Exemple #1
0
void octomap_distance_test(double env_scale, std::size_t env_size, bool use_mesh, bool use_mesh_octomap)
{
  // srand(1);
  std::vector<CollisionObject*> env;
  if(use_mesh)
    generateEnvironmentsMesh(env, env_scale, env_size);
  else
    generateEnvironments(env, env_scale, env_size);

  OcTree* tree = new OcTree(std::shared_ptr<const octomap::OcTree>(generateOcTree()));
  CollisionObject tree_obj((std::shared_ptr<CollisionGeometry>(tree)));

  DynamicAABBTreeCollisionManager* manager = new DynamicAABBTreeCollisionManager();
  manager->registerObjects(env);
  manager->setup();
  
  DistanceData cdata;
  TStruct t1;
  Timer timer1;
  timer1.start();
  manager->octree_as_geometry_collide = false;
  manager->octree_as_geometry_distance = false;
  manager->distance(&tree_obj, &cdata, defaultDistanceFunction);
  timer1.stop();
  t1.push_back(timer1.getElapsedTime());

  
  DistanceData cdata3;
  TStruct t3;
  Timer timer3;
  timer3.start();
  manager->octree_as_geometry_collide = true;
  manager->octree_as_geometry_distance = true;
  manager->distance(&tree_obj, &cdata3, defaultDistanceFunction);
  timer3.stop();
  t3.push_back(timer3.getElapsedTime());
  

  TStruct t2;
  Timer timer2;
  timer2.start();
  std::vector<CollisionObject*> boxes;
  if(use_mesh_octomap)
    generateBoxesFromOctomapMesh(boxes, *tree);
  else
    generateBoxesFromOctomap(boxes, *tree);
  timer2.stop();
  t2.push_back(timer2.getElapsedTime());
  
  timer2.start();
  DynamicAABBTreeCollisionManager* manager2 = new DynamicAABBTreeCollisionManager();
  manager2->registerObjects(boxes);
  manager2->setup();
  timer2.stop();
  t2.push_back(timer2.getElapsedTime());


  DistanceData cdata2;

  timer2.start();
  manager->distance(manager2, &cdata2, defaultDistanceFunction);
  timer2.stop();
  t2.push_back(timer2.getElapsedTime());

  std::cout << cdata.result.min_distance << " " << cdata3.result.min_distance << " " << cdata2.result.min_distance << std::endl;

  if(cdata.result.min_distance < 0)
    BOOST_CHECK(cdata2.result.min_distance <= 0);
  else
    BOOST_CHECK(std::abs(cdata.result.min_distance - cdata2.result.min_distance) < 1e-3);

  delete manager;
  delete manager2;
  for(size_t i = 0; i < boxes.size(); ++i)
    delete boxes[i];


  std::cout << "1) octomap overall time: " << t1.overall_time << std::endl;
  std::cout << "1') octomap overall time (as geometry): " << t3.overall_time << std::endl;
  std::cout << "2) boxes overall time: " << t2.overall_time << std::endl;
  std::cout << "  a) to boxes: " << t2.records[0] << std::endl;
  std::cout << "  b) structure init: " << t2.records[1] << std::endl;
  std::cout << "  c) distance: " << t2.records[2] << std::endl;
  std::cout << "Note: octomap may need more collides when using mesh, because octomap collision uses box primitive inside" << std::endl;
}
Exemple #2
0
void octomap_collision_test_BVH(std::size_t n, bool exhaustive)
{
  std::vector<Vec3f> p1;
  std::vector<Triangle> t1;
  boost::filesystem::path path(TEST_RESOURCES_DIR);
  loadOBJFile((path / "env.obj").string().c_str(), p1, t1);

  BVHModel<BV>* m1 = new BVHModel<BV>();
  boost::shared_ptr<CollisionGeometry> m1_ptr(m1);

  m1->beginModel();
  m1->addSubModel(p1, t1);
  m1->endModel();

  OcTree* tree = new OcTree(boost::shared_ptr<const octomap::OcTree>(generateOcTree()));
  boost::shared_ptr<CollisionGeometry> tree_ptr(tree);

  std::vector<Transform3f> transforms;
  FCL_REAL extents[] = {-10, -10, 10, 10, 10, 10};

  generateRandomTransforms(extents, transforms, n);
  
  for(std::size_t i = 0; i < n; ++i)
  {
    Transform3f tf(transforms[i]);

    CollisionObject obj1(m1_ptr, tf);
    CollisionObject obj2(tree_ptr, tf);
    CollisionData cdata;
    if(exhaustive) cdata.request.num_max_contacts = 100000;

    defaultCollisionFunction(&obj1, &obj2, &cdata);


    std::vector<CollisionObject*> boxes;
    generateBoxesFromOctomap(boxes, *tree);
    for(std::size_t j = 0; j < boxes.size(); ++j)
      boxes[j]->setTransform(tf * boxes[j]->getTransform());
  
    DynamicAABBTreeCollisionManager* manager = new DynamicAABBTreeCollisionManager();
    manager->registerObjects(boxes);
    manager->setup();

    CollisionData cdata2;
    if(exhaustive) cdata2.request.num_max_contacts = 100000;
    manager->collide(&obj1, &cdata2, defaultCollisionFunction);

    for(std::size_t j = 0; j < boxes.size(); ++j)
      delete boxes[j];
    delete manager;

    if(exhaustive)
    {
      std::cout << cdata.result.numContacts() << " " << cdata2.result.numContacts() << std::endl;
      BOOST_CHECK(cdata.result.numContacts() == cdata2.result.numContacts());
    }
    else
    {
      std::cout << (cdata.result.numContacts() > 0) << " " << (cdata2.result.numContacts() > 0) << std::endl;
      BOOST_CHECK((cdata.result.numContacts() > 0) == (cdata2.result.numContacts() > 0));
    }
  }
}
Exemple #3
0
void octomap_collision_test(double env_scale, std::size_t env_size, bool exhaustive, std::size_t num_max_contacts, bool use_mesh, bool use_mesh_octomap)
{
  // srand(1);
  std::vector<CollisionObject*> env;
  if(use_mesh)
    generateEnvironmentsMesh(env, env_scale, env_size);
  else
    generateEnvironments(env, env_scale, env_size);

  OcTree* tree = new OcTree(std::shared_ptr<const octomap::OcTree>(generateOcTree()));
  CollisionObject tree_obj((std::shared_ptr<CollisionGeometry>(tree)));

  DynamicAABBTreeCollisionManager* manager = new DynamicAABBTreeCollisionManager();
  manager->registerObjects(env);
  manager->setup();
  
  CollisionData cdata;
  if(exhaustive) cdata.request.num_max_contacts = 100000;
  else cdata.request.num_max_contacts = num_max_contacts;

  TStruct t1;
  Timer timer1;
  timer1.start();
  manager->octree_as_geometry_collide = false;
  manager->octree_as_geometry_distance = false;
  manager->collide(&tree_obj, &cdata, defaultCollisionFunction);
  timer1.stop();
  t1.push_back(timer1.getElapsedTime());

  CollisionData cdata3;
  if(exhaustive) cdata3.request.num_max_contacts = 100000;
  else cdata3.request.num_max_contacts = num_max_contacts;

  TStruct t3;
  Timer timer3;
  timer3.start();
  manager->octree_as_geometry_collide = true;
  manager->octree_as_geometry_distance = true;
  manager->collide(&tree_obj, &cdata3, defaultCollisionFunction);
  timer3.stop();
  t3.push_back(timer3.getElapsedTime());

  TStruct t2;
  Timer timer2;
  timer2.start();
  std::vector<CollisionObject*> boxes;
  if(use_mesh_octomap)
    generateBoxesFromOctomapMesh(boxes, *tree);
  else
    generateBoxesFromOctomap(boxes, *tree);
  timer2.stop();
  t2.push_back(timer2.getElapsedTime());
  
  timer2.start();
  DynamicAABBTreeCollisionManager* manager2 = new DynamicAABBTreeCollisionManager();
  manager2->registerObjects(boxes);
  manager2->setup();
  timer2.stop();
  t2.push_back(timer2.getElapsedTime());


  CollisionData cdata2;
  if(exhaustive) cdata2.request.num_max_contacts = 100000;
  else cdata2.request.num_max_contacts = num_max_contacts;

  timer2.start();
  manager->collide(manager2, &cdata2, defaultCollisionFunction);
  timer2.stop();
  t2.push_back(timer2.getElapsedTime());

  std::cout << cdata.result.numContacts() << " " << cdata3.result.numContacts() << " " << cdata2.result.numContacts() << std::endl;
  if(exhaustive)
  {
    if(use_mesh) BOOST_CHECK((cdata.result.numContacts() > 0) >= (cdata2.result.numContacts() > 0));
    else BOOST_CHECK(cdata.result.numContacts() == cdata2.result.numContacts());
  }
  else
  {
    if(use_mesh) BOOST_CHECK((cdata.result.numContacts() > 0) >= (cdata2.result.numContacts() > 0));
    else BOOST_CHECK((cdata.result.numContacts() > 0) >= (cdata2.result.numContacts() > 0)); // because AABB return collision when two boxes contact
  }

  delete manager;
  delete manager2;
  for(size_t i = 0; i < boxes.size(); ++i)
    delete boxes[i];

  if(exhaustive) std::cout << "exhaustive collision" << std::endl;
  else std::cout << "non exhaustive collision" << std::endl;
  std::cout << "1) octomap overall time: " << t1.overall_time << std::endl;
  std::cout << "1') octomap overall time (as geometry): " << t3.overall_time << std::endl;
  std::cout << "2) boxes overall time: " << t2.overall_time << std::endl;
  std::cout << "  a) to boxes: " << t2.records[0] << std::endl;
  std::cout << "  b) structure init: " << t2.records[1] << std::endl;
  std::cout << "  c) collision: " << t2.records[2] << std::endl;
  std::cout << "Note: octomap may need more collides when using mesh, because octomap collision uses box primitive inside" << std::endl;
}