void LogManager::AddErrorMessenger(Logger::ErrorMessenger* messenger) { m_CritSection.Lock(); S3D_ASSERT(messenger); m_errorMessengers.push_back(messenger); m_CritSection.Unlock(); }
void LogMgr::addErrorMessenger(Logger::ErrorMessenger* pMessenger) { m_MessengerCriticalSection.lock(); m_ErrorMessengers.push_back(pMessenger); m_MessengerCriticalSection.unlock(); }
//------------------------------------------------------------------------------------------------------------------------------------ // Adds an error messenger to the list //------------------------------------------------------------------------------------------------------------------------------------ void LogMgr::AddErrorMessenger(Logger::ErrorMessenger* pMessenger) { m_messengerCriticalSection.Lock(); m_errorMessengers.push_back(pMessenger); m_messengerCriticalSection.Unlock(); }
//////////////////////////////////////////////////////////////////////////////////////////////// // adds error message to list //////////////////////////////////////////////////////////////////////////////////////////////// void LogMgr::AddErrorMessenger(Logger::ErrorMessenger* messenger) { _messenger_critical_section.Lock(); _error_messengers.push_back(messenger); _messenger_critical_section.Unlock(); }