,y,l; double xgap = abs(d1.getX() - d2.getX()); double ygap = abs(d1.getY() - d2.getY()); y=(d1.getY()-d2.getY()); x=(d1.getX()-d2.getX()); l=sqrt(y*y+x*x); vector_par[0]=x/l; vector_par[1]=y/l; vrel_radial=(d1.getVx()-d2.getVx())*vector_par[0]+(d1.getVy()-d2.getVy())*vector_par[1]; arel_radial=(d1.getAx()-d2.getAx())*vector_par[0]+(d1.getAy()-d2.getAy())*vector_par[1]; error=vrel_radial*delt+0.5*arel_radial*delt*delt; double r = d1.getRadius() + d2.getRadius()+error; if(xgap*xgap + ygap*ygap<=r*r ) //sleep(1); if(xgap*xgap + ygap*ygap <= r*r && (checkNextCollision(d1,d2))) { cout<<"colission bw "<<d1.getDiscNo()<<" "<<d2.getDiscNo()<<endl; //sleep(1); error=0; return true; } error=0; return false; }
bool checkNearness(Disc d, Wall w,int wallno) { bool cond = (wallno==0 || wallno==2); if(abs((cond?d.getY():d.getX()) - (cond?w.getY():w.getX())) <= d.getRadius() && (cond?d.getVy():d.getVx())*(cond?w.getY():w.getX())>= 0) { //cout<<d.getDiscNo()<<" colliding with wall"<<wallno<<endl; return true; } return false; }