Exemple #1
0
void Creature::load(ESMReader &esm)
{
    mPersistent = esm.getRecordFlags() & 0x0400;

    mModel = esm.getHNString("MODL");
    mOriginal = esm.getHNOString("CNAM");
    mName = esm.getHNOString("FNAM");
    mScript = esm.getHNOString("SCRI");

    esm.getHNT(mData, "NPDT", 96);

    esm.getHNT(mFlags, "FLAG");
    mScale = 1.0;
    esm.getHNOT(mScale, "XSCL");

    mInventory.load(esm);
    mSpells.load(esm);

    if (esm.isNextSub("AIDT"))
    {
        esm.getHExact(&mAiData, sizeof(mAiData));
        mHasAI = true;
    }
    else
        mHasAI = false;

    mAiPackage.load(esm);
    esm.skipRecord();
}
Exemple #2
0
bool Cell::getNextRef(ESMReader &esm, CellRef &ref, bool& deleted)
{
    // TODO: Try and document reference numbering, I don't think this has been done anywhere else.
    if (!esm.hasMoreSubs())
        return false;

    // NOTE: We should not need this check. It is a safety check until we have checked
    // more plugins, and how they treat these moved references.
    if (esm.isNextSub("MVRF")) {
        esm.skipRecord(); // skip MVRF
        esm.skipRecord(); // skip CNDT
        // That should be it, I haven't seen any other fields yet.
    }

    ref.load (esm);

    // Identify references belonging to a parent file and adapt the ID accordingly.
    adjustRefNum (ref.mRefNum, esm);

    if (esm.isNextSub("DELE"))
    {
        esm.skipHSub();
        deleted = true;
    }
    else
        deleted = false;

    return true;
}
Exemple #3
0
void NPC::load(ESMReader &esm)
{
    mNpdt52.mGold = -10;

    mPersistent = esm.getRecordFlags() & 0x0400;

    mModel = esm.getHNOString("MODL");
    mName = esm.getHNOString("FNAM");

    mRace = esm.getHNString("RNAM");
    mClass = esm.getHNString("CNAM");
    mFaction = esm.getHNString("ANAM");
    mHead = esm.getHNString("BNAM");
    mHair = esm.getHNString("KNAM");

    mScript = esm.getHNOString("SCRI");

    esm.getSubNameIs("NPDT");
    esm.getSubHeader();
    if (esm.getSubSize() == 52)
    {
        mNpdtType = 52;
        esm.getExact(&mNpdt52, 52);
    }
    else if (esm.getSubSize() == 12)
    {
        mNpdtType = 12;
        esm.getExact(&mNpdt12, 12);
    }
    else
        esm.fail("NPC_NPDT must be 12 or 52 bytes long");

    esm.getHNT(mFlags, "FLAG");

    mInventory.load(esm);
    mSpells.load(esm);

    if (esm.isNextSub("AIDT"))
    {
        esm.getHExact(&mAiData, sizeof(mAiData));
        mHasAI= true;
    }
    else
        mHasAI = false;

    while (esm.isNextSub("DODT") || esm.isNextSub("DNAM")) {
        if (esm.retSubName() == 0x54444f44) { // DODT struct
            Dest dodt;
            esm.getHExact(&dodt.mPos, 24);
            mTransport.push_back(dodt);
        } else if (esm.retSubName() == 0x4d414e44) { // DNAM struct
            mTransport.back().mCellName = esm.getHString();
        }
    }
    mAiPackage.load(esm);
    esm.skipRecord();
}
Exemple #4
0
void Cell::loadCell(ESMReader &esm, bool saveContext)
{
    mRefNumCounter = 0;

    if (mData.mFlags & Interior)
    {
        // Interior cells
        if (esm.isNextSub("INTV"))
        {
            int waterl;
            esm.getHT(waterl);
            mWater = (float) waterl;
            mWaterInt = true;
        }
        else if (esm.isNextSub("WHGT"))
        {
            esm.getHT(mWater);
        }

        // Quasi-exterior cells have a region (which determines the
        // weather), pure interior cells have ambient lighting
        // instead.
        if (mData.mFlags & QuasiEx)
            mRegion = esm.getHNOString("RGNN");
        else if (esm.isNextSub("AMBI"))
            esm.getHT(mAmbi);
    }
    else
    {
        // Exterior cells
        mRegion = esm.getHNOString("RGNN");

        mMapColor = 0;
        esm.getHNOT(mMapColor, "NAM5");
    }
    if (esm.isNextSub("NAM0")) {
        esm.getHT(mRefNumCounter);
    }

    if (saveContext) {
        mContextList.push_back(esm.getContext());
        esm.skipRecord();
    }
}
Exemple #5
0
    void Cell::loadCell(ESMReader &esm, bool saveContext)
    {
        bool isLoaded = false;
        while (!isLoaded && esm.hasMoreSubs())
        {
            esm.getSubName();
            switch (esm.retSubName().intval)
            {
                case ESM::FourCC<'I','N','T','V'>::value:
                    int waterl;
                    esm.getHT(waterl);
                    mWater = static_cast<float>(waterl);
                    mWaterInt = true;
                    break;
                case ESM::FourCC<'W','H','G','T'>::value:
                    esm.getHT(mWater);
                    mWaterInt = false;
                    break;
                case ESM::FourCC<'A','M','B','I'>::value:
                    esm.getHT(mAmbi);
                    break;
                case ESM::FourCC<'R','G','N','N'>::value:
                    mRegion = esm.getHString();
                    break;
                case ESM::FourCC<'N','A','M','5'>::value:
                    esm.getHT(mMapColor);
                    break;
                case ESM::FourCC<'N','A','M','0'>::value:
                    esm.getHT(mRefNumCounter);
                    break;
                default:
                    esm.cacheSubName();
                    isLoaded = true;
                    break;
            }
        }

        if (saveContext) 
        {
            mContextList.push_back(esm.getContext());
            esm.skipRecord();
        }
    }
Exemple #6
0
void ESMStore::load(ESMReader &esm)
{
  set<string> missing;

  // Loop through all records
  while(esm.hasMoreRecs())
    {
      NAME n = esm.getRecName();
      esm.getRecHeader();

      // Look up the record type.
      RecListList::iterator it = recLists.find(n.val);

      if(it == recLists.end())
        {
          // Not found (this would be an error later)
          esm.skipRecord();
          missing.insert(n.toString());
          continue;
        }

      // Load it
      std::string id = esm.getHNOString("NAME");
      it->second->load(esm, id);

      // Insert the reference into the global lookup
      if(!id.empty())
        all[id] = n.val;
    }

  /* This information isn't needed on screen. But keep the code around
     for debugging purposes later.

  cout << "\n" << recLists.size() << " record types:\n";
  for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
    cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
  cout << "\nNot implemented yet: ";
  for(set<string>::iterator it = missing.begin();
      it != missing.end(); it++ )
    cout << *it << " ";
  cout << endl;
  */
}
Exemple #7
0
void Creature::load(ESMReader &esm, const std::string& id)
{
    mId = id;

    model = esm.getHNString("MODL");
    original = esm.getHNOString("CNAM");
    name = esm.getHNOString("FNAM");
    script = esm.getHNOString("SCRI");

    esm.getHNT(data, "NPDT", 96);

    esm.getHNT(flags, "FLAG");
    scale = 1.0;
    esm.getHNOT(scale, "XSCL");

    inventory.load(esm);

    if (esm.isNextSub("AIDT"))
    {
        esm.getHExact(&AI, sizeof(AI));
        hasAI = true;
    }
    else
        hasAI = false;

    // More subrecords:
    // AI_W - wander (14 bytes, i don't understand it)
    //    short distance
    //    byte duration
    //    byte timeOfDay
    //    byte idle[10]
    //
    // Rest is optional:
    // AI_T - travel?
    // AI_F - follow?
    // AI_E - escort?
    // AI_A - activate?
    esm.skipRecord();

}
Exemple #8
0
bool Cell::getNextRef(ESMReader &esm, CellRef &ref, bool& deleted, bool ignoreMoves, MovedCellRef *mref)
{
    // TODO: Try and document reference numbering, I don't think this has been done anywhere else.
    if (!esm.hasMoreSubs())
        return false;

    // NOTE: We should not need this check. It is a safety check until we have checked
    // more plugins, and how they treat these moved references.
    if (esm.isNextSub("MVRF"))
    {
        if (ignoreMoves)
        {
            esm.getHT (mref->mRefNum.mIndex);
            esm.getHNOT (mref->mTarget, "CNDT");
            adjustRefNum (mref->mRefNum, esm);
        }
        else
        {
            // skip rest of cell record (moved references), they are handled elsewhere
            esm.skipRecord(); // skip MVRF, CNDT
            return false;
        }
    }

    ref.load (esm);

    // Identify references belonging to a parent file and adapt the ID accordingly.
    adjustRefNum (ref.mRefNum, esm);

    if (esm.isNextSub("DELE"))
    {
        esm.skipHSub();
        deleted = true;
    }
    else
        deleted = false;

    return true;
}
Exemple #9
0
void Cell::load(ESMReader &esm)
{
    // Ignore this for now, it might mean we should delete the entire
    // cell?
    if (esm.isNextSub("DELE"))
        esm.skipHSub();

    esm.getHNT(data, "DATA", 12);

    // Water level
    water = 0;

    if (data.flags & Interior)
    {
        // Interior cells

        if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
            esm.getHT(water);

        // Quasi-exterior cells have a region (which determines the
        // weather), pure interior cells have ambient lighting
        // instead.
        if (data.flags & QuasiEx)
            region = esm.getHNOString("RGNN");
        else
            esm.getHNT(ambi, "AMBI", 16);
    }
    else
    {
        // Exterior cells
        region = esm.getHNOString("RGNN");
        esm.getHNOT(mapColor, "NAM5");
    }

    // Save position of the cell references and move on
    context = esm.getContext();
    esm.skipRecord();
}
Exemple #10
0
  void NPC::load(ESMReader &esm, const std::string& id)
  {
    mId = id;

    npdt52.gold = -10;

    model = esm.getHNOString("MODL");
    name = esm.getHNOString("FNAM");

    race = esm.getHNString("RNAM");
    cls = esm.getHNString("CNAM");
    faction = esm.getHNString("ANAM");
    head = esm.getHNString("BNAM");
    hair = esm.getHNString("KNAM");

    script = esm.getHNOString("SCRI");

    esm.getSubNameIs("NPDT");
    esm.getSubHeader();
    if(esm.getSubSize() == 52) esm.getExact(&npdt52, 52);
    else if(esm.getSubSize() == 12) esm.getExact(&npdt12, 12);
    else esm.fail("NPC_NPDT must be 12 or 52 bytes long");

    esm.getHNT(flags, "FLAG");

    inventory.load(esm);
    spells.load(esm);

    if(esm.isNextSub("AIDT"))
      {
	esm.getHExact(&AI, sizeof(AI));
	hasAI = true;
      }
    else hasAI = false;

    esm.skipRecord();
  }
Exemple #11
0
    void LevelledListBase::load(ESMReader &esm, bool &isDeleted)
    {
        isDeleted = false;

        bool hasName = false;
        bool hasList = false;
        while (esm.hasMoreSubs())
        {
            esm.getSubName();
            switch (esm.retSubName().val)
            {
                case ESM::SREC_NAME:
                    mId = esm.getHString();
                    hasName = true;
                    break;
                case ESM::FourCC<'D','A','T','A'>::value:
                    esm.getHT(mFlags);
                    break;
                case ESM::FourCC<'N','N','A','M'>::value:
                    esm.getHT(mChanceNone);
                    break;
                case ESM::FourCC<'I','N','D','X'>::value:
                {
                    int length = 0;
                    esm.getHT(length);
                    mList.resize(length);

                    // If this levelled list was already loaded by a previous content file,
                    // we overwrite the list. Merging lists should probably be left to external tools,
                    // with the limited amount of information there is in the records, all merging methods
                    // will be flawed in some way. For a proper fix the ESM format would have to be changed
                    // to actually track list changes instead of including the whole list for every file
                    // that does something with that list.
                    for (size_t i = 0; i < mList.size(); i++)
                    {
                        LevelItem &li = mList[i];
                        li.mId = esm.getHNString(mRecName);
                        esm.getHNT(li.mLevel, "INTV");
                    }

                    hasList = true;
                    break;
                }
                case ESM::SREC_DELE:
                    esm.skipHSub();
                    isDeleted = true;
                    break;
                default:
                {
                    if (!hasList)
                    {
                        // Original engine ignores rest of the record, even if there are items following
                        mList.clear();
                        esm.skipRecord();
                    }
                    else
                    {
                        esm.fail("Unknown subrecord");
                    }
                    break;
                }
            }
        }

        if (!hasName)
            esm.fail("Missing NAME subrecord");
    }
Exemple #12
0
void DialInfo::load(ESMReader &esm)
{
    mId = esm.getHNString("INAM");
    mPrev = esm.getHNString("PNAM");
    mNext = esm.getHNString("NNAM");

    // Not present if deleted
    if (esm.isNextSub("DATA")) {
        esm.getHT(mData, 12);
    }

    // What follows is somewhat spaghetti-ish, but it's worth if for
    // an extra speedup. INFO is by far the most common record type.

    // subName is a reference to the original, so it changes whenever
    // a new sub name is read. esm.isEmptyOrGetName() will get the
    // next name for us, or return true if there are no more records.
    esm.getSubName();
    const NAME &subName = esm.retSubName();

    if (subName.val == REC_ONAM)
    {
        mActor = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }
    if (subName.val == REC_RNAM)
    {
        mRace = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }
    if (subName.val == REC_CNAM)
    {
        mClass = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }

    mFactionLess = false;
    if (subName.val == REC_FNAM)
    {
        mNpcFaction = esm.getHString();
        if (mNpcFaction == "FFFF")
            mFactionLess = true;
        if (esm.isEmptyOrGetName())
            return;
    }
    if (subName.val == REC_ANAM)
    {
        mCell = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }
    if (subName.val == REC_DNAM)
    {
        mPcFaction = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }
    if (subName.val == REC_SNAM)
    {
        mSound = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }
    if (subName.val == REC_NAME)
    {
        mResponse = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }

    while (subName.val == REC_SCVR)
    {
        SelectStruct ss;

        ss.mSelectRule = esm.getHString();
        esm.isEmptyOrGetName();

        if (subName.val == REC_INTV)
        {
            ss.mType = VT_Int;
            esm.getHT(ss.mI);
        }
        else if (subName.val == REC_FLTV)
        {
            ss.mType = VT_Float;
            esm.getHT(ss.mF);
        }
        else
            esm.fail(
                    "INFO.SCVR must precede INTV or FLTV, not "
                            + subName.toString());

        mSelects.push_back(ss);

        if (esm.isEmptyOrGetName())
            return;
    }

    if (subName.val == REC_BNAM)
    {
        mResultScript = esm.getHString();
        if (esm.isEmptyOrGetName())
            return;
    }

    mQuestStatus = QS_None;

    if (subName.val == REC_QSTN)
        mQuestStatus = QS_Name;
    else if (subName.val == REC_QSTF)
        mQuestStatus = QS_Finished;
    else if (subName.val == REC_QSTR)
        mQuestStatus = QS_Restart;
    else if (subName.val == REC_DELE)
        mQuestStatus = QS_Deleted;
    else
        esm.fail(
                "Don't know what to do with " + subName.toString()
                        + " in INFO " + mId);

    if (mQuestStatus != QS_None)
        // Skip rest of record
        esm.skipRecord();
}
Exemple #13
0
 void load(ESMReader &esm)
 {
   esm.skipRecord();
 }
Exemple #14
0
int main(int argc, char**argv)
{
  Arguments info;
  if(!parseOptions (argc, argv, info))
    return 1;

  ESMReader esm;
  esm.setEncoding(info.encoding);

  string filename = info.filename;
  cout << "\nFile: " << filename << endl;

  try {

  if(info.raw_given)
    {
      cout << "RAW file listing:\n";

      esm.openRaw(filename);

      printRaw(esm);

      return 0;
    }

  bool quiet = info.quiet_given;
  bool loadCells = info.loadcells_given;

  esm.open(filename);

  cout << "Author: " << esm.getAuthor() << endl;
  cout << "Description: " << esm.getDesc() << endl;
  cout << "File format version: " << esm.getFVer() << endl;
  cout << "Special flag: " << esm.getSpecial() << endl;
  cout << "Masters:\n";
  ESMReader::MasterList m = esm.getMasters();
  for(unsigned int i=0;i<m.size();i++)
    cout << "  " << m[i].name << ", " << m[i].size << " bytes\n";

  // Loop through all records
  while(esm.hasMoreRecs())
    {
      NAME n = esm.getRecName();
      esm.getRecHeader();
      string id = esm.getHNOString("NAME");
      if(!quiet)
        cout << "\nRecord: " << n.toString()
             << " '" << id << "'\n";

      switch(n.val)
        {
        case REC_ACTI:
          {
            Activator ac;
            ac.load(esm);
            if(quiet) break;
            cout << "  Name: " << ac.name << endl;
            cout << "  Mesh: " << ac.model << endl;
            cout << "  Script: " << ac.script << endl;
            break;
          }
        case REC_ALCH:
          {
            Potion p;
            p.load(esm);
            if(quiet) break;
            cout << "  Name: " << p.name << endl;
            break;
          }
        case REC_APPA:
          {
            Apparatus p;
            p.load(esm);
            if(quiet) break;
            cout << "  Name: " << p.name << endl;
            break;
          }
        case REC_ARMO:
          {
            Armor am;
            am.load(esm);
            if(quiet) break;
            cout << "  Name: " << am.name << endl;
            cout << "  Mesh: " << am.model << endl;
            cout << "  Icon: " << am.icon << endl;
            cout << "  Script: " << am.script << endl;
            cout << "  Enchantment: " << am.enchant << endl;
            cout << "  Type: " << am.data.type << endl;
            cout << "  Weight: " << am.data.weight << endl;
            break;
          }
        case REC_BODY:
          {
            BodyPart bp;
            bp.load(esm);
            if(quiet) break;
            cout << "  Name: " << bp.name << endl;
            cout << "  Mesh: " << bp.model << endl;
            break;
          }
        case REC_BOOK:
          {
            Book b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            cout << "  Mesh: " << b.model << endl;
            break;
          }
        case REC_BSGN:
          {
            BirthSign bs;
            bs.load(esm);
            if(quiet) break;
            cout << "  Name: " << bs.name << endl;
            cout << "  Texture: " << bs.texture << endl;
            cout << "  Description: " << bs.description << endl;
            break;
          }
        case REC_CELL:
          {
            Cell b;
            b.load(esm);
            if(!quiet)
              {
                cout << "  Name: " << b.name << endl;
                cout << "  Region: " << b.region << endl;
              }
            if(loadCells)
              loadCell(b, esm, quiet);
            break;
          }
        case REC_CLAS:
          {
            Class b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            cout << "  Description: " << b.description << endl;
            break;
          }
        case REC_CLOT:
          {
            Clothing b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            break;
          }
        case REC_CONT:
          {
            Container b;
            b.load(esm);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            break;
          }
        case REC_CREA:
          {
            Creature b;
            b.load(esm, id);
            if(quiet) break;
            cout << "  Name: " << b.name << endl;
            break;
          }
        case REC_DIAL:
          {
            Dialogue b;
            b.load(esm);
            break;
          }
        case REC_DOOR:
          {
            Door d;
            d.load(esm);
            if(quiet) break;
            cout << "  Name: " << d.name << endl;
            cout << "  Mesh: " << d.model << endl;
            cout << "  Script: " << d.script << endl;
            cout << "  OpenSound: " << d.openSound << endl;
            cout << "  CloseSound: " << d.closeSound << endl;
            break;
          }
        case REC_ENCH:
          {
            Enchantment b;
            b.load(esm);
            break;
          }
        case REC_GMST:
          {
            GameSetting b;
            b.id = id;
            b.load(esm);
            if(quiet) break;
            cout << "  Value: ";
            if(b.type == VT_String)
              cout << "'" << b.str << "' (string)";
            else if(b.type == VT_Float)
              cout << b.f << " (float)";
            else if(b.type == VT_Int)
              cout << b.i << " (int)";
            cout << "\n  Dirty: " << b.dirty << endl;
            break;
          }
        case REC_INFO:
          {
            DialInfo p;
            p.load(esm);
            if(quiet) break;
            cout << "  Id: " << p.id << endl;
            cout << "  Text: " << p.response << endl;
            break;
          }
        case REC_SOUN:
          {
            Sound d;
            d.load(esm);
            if(quiet) break;
            cout << "  Sound: " << d.sound << endl;
            cout << "  Volume: " << (int)d.data.volume << endl;
            break;
          }
        case REC_SPEL:
          {
            Spell s;
            s.load(esm);
            if(quiet) break;
            cout << "  Name: " << s.name << endl;
            break;
          }
        default:
          esm.skipRecord();
          if(quiet) break;
          cout << "  Skipping\n";
        }
    }

  } catch(exception &e)
    {
      cout << "\nERROR:\n\n  " << e.what() << endl;
      return 1;
    }

  return 0;
}
Exemple #15
0
void ESMStore::load(ESMReader &esm)
{
    set<string> missing;

    ESM::Dialogue *dialogue = 0;

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        RecListList::iterator it = recLists.find(n.val);

        if(it == recLists.end())
        {
            if (n.val==ESM::REC_INFO)
            {
                if (dialogue)
                {
                    ESM::DialInfo info;
                    info.load (esm);

                    dialogue->mInfo.push_back (info);
                }
                else
                {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                    continue;
                }
            }
            else
            {
                // Not found (this would be an error later)
                esm.skipRecord();
                missing.insert(n.toString());
                continue;
            }
        }
        else
        {
            // Load it
            std::string id = esm.getHNOString("NAME");
            it->second->load(esm, id);

            if (n.val==ESM::REC_DIAL)
            {
                RecListT<Dialogue>& recList = static_cast<RecListT<Dialogue>& > (*it->second);

                id = recList.toLower (id);

                RecListT<Dialogue>::MapType::iterator iter = recList.list.find (id);

                assert (iter!=recList.list.end());

                dialogue = &iter->second;
            }
            else
                dialogue = 0;

            // Insert the reference into the global lookup
            if(!id.empty())
                all[id] = n.val;
        }
    }

  /* This information isn't needed on screen. But keep the code around
     for debugging purposes later.

  cout << "\n" << recLists.size() << " record types:\n";
  for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
    cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
  cout << "\nNot implemented yet: ";
  for(set<string>::iterator it = missing.begin();
      it != missing.end(); it++ )
    cout << *it << " ";
  cout << endl;
  */
}
Exemple #16
0
bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
{
    // TODO: Try and document reference numbering, I don't think this has been done anywhere else.
    if (!esm.hasMoreSubs())
        return false;

    // NOTE: We should not need this check. It is a safety check until we have checked
    // more plugins, and how they treat these moved references.
    if (esm.isNextSub("MVRF")) {
        esm.skipRecord(); // skip MVRF
        esm.skipRecord(); // skip CNDT
        // That should be it, I haven't seen any other fields yet.
    }

    // NAM0 sometimes appears here, sometimes further on
    ref.mNam0 = 0;
    if (esm.isNextSub("NAM0"))
    {
        esm.getHT(ref.mNam0);
        //esm.getHNOT(NAM0, "NAM0");
    }

    esm.getHNT(ref.mRefnum, "FRMR");
    ref.mRefID = esm.getHNString("NAME");

    // Identify references belonging to a parent file and adapt the ID accordingly.
    int local = (ref.mRefnum & 0xff000000) >> 24;
    size_t global = esm.getIndex() + 1;
    if (local)
    {
        // If the most significant 8 bits are used, then this reference already exists.
        // In this case, do not spawn a new reference, but overwrite the old one.
        ref.mRefnum &= 0x00ffffff; // delete old plugin ID
        const std::vector<Header::MasterData> &masters = esm.getGameFiles();
        global = masters[local-1].index + 1;
        ref.mRefnum |= global << 24; // insert global plugin ID
    }
    else
    {
        // This is an addition by the present plugin. Set the corresponding plugin index.
        ref.mRefnum |= global << 24; // insert global plugin ID
    }

    // getHNOT will not change the existing value if the subrecord is
    // missing
    ref.mScale = 1.0;
    esm.getHNOT(ref.mScale, "XSCL");

    // TODO: support loading references from saves, there are tons of keys not recognized yet.
    // The following is just an incomplete list.
    if (esm.isNextSub("ACTN"))
        esm.skipHSub();
    if (esm.isNextSub("STPR"))
        esm.skipHSub();
    if (esm.isNextSub("ACDT"))
        esm.skipHSub();
    if (esm.isNextSub("ACSC"))
        esm.skipHSub();
    if (esm.isNextSub("ACSL"))
        esm.skipHSub();
    if (esm.isNextSub("CHRD"))
        esm.skipHSub();
    else if (esm.isNextSub("CRED")) // ???
        esm.skipHSub();

    ref.mOwner = esm.getHNOString("ANAM");
    ref.mGlob = esm.getHNOString("BNAM");
    ref.mSoul = esm.getHNOString("XSOL");

    ref.mFaction = esm.getHNOString("CNAM");
    ref.mFactIndex = -2;
    esm.getHNOT(ref.mFactIndex, "INDX");

    ref.mGoldValue = 1;
    ref.mCharge = -1;
    ref.mEnchantmentCharge = -1;

    esm.getHNOT(ref.mEnchantmentCharge, "XCHG");

    esm.getHNOT(ref.mCharge, "INTV");

    esm.getHNOT(ref.mGoldValue, "NAM9");

    // Present for doors that teleport you to another cell.
    if (esm.isNextSub("DODT"))
    {
        ref.mTeleport = true;
        esm.getHT(ref.mDoorDest);
        ref.mDestCell = esm.getHNOString("DNAM");
    } else {
        ref.mTeleport = false;
    }

    // Integer, despite the name suggesting otherwise
    ref.mLockLevel = -1;
    esm.getHNOT(ref.mLockLevel, "FLTV");
    ref.mKey = esm.getHNOString("KNAM");
    ref.mTrap = esm.getHNOString("TNAM");

    ref.mReferenceBlocked = -1;
    ref.mFltv = 0;
    esm.getHNOT(ref.mReferenceBlocked, "UNAM");
    esm.getHNOT(ref.mFltv, "FLTV");

    esm.getHNOT(ref.mPos, "DATA", 24);

    // Number of references in the cell? Maximum once in each cell,
    // but not always at the beginning, and not always right. In other
    // words, completely useless.
    // Update: Well, maybe not completely useless. This might actually be
    //  number_of_references + number_of_references_moved_here_Across_boundaries,
    //  and could be helpful for collecting these weird moved references.
    if (esm.isNextSub("NAM0"))
    {
        esm.getHT(ref.mNam0);
        //esm.getHNOT(NAM0, "NAM0");
    }

    if (esm.isNextSub("DELE")) {
        esm.skipHSub();
        ref.mDeleted = 2; // Deleted, will not respawn.
        // TODO: find out when references do respawn.
    } else
        ref.mDeleted = 0;

    return true;
}
Exemple #17
0
void Cell::postLoad(ESMReader &esm)
{
    // Save position of the cell references and move on
    mContextList.push_back(esm.getContext());
    esm.skipRecord();
}
Exemple #18
0
void ESMStore::load(ESMReader &esm)
{
    set<string> missing;

    ESM::Dialogue *dialogue = 0;

    // Loop through all records
    while(esm.hasMoreRecs())
    {
        NAME n = esm.getRecName();
        esm.getRecHeader();

        // Look up the record type.
        RecListList::iterator it = recLists.find(n.val);

        if(it == recLists.end())
        {
            if (n.val==ESM::REC_INFO)
            {
                if (dialogue)
                {
                    ESM::DialInfo info;
                    info.load (esm);

                    dialogue->mInfo.push_back (info);
                }
                else
                {
                    std::cerr << "error: info record without dialog" << std::endl;
                    esm.skipRecord();
                }
            }
            else if (n.val==ESM::REC_MGEF)
            {
                magicEffects.load (esm);
            }
            else if (n.val==ESM::REC_SKIL)
            {
                skills.load (esm);
            }
            else
            {
                // Not found (this would be an error later)
                esm.skipRecord();
                missing.insert(n.toString());
            }
        }
        else
        {
            // Load it
            std::string id = esm.getHNOString("NAME");
            it->second->load(esm, id);

            if (n.val==ESM::REC_DIAL)
            {
                RecListT<Dialogue>& recList = static_cast<RecListT<Dialogue>& > (*it->second);

                id = recList.toLower (id);

                RecListT<Dialogue>::MapType::iterator iter = recList.list.find (id);

                assert (iter!=recList.list.end());

                dialogue = &iter->second;
            }
            else
                dialogue = 0;

            // Insert the reference into the global lookup
            if(!id.empty() &&
                    (n.val==REC_ACTI || n.val==REC_ALCH || n.val==REC_APPA || n.val==REC_ARMO ||
                     n.val==REC_BOOK || n.val==REC_CLOT || n.val==REC_CONT || n.val==REC_CREA ||
                     n.val==REC_DOOR || n.val==REC_INGR || n.val==REC_LEVC || n.val==REC_LEVI ||
                     n.val==REC_LIGH || n.val==REC_LOCK || n.val==REC_MISC || n.val==REC_NPC_ ||
                     n.val==REC_PROB || n.val==REC_REPA || n.val==REC_STAT || n.val==REC_WEAP)
              )
                all[id] = n.val;
        }
    }

    for (int i = 0; i < Attribute::Length; ++i)
    {
        Attribute::AttributeID id = Attribute::attributeIds[i];
        attributes.list.insert(std::make_pair(id, Attribute(id, Attribute::gmstAttributeIds[i], Attribute::gmstAttributeDescIds[i])));
    }

    /* This information isn't needed on screen. But keep the code around
       for debugging purposes later.

    cout << "\n" << recLists.size() << " record types:\n";
    for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
      cout << "  " << toStr(it->first) << ": " << it->second->getSize() << endl;
    cout << "\nNot implemented yet: ";
    for(set<string>::iterator it = missing.begin();
        it != missing.end(); it++ )
      cout << *it << " ";
    cout << endl;
    */
}