Exemple #1
0
void Game::GameEditor() {
	Editor* editor = new Editor(map_path,textureManager,App);
	editor->Loop();
	game_status = MENU;
	delete editor;
}
void Game::GameEditor() {
	Editor* editor = new Editor("map1.txt");
	editor->Loop(screen,textureManager);
	game_status = MENU;
}