void ManufacturingSchematic::ModifyBlueBars(float mod) { ExperimentationProperties* expPropertiesList = getExperimentationProperties(); ExperimentationProperties::iterator expIt = expPropertiesList->begin(); while(expIt!= expPropertiesList->end()) { (*expIt)->mBlueBarSize = ((*expIt)->mBlueBarSize * mod); ++expIt; } }
void ManufacturingSchematic::prepareCraftingAttributes() { DraftSchematic* draftSchematic = gSchematicManager->getSchematicBySlotId(mDynamicInt32); CraftBatches* expCraftBatches = draftSchematic->getCraftBatches(); CraftBatches::iterator expCraftBatchIt = expCraftBatches->begin(); while(expCraftBatchIt != expCraftBatches->end()) { string attName = gSchematicManager->getExpGroup((*expCraftBatchIt)->getExpGroup()); ExperimentationProperty* expProperty = new ExperimentationProperty(attName.getAnsi(),(*expCraftBatchIt)->getCraftWeights(),(*expCraftBatchIt)->getCraftAttributes(),0.0f,0.0f,0.0f); mExperimentationProperties.push_back(expProperty); ++expCraftBatchIt; } //for(uint32 i = 8;i < 15;i++) // mUpdateCounter[i] = mExperimentationProperties.size(); mExpFailureChance = 90.0f; // ---------------------------------------------------------------- // collect the *unique* exp properties in a list for easy reference // so we can bundle them on sending the deltas / baseline ExperimentationProperties* expProp = getExperimentationProperties(); ExperimentationProperties::iterator epIt = expProp->begin(); epIt = expProp->begin(); while(epIt != expProp->end()) { // do we have this exp property already?? if(!expPropStorefind((*epIt)->mExpAttributeName.getCrc())) { // add it expPropStore.push_back(std::make_pair((*epIt)->mExpAttributeName.getCrc(),(*epIt))); } ++epIt; } }
uint8 CraftingSession::getExperimentationRoll(ExperimentationProperty* expProperty, uint8 expPoints) { ExperimentationProperties* expAllProps = mManufacturingSchematic->getExperimentationProperties(); ExperimentationProperties::iterator itAll = expAllProps->begin(); uint8 roll; if(expProperty->mRoll == -1) { DLOG(INFO) << "CraftingSession:: expProperty is a Virgin!"; // get our Roll and take into account the relevant modifiers roll = _experimentRoll(expPoints); // now go through all properties and mark them when its this one! // so we dont experiment two times on it! itAll = expAllProps->begin(); while(itAll != expAllProps->end()) { ExperimentationProperty* tempProperty = (*itAll); if(expProperty->mExpAttributeName.getCrc() == tempProperty->mExpAttributeName.getCrc()) { tempProperty->mRoll = roll; } itAll++; } } else { roll = static_cast<uint8>(expProperty->mRoll); DLOG(INFO) << "CraftingSession:: experiment expProperty isnt a virgin anymore ...(roll:" << roll; } return roll; }
bool MessageLib::sendAttributeDeltasMSCO_7(ManufacturingSchematic* manSchem,PlayerObject* playerObject) { // this updates the attributes properties when they have changed on experimentation // updated are the attributes value, the bluebarsize or the attribute(indicator of the % of the max value reached) // as well as the maxvalue in theory reachable if(!(playerObject->isConnected())) return(false); Message* newMessage; Message* finalMessage ; ExperimentationProperties* expProp = manSchem->getExperimentationProperties(); ExperimentationProperties::iterator epIt = expProp->begin(); ExperimentationPropertiesStore::iterator epStoreIt = manSchem->expPropStore.begin(); uint32 objectcount = 1; manSchem->mExpAttributeValueChange = false; manSchem->mMaxExpValueChange = false; manSchem->mBlueBarSizeChange = false; //we MUST make sure that we only update values which have changed!!! //otherwise we will desynchronize our list and are stuck without being able to update the client epIt = expProp->begin(); while(epIt != expProp->end()) { if ((*epIt)->mExpAttributeValueOld != (*epIt)->mExpAttributeValue) { manSchem->mExpAttributeValueChange = true; } if ((*epIt)->mBlueBarSizeOld != (*epIt)->mBlueBarSize) manSchem->mBlueBarSizeChange = true; if ((*epIt)->mMaxExpValueOld != (*epIt)->mMaxExpValue) { manSchem->mMaxExpValueChange = true; } ++epIt; } //that is the attribute - not the experimental property!!! if(manSchem->mExpAttributeValueChange) { objectcount ++; } if(manSchem->mBlueBarSizeChange) { objectcount ++; } if(manSchem->mMaxExpValueChange) { objectcount ++; } //start writing the messages body mMessageFactory->StartMessage(); mMessageFactory->addUint16(static_cast<uint16>(objectcount)); // experimentation/assembly percentage if(manSchem->mExpAttributeValueChange) { mMessageFactory->addUint16(9); manSchem->mUpdateCounter[9] += (manSchem->expPropStore.size()); mMessageFactory->addUint32(manSchem->expPropStore.size()); mMessageFactory->addUint32(manSchem->mUpdateCounter[9]); manSchem->mUpdateCounter[9] += 1;//(craftAtts->size()); // ´send the *unique* exp properties // we send the values of the first of the propertie(s) that comes our way - so the experiment code needs to sort that // the reason we do this is that we might have exp properties with attributes affected by differing resource weights mMessageFactory->addUint8(3);//3 as in write new 2 was change mMessageFactory->addUint16(manSchem->expPropStore.size()); epStoreIt = manSchem->expPropStore.begin(); while(epStoreIt != manSchem->expPropStore.end()) { (*epStoreIt).second->mExpAttributeValueOld = (*epStoreIt).second->mExpAttributeValue; if(manSchem->hasPPAttribute(gWorldManager->getAttributeKey((*epStoreIt).first))) { float attributeValue = (*epStoreIt).second->mExpAttributeValue; float attributeAddValue = manSchem->getPPAttribute<float>(gWorldManager->getAttributeKey((*epStoreIt).first)); mMessageFactory->addFloat(attributeValue+attributeAddValue); } else mMessageFactory->addFloat((*epStoreIt).second->mExpAttributeValue); //mMessageFactory->addFloat((*epStoreIt).second->mExpAttributeValue); ++epStoreIt; } } // BlueBarSizeList if(manSchem->mBlueBarSizeChange) { mMessageFactory->addUint16(11); mMessageFactory->addUint32(manSchem->expPropStore.size()); manSchem->mUpdateCounter[11] += manSchem->expPropStore.size(); mMessageFactory->addUint32(manSchem->mUpdateCounter[11]); //manSchem->mUpdateCounter[11] += 1;//(exProp->size()); mMessageFactory->addUint8(3);//3 as in write new 2 was change mMessageFactory->addUint16(manSchem->expPropStore.size()); epStoreIt = manSchem->expPropStore.begin(); while(epStoreIt != manSchem->expPropStore.end()) { mMessageFactory->addFloat((*epStoreIt).second->mBlueBarSize); (*epStoreIt).second->mBlueBarSizeOld = (*epStoreIt).second->mBlueBarSize; ++epStoreIt; } } // max values MaxExperimentationList if(manSchem->mMaxExpValueChange) { mMessageFactory->addUint16(12); mMessageFactory->addUint32(manSchem->expPropStore.size()); manSchem->mUpdateCounter[12] += manSchem->expPropStore.size(); mMessageFactory->addUint32(manSchem->mUpdateCounter[12]); //manSchem->mUpdateCounter[12] += 1; mMessageFactory->addUint8(3);//3 as in write new; 2 was change mMessageFactory->addUint16(expProp->size()); epStoreIt = manSchem->expPropStore.begin(); while(epStoreIt != manSchem->expPropStore.end()) { (*epStoreIt).second->mMaxExpValueOld = (*epStoreIt).second->mMaxExpValue; mMessageFactory->addFloat((*epStoreIt).second->mMaxExpValue); ++epStoreIt; } } // success chance mMessageFactory->addUint16(18); mMessageFactory->addFloat(manSchem->getExpFailureChance()); newMessage = mMessageFactory->EndMessage(); mMessageFactory->StartMessage(); mMessageFactory->addUint32(opDeltasMessage); mMessageFactory->addUint64(manSchem->getId()); mMessageFactory->addUint32(opMSCO); mMessageFactory->addUint8(7); mMessageFactory->addUint32(newMessage->getSize()); mMessageFactory->addData(newMessage->getData(),newMessage->getSize()); finalMessage = mMessageFactory->EndMessage(); newMessage->setPendingDelete(true); (playerObject->getClient())->SendChannelA(finalMessage ,playerObject->getAccountId(),CR_Client,5); return(true); }