void VehicleManagerDemo::buildLandscape() { if (1) { // // Create the ground we'll drive on. // { hkpRigidBodyCinfo groundInfo; // // Set the if condition to 0 if you want to test the heightfield // if ( 1 ) { FlatLand* fl = new FlatLand(); m_track = fl; groundInfo.m_shape = fl->createMoppShapeForSpu(); groundInfo.m_position.set(5.0f, -2.0f, 5.0f); groundInfo.m_collisionFilterInfo = hkpGroupFilter::calcFilterInfo( GROUND_LAYER, 0 ); } { groundInfo.m_motionType = hkpMotion::MOTION_FIXED; groundInfo.m_friction = 0.5f; hkpRigidBody* groundbody = new hkpRigidBody(groundInfo); m_world->addEntity(groundbody); groundbody->removeReference(); } groundInfo.m_shape->removeReference(); } } if (1) { hkVector4 halfExtents(10.0f, 0.1f, 10.0f); hkVector4 startPos(-240.0f, -7.8f, 0.0f); hkVector4 diffPos (30.0f, 0.0f, 0.0f); createDodgeBoxes(5, halfExtents, startPos, diffPos); } if (1) { hkVector4 halfExtents(10.0f, 0.05f, 10.0f); hkVector4 startPos(-240.0f, -7.85f, 30.0f); hkVector4 diffPos (30.0f, 0.0f, 0.0f); createDodgeBoxes(5, halfExtents, startPos, diffPos); } if (1) { int gridSize = 1 + int(hkMath::sqrt( hkReal(m_env->m_cpuMhz/100) )); createRagdollGrid( m_world, gridSize, gridSize, 4.0f, 4.0f, m_ragdolls ); } }