void ItemSystemEntity::_SendDamageStateChanged() const { DoDestinyDamageState state; MakeDamageState(state); DoDestiny_OnDamageStateChange ddsc; ddsc.entityID = GetID(); ddsc.state = state.Encode(); PyTuple *up; up = ddsc.Encode(); targets.QueueTBDestinyUpdate(&up); }
PyTuple *SystemEntity::MakeDamageState() const { DoDestinyDamageState ddds; MakeDamageState(ddds); return(ddds.Encode()); }