Exemple #1
0
//------------------------------------------------------------------
// Equal to operator
//------------------------------------------------------------------
bool
FileSpec::operator== (const FileSpec& rhs) const
{
    if (m_filename == rhs.m_filename)
    {
        if (m_directory == rhs.m_directory)
            return true;

        // TODO: determine if we want to keep this code in here.
        // The code below was added to handle a case where we were
        // trying to set a file and line breakpoint and one path
        // was resolved, and the other not and the directory was
        // in a mount point that resolved to a more complete path:
        // "/tmp/a.c" == "/private/tmp/a.c". I might end up pulling
        // this out...
        if (IsResolved() && rhs.IsResolved())
        {
            // Both paths are resolved, no need to look further...
            return false;
        }

        FileSpec resolved_lhs(*this);

        // If "this" isn't resolved, resolve it
        if (!IsResolved())
        {
            if (resolved_lhs.ResolvePath())
            {
                // This path wasn't resolved but now it is. Check if the resolved
                // directory is the same as our unresolved directory, and if so,
                // we can mark this object as resolved to avoid more future resolves
                m_is_resolved = (m_directory == resolved_lhs.m_directory);
            }
            else
                return false;
        }

        FileSpec resolved_rhs(rhs);
        if (!rhs.IsResolved())
        {
            if (resolved_rhs.ResolvePath())
            {
                // rhs's path wasn't resolved but now it is. Check if the resolved
                // directory is the same as rhs's unresolved directory, and if so,
                // we can mark this object as resolved to avoid more future resolves
                rhs.m_is_resolved = (m_directory == resolved_rhs.m_directory);
            }
            else
                return false;
        }

        // If we reach this point in the code we were able to resolve both paths
        // and since we only resolve the paths if the basenames are equal, then
        // we can just check if both directories are equal...
        return resolved_lhs.GetDirectory() == resolved_rhs.GetDirectory();
    }
    return false;
}