CCLayerQuad::CCLayerQuad(const FloatQuad& quad) { // Create edges. m_left = Edge(quad.p4(), quad.p1()); m_right = Edge(quad.p2(), quad.p3()); m_top = Edge(quad.p1(), quad.p2()); m_bottom = Edge(quad.p3(), quad.p4()); float sign = quad.isCounterclockwise() ? -1 : 1; m_left.scale(sign); m_right.scale(sign); m_top.scale(sign); m_bottom.scale(sign); }