void FSPlaceObject2::add(const FSVector<FSClipEvent>& anArray)
 {
     if (encodedLength > 0)
     {
         delete [] encodedEvents;
         encodedEvents = 0;
         encodedLength = 0;
     }
     for (FSVector<FSClipEvent>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         events.push_back(FSClipEvent(*i));
 }
Exemple #2
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 void FSDefineButton2::add(const FSVector<FSButtonEvent>& anArray)
 {
     if (encodedLength > 0)
     {
         delete [] encodedEvents;
         encodedEvents = 0;
         encodedLength = 0;
     }
     for (FSVector<FSButtonEvent>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         buttonEvents.push_back(*i);
 }
Exemple #3
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 void FSDefineButton2::add(const FSVector<FSButton>& anArray)
 {
     for (FSVector<FSButton>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         buttonRecords.push_back(*i);
 }
Exemple #4
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 void FSNewFunction::add(const FSVector<FSActionObject*>& anArray)
 {
     for (FSVector<FSActionObject*>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
         actions.push_back(*i);
 }
 void FSDefineMovieClip::add(const FSVector<FSMovieObject*>& anArray)
 {
     for (FSVector<FSMovieObject*>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
         objects.push_back(*i);
 }
Exemple #6
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 void FSPush::add(const FSVector<FSValue*>& anArray)
 {
     for (FSVector<FSValue*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         values.push_back(*i);
 } 
 void FSExceptionHandler::addToFinal(const FSVector<FSActionObject*>& anArray)
 {
     for (FSVector<FSActionObject*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         finalActions.push_back(*i);
 }
Exemple #8
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void FSDefineFont2::add(const FSVector<FSKerning>& anArray)
{
    for (FSVector<FSKerning>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
        kernings.push_back(*i);
}
 void FSDefineShape3::add(const FSVector<FSLineStyle*>& anArray)
 {
     for (FSVector<FSLineStyle*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         lineStyles.push_back(*i);
 }
Exemple #10
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void FSDefineFont2::add(const FSVector<FSBounds>& anArray)
{
    for (FSVector<FSBounds>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
        bounds.push_back(*i);
}
Exemple #11
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void FSDefineFont2::addAdvance(const FSVector<int>& anArray)
{
    for (FSVector<int>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
        advances.push_back(*i);
}
 void FSDefineFont::add(const FSVector<FSShape>& anArray)
 {
     for (FSVector<FSShape>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
         shapes.push_back(*i);
 }
 void FSNewFunction2::add(const FSVector<FSRegisterVariable>& anArray)
 {
     for (FSVector<FSRegisterVariable>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
         arguments.push_back(*i);
 }
Exemple #14
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 void FSTable::add(const FSVector<FSString>& anArray)
 {
     for (FSVector<FSString>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
         values.push_back(*i);
 }