void TutorialApp::makeNode()
{
#if defined( CINDER_COCOA_TOUCH )
	const float dMax	= 220.0f;
	const float d		= randFloat( 28.0f, dMax );
	float r				= 11.0f;
#else
	const float dMax	= 400.0f;
	const float d		= randFloat( 50.0f, dMax );
	float r				= 20.0f;
#endif
	r					+= ( 1.0f - ( d / dMax ) ) * r * 2.0f;

	UiTree& node = mUiTree.createAndReturnChild()
		.collisionType( UiTree::CollisionType_Circle )
		.data( UiData()
			.color( randColor() )
			.distance( d )
			.speed( randFloat( -1.0f, 1.0f ) )
			)
		.enable()
		.scale( vec2( r ) );

	/*
	 * To improve performance and stability of your app
	 */
	mIdBatchMap[ node.getId() ] = randBatch();

	/*
	 * While inline anonymous functions are useful for 
	 * quick sketching, it's better to use an event handler 
	 * instance for callbacks. It routes everything back into
	 * fewer places and helps organize your code.
	 */
	mEventHandler.connect( node );
}