FgDgn<T> addInput(const T & defaultVal,const FgString & uid,bool binary=false) { FgDgn<T> node = dg.addNode(defaultVal,uid.as_ascii()); readNode(node,uid,binary); Input inp; inp.nodeIdx = node.idx(); inp.save = boost::bind(&FgGuiGraph::writeNode<T>,this,node,uid,binary); inp.defaultVal = FgVariant(defaultVal); m_inputSaves.push_back(inp); return node; }
static void textToVal(const FgString & text,FgDgn<double> valN,FgVect2D bounds) { double userVal = fgFromString<double>(text.as_ascii()); // Behaviour for non-numerical strings varies even between debug and release, the // latter returning very small values for null string: if (userVal < bounds[0]) userVal = bounds[0]; if (userVal > bounds[1]) userVal = bounds[1]; g_gg.setVal(valN,userVal); }