void DispatchComputeShader(
	FRHICommandList& RHICmdList,
	FShader* Shader,
	uint32 ThreadGroupCountX,
	uint32 ThreadGroupCountY,
	uint32 ThreadGroupCountZ)
{
	RHICmdList.DispatchComputeShader(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
}
Exemple #2
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void DispatchComputeShader(
	FRHICommandList& RHICmdList,
	FShader* Shader,
	uint32 ThreadGroupCountX,
	uint32 ThreadGroupCountY,
	uint32 ThreadGroupCountZ)
{
	Shader->VerifyBoundUniformBufferParameters();
	RHICmdList.DispatchComputeShader(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
}