int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManagerRefPtr sceneManager = SimpleSceneManager::create();
        TutorialWindow->setDisplayCallback(boost::bind(display, sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, sceneManager));

        // Tell the Manager what to manage
        sceneManager->setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        /******************************************************

          Creates RadioButton components and
          edit them.  The RadioButton class
          inherits from the Button class.

          Radio Buttons are special ToggleButtons.  
          When they are selected, any RadioButton in 
          the same group is deselected, so there can
          only be one option selected.

          Advanced options for RadioButton can
          be found in the DefaultLookAndFeel.cpp
          file found in OSGUserInterface/Source Files/
          LookAndFeel (options for changing the
          RadioButton style, etc).

         ******************************************************/
        RadioButtonRecPtr ExampleRadioButton1 = RadioButton::create();
        RadioButtonRecPtr ExampleRadioButton2 = RadioButton::create();
        RadioButtonRecPtr ExampleRadioButton3 = RadioButton::create();

        ExampleRadioButton1->setAlignment(Vec2f(0.0,0.5));
        ExampleRadioButton1->setPreferredSize(Vec2f(100, 50));
        ExampleRadioButton1->setText("Option 1");

        ExampleRadioButton2->setAlignment(Vec2f(0.0,0.5));
        ExampleRadioButton2->setPreferredSize(Vec2f(100, 50));
        ExampleRadioButton2->setText("Option 2");

        ExampleRadioButton3->setAlignment(Vec2f(0.0,0.5));
        ExampleRadioButton3->setPreferredSize(Vec2f(100, 50));
        ExampleRadioButton3->setText("Option 3");

        /***************************************************

          Create and populate a group of RadioButtons.
          Defining the group allows you to pick which 
          RadioButtons are tied together so that only one 
          can be selected.

          Each RadioButtonGroup can only have ONE
          RadioButton selected at a time, and by 
          selecting this RadioButton, will deselect
          all other RadioButtons in the RadioButtonGroup.

         ******************************************************/
        RadioButtonGroupRecPtr ExampleRadioButtonGroup = RadioButtonGroup::create();

        ExampleRadioButtonGroup->addButton(ExampleRadioButton1);
        ExampleRadioButtonGroup->addButton(ExampleRadioButton2);
        ExampleRadioButtonGroup->addButton(ExampleRadioButton3);

        ExampleRadioButtonGroup->setSelectedButton(ExampleRadioButton2);

        FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        MainInternalWindowLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);
        MainInternalWindowLayout->setMajorAxisAlignment(0.5f);
        MainInternalWindowLayout->setMinorAxisAlignment(0.5f);

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleRadioButton1);
        MainInternalWindow->pushToChildren(ExampleRadioButton2);
        MainInternalWindow->pushToChildren(ExampleRadioButton3);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "14RadioButton");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
void LuaDebuggerInterface::createExecutionToolbar(void)
{
    //Execute Button
    BoostPath ExecuteIconPath(_BaseIconDir / BoostPath("execute.png"));
    BoostPath ExecuteDisabledIconPath(_BaseIconDir / BoostPath("execute-disabled.png"));
    _ExecuteButton = Button::create();
    _ExecuteButton->setPreferredSize(_ToolButtonSize);
    _ExecuteButton->setImages(ExecuteIconPath.string());
    _ExecuteButton->setDisabledImage(ExecuteDisabledIconPath.string());
    _ExecuteButton->setAlignment(Vec2f(0.5f,0.5f));
    _ExecuteButton->setToolTipText("Execute");
    _ExecuteButton->connectActionPerformed(boost::bind(&LuaDebuggerInterface::executeScriptButtonAction,this));

    //Step Into Button
    BoostPath StepInIconPath(_BaseIconDir / BoostPath("basicstepinto.png"));
    BoostPath StepInDisabledIconPath(_BaseIconDir / BoostPath("basicstepinto-disabled.png"));
    _StepInButton = Button::create();
    _StepInButton->setPreferredSize(_ToolButtonSize);
    _StepInButton->setImages(StepInIconPath.string());
    _StepInButton->setDisabledImage(StepInDisabledIconPath.string());
    _StepInButton->setAlignment(Vec2f(0.5f,0.5f));
    _StepInButton->setToolTipText("Step In");

    //Step Out Button
    BoostPath StepOutIconPath(_BaseIconDir / BoostPath("basicstepout.png"));
    BoostPath StepOutDisabledIconPath(_BaseIconDir / BoostPath("basicstepout-disabled.png"));
    _StepOutButton = Button::create();
    _StepOutButton->setPreferredSize(_ToolButtonSize);
    _StepOutButton->setImages(StepOutIconPath.string());
    _StepOutButton->setDisabledImage(StepOutDisabledIconPath.string());
    _StepOutButton->setAlignment(Vec2f(0.5f,0.5f));
    _StepOutButton->setToolTipText("Step Out");

    //Step Over Button
    BoostPath StepOverIconPath(_BaseIconDir / BoostPath("basicstepover.png"));
    BoostPath StepOverDisabledIconPath(_BaseIconDir / BoostPath("basicstepover-disabled.png"));
    _StepOverButton = Button::create();
    _StepOverButton->setPreferredSize(_ToolButtonSize);
    _StepOverButton->setImages(StepOverIconPath.string());
    _StepOverButton->setDisabledImage(StepOverDisabledIconPath.string());
    _StepOverButton->setAlignment(Vec2f(0.5f,0.5f));
    _StepOverButton->setToolTipText("Step Over");

    //Stop Button
    BoostPath StopExecutionIconPath(_BaseIconDir / BoostPath("stop.png"));
    BoostPath StopExecutionDisabledIconPath(_BaseIconDir / BoostPath("stop-disabled.png"));
    _StopExecutionButton = Button::create();
    _StopExecutionButton->setPreferredSize(_ToolButtonSize);
    _StopExecutionButton->setImages(StopExecutionIconPath.string());
    _StopExecutionButton->setDisabledImage(StopExecutionDisabledIconPath.string());
    _StopExecutionButton->setAlignment(Vec2f(0.5f,0.5f));
    _StopExecutionButton->setToolTipText("Stop");

    //Code Execution Toolbar
    //Layout
    FlowLayoutRecPtr ToolbarLayout = FlowLayout::create();
    ToolbarLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION);
    ToolbarLayout->setHorizontalGap(3.0f);
    ToolbarLayout->setMajorAxisAlignment(0.0f);
    ToolbarLayout->setMinorAxisAlignment(0.5);

    _CodeExecutionToolbar = Panel::createEmpty();
    _CodeExecutionToolbar->setPreferredSize(Vec2f(45.0f, 45.0f));
    _CodeExecutionToolbar->setLayout(ToolbarLayout);
    _CodeExecutionToolbar->pushToChildren(_ExecuteButton);
    _CodeExecutionToolbar->pushToChildren(_StopExecutionButton);
    _CodeExecutionToolbar->pushToChildren(_StepOverButton);
    _CodeExecutionToolbar->pushToChildren(_StepInButton);
    _CodeExecutionToolbar->pushToChildren(_StepOutButton);

    updateExecutionToolbar();
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();


        // Create a simple Font to be used with the PasswordField
        UIFontRecPtr ExampleFont = UIFont::create();
        ExampleFont->setSize(16);

        /******************************************************


          Create and edit a PasswordField.

          A PasswordField is a TextField 
          which allows for text to be
          entered secretly.

          -setEchoCar("char"): Determine
          which character replaces text in the 
          PasswordField.

          See 16TextField for more information.

         ******************************************************/

        TextFieldRecPtr ExampleTextField = TextField::create();
        ExampleTextField->setText("");
        ExampleTextField->setEmptyDescText("username");
        ExampleTextField->setPreferredSize(Vec2f(130.0f,ExampleTextField->getPreferredSize().y()));

        PasswordFieldRecPtr ExamplePasswordField = PasswordField::create();

        ExamplePasswordField->setPreferredSize(Vec2f(130, ExamplePasswordField->getPreferredSize().y()));
        ExamplePasswordField->setTextColor(Color4f(0.0, 0.0, 0.0, 1.0));
        ExamplePasswordField->setSelectionBoxColor(Color4f(0.0, 0.0, 1.0, 1.0));
        ExamplePasswordField->setSelectionTextColor(Color4f(1.0, 1.0, 1.0, 1.0));
        //ExamplePasswordField->setText("Text");
        // "Text" will be replaced by "####" in the PasswordField
        ExamplePasswordField->setEchoChar("#");
        ExamplePasswordField->setEditable(true);
        ExamplePasswordField->setFont(ExampleFont);
        ExamplePasswordField->setSelectionStart(2);
        ExamplePasswordField->setSelectionEnd(3);
        ExamplePasswordField->setAlignment(Vec2f(0.0,0.5));

        ExamplePasswordField->setEmptyDescText("password");

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        MainInternalWindowLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleTextField);
        MainInternalWindow->pushToChildren(ExamplePasswordField);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager.showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "24PasswordField");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager));
        TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager));
        TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager));
        TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager));
        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Main Scene Node
        NodeRecPtr Scene = makeCoredNode<Group>();
        
        NodeRecPtr TorusNode  = createTorus();
        NodeRecPtr SphereNode = createSphere();
        NodeRecPtr ConeNode   = createCone();
        NodeRecPtr BoxNode    = createBox();

        Scene->addChild(TorusNode);
        Scene->addChild(SphereNode);
        Scene->addChild(ConeNode);
        Scene->addChild(BoxNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();


        /******************************************************

          Create a Background

         ******************************************************/
        ColorLayerRecPtr GreyBackground = ColorLayer::create();

        GreyBackground->setColor(Color4f(.93,.93,.93,1.0));


        /******************************************************

          Create some Borders

         ******************************************************/
        LineBorderRecPtr PanelBorder = LineBorder::create();
        EmptyBorderRecPtr Panel1Border = EmptyBorder::create();
        EmptyBorderRecPtr Panel2Border = EmptyBorder::create();
        EmptyBorderRecPtr emptyBorder = EmptyBorder::create();

        PanelBorder->setColor(Color4f(0.0,0.0,0.0,1.0));
        PanelBorder->setWidth(1);

        Panel1Border->setTopWidth(0);
        Panel1Border->setBottomWidth(6);
        Panel1Border->setLeftWidth(0);
        Panel1Border->setRightWidth(0);
        Panel2Border->setTopWidth(0);
        Panel2Border->setBottomWidth(0);
        Panel2Border->setLeftWidth(0);
        Panel2Border->setRightWidth(0);


        /******************************************************

          Create some Labels and stuff to go 
          with them

         ******************************************************/
        LabelRecPtr LeftPanelLabel1 = Label::create();
        UIFontRecPtr LeftPanelLabel1Font = UIFont::create();

        LeftPanelLabel1Font->setSize(50);

        LeftPanelLabel1->setBorders(emptyBorder);
        LeftPanelLabel1->setBackgrounds(GreyBackground);
        LeftPanelLabel1->setFont(LeftPanelLabel1Font);
        LeftPanelLabel1->setText("OSG Gui");
        LeftPanelLabel1->setPreferredSize(Vec2f(300, 100));
        LeftPanelLabel1->setAlignment(Vec2f(0.0f, 0.5f));

        /******************************************************

          Create some Layouts

         ******************************************************/
        BoxLayoutRecPtr MainInternalWindowLayout = BoxLayout::create();
        FlowLayoutRecPtr LeftPanelLayout = FlowLayout::create();
        BoxLayoutRecPtr RightPanelLayout = BoxLayout::create();
        MainInternalWindowLayout->setOrientation(BoxLayout::HORIZONTAL_ORIENTATION);

        LeftPanelLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION);
        LeftPanelLayout->setMinorAxisAlignment(1.0f);

        RightPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);


        /******************************************************

          Create MainFrame and Panels

         ******************************************************/
        PanelRecPtr LeftPanel = Panel::createEmpty();
        PanelRecPtr RightPanel = Panel::createEmpty();

        // LeftPanel stuff
        LeftPanel->setPreferredSize(Vec2f(400, 500));
        LeftPanel->pushToChildren(LeftPanelLabel1);
        PanelRecPtr LeftPanelButtonPanel = createLeftPanelButtonPanel();
        LeftPanel->pushToChildren(LeftPanelButtonPanel);
        PanelRecPtr LeftPanelRadioTextPanel = createLeftPanelRadioTextPanel();
        LeftPanel->pushToChildren(LeftPanelRadioTextPanel);
        LeftPanel->setLayout(LeftPanelLayout);
        LeftPanel->setBackgrounds(GreyBackground);
        LeftPanel->setBorders(Panel1Border);

        //RightPanel stuff
        RightPanel->setPreferredSize(Vec2f(200, 620));
        PanelRecPtr RightPanelButtonPanel = createRightPanelButtonPanel();
        RightPanel->pushToChildren(RightPanelButtonPanel);
        PanelRecPtr RightPanelCheckPanel = createRightPanelCheckPanel(TorusNode,
                                                                      SphereNode,
                                                                      ConeNode,  
                                                                      BoxNode);  
        RightPanel->pushToChildren(RightPanelCheckPanel);
        RightPanel->setLayout(RightPanelLayout);
        RightPanel->setBackgrounds(GreyBackground);
        RightPanel->setBorders(Panel2Border);

        // Create The Main InternalWindow
        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(LeftPanel);
        MainInternalWindow->pushToChildren(RightPanel);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(GreyBackground);
        MainInternalWindow->setBorders(PanelBorder);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);
        //MainInternalWindow->setOpacity(0.7f);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Make A 3D Rectangle to draw the UI on
        UIRectangleRecPtr UIRectCore = UIRectangle::create();
        UIRectCore->setPoint(Pnt3f(-310.0,-310.0,370.0));
        UIRectCore->setWidth(620);
        UIRectCore->setHeight(620);
        UIRectCore->setDrawingSurface(TutorialDrawingSurface);

        NodeRecPtr UIRectNode = Node::create();
        UIRectNode->setCore(UIRectCore);

        // add the UIRect as a child
        Scene->addChild(UIRectNode);


        sceneManager.setRoot(Scene);

        // Show the whole Scene
        sceneManager.showAll();

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "21ExampleInterface");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}