int Person::InitBuffer(FixedFieldBuffer &Buffer){ int result; result = Buffer.AddField(10); //LastName result = result && Buffer.AddField(10); //FirstName result = result && Buffer.AddField(15); //Address result = result && Buffer.AddField(15); //City result = result && Buffer.AddField(2); //State result = result && Buffer.AddField(9); //ZipCode return result; }
int Student::InitBuffer (FixedFieldBuffer &buffer) { // FixedFieldBuffer를 위해 Field 추가해둔다. // 혹시 모르니 충분한 크기로 생성 int result; result = buffer.AddField(1); result = result && buffer.AddField(16); result = result && buffer.AddField(16); result = result && buffer.AddField(32); result = result && buffer.AddField(16); result = result && buffer.AddField(16); return result; }