static void testCommuns(FragTrap &ft, ScavTrap &st) { FragTrap copy(ft); FragTrap test = copy; ft.takeDmg(35); ft.takeDmg(35); ft.takeDmg(100); ft.beRepaired(80); ft.beRepaired(80); ft.rangeAttack("farfaraway"); ft.meleeAttack("closeTaget"); ScavTrap ccopy(st); ScavTrap ttest = ccopy; st.takeDmg(35); st.takeDmg(35); st.takeDmg(100); st.beRepaired(80); st.beRepaired(80); st.rangeAttack("farfaraway"); st.meleeAttack("closeTaget"); }
static void testFragSpecials(FragTrap &ft) { ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); }
static void testFragSpecials(FragTrap &ft) { std::cout << std::endl << "FRAG SPE TESTS" << std::endl; ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); ft.vaulthunter_dot_exe("poorBandit"); }
static void testCommuns(FragTrap &ft, ScavTrap &st, NinjaTrap &nt, SuperTrap &sut) { std::cout << std::endl << "STD TESTS" << std::endl; FragTrap copy(ft); FragTrap test = copy; ft.takeDmg(35); ft.takeDmg(35); ft.takeDmg(100); ft.beRepaired(80); ft.beRepaired(80); ft.rangeAttack("farfaraway"); ft.meleeAttack("closeTaget"); ScavTrap ccopy(st); ScavTrap ttest = ccopy; st.takeDmg(35); st.takeDmg(35); st.takeDmg(100); st.beRepaired(80); st.beRepaired(80); st.rangeAttack("farfaraway"); st.meleeAttack("closeTaget"); NinjaTrap cccopy(nt); NinjaTrap tttest = cccopy; nt.takeDmg(35); nt.takeDmg(35); nt.takeDmg(100); nt.beRepaired(80); nt.beRepaired(80); nt.rangeAttack("farfaraway"); nt.meleeAttack("closeTaget"); SuperTrap ccccopy(sut); SuperTrap ttttest = ccccopy; sut.takeDmg(35); sut.takeDmg(35); sut.takeDmg(100); sut.beRepaired(80); sut.beRepaired(80); sut.rangeAttack("farfaraway"); sut.meleeAttack("closeTaget"); }
int main(void) { std::srand(std::time(0)); FragTrap a("robot-gila"); FragTrap b; FragTrap c = a; FragTrap d("Reparator "); //FragTrap b; a.rangedAttack("poulet"); b.meleeAttack(a.getName()); a.takeDamage(50); b.meleeAttack(a.getName()); a.takeDamage(50); b.meleeAttack(a.getName()); a.takeDamage(50); d.vaulthunter_dot_exe(b.getName()); a.beRepaired(90); d.vaulthunter_dot_exe(b.getName()); a.beRepaired(100); d.vaulthunter_dot_exe(b.getName()); d.vaulthunter_dot_exe(b.getName()); d.vaulthunter_dot_exe(b.getName()); d.vaulthunter_dot_exe(b.getName()); //FragTrap b(a); return(0); }
FragTrap::FragTrap(FragTrap const & src) : _name(src.getName()), _hitPoints(src.getHitPoints()), _maxHitPoints(src.getMaxHitPoints()), _energyPoints(src.getEnergyPoints()), _maxEnergyPoints(src.getMaxEnergyPoints()), _level(src.getLevel()), _meleeAttackDamage(src.getMeleeAttackDamage()), _rangedAttackDamage(src.getRangedAttackDamage()), _armorDamageReduction(src.getArmorDamageReduction()) { srand(time(0)); std::cout << "FR4G-TP <" << this->_name << "> created : Look out everybody! Things are about to get awesome!" << std::endl << std::endl; return ; }
void attack(FragTrap & p1, ClapTrap & p2) { int rand1 = rand() % 3; unsigned int nb_dmg; if (rand1 == 0) { p1.rangedAttack(p2.getName()); p2.takeDamage(p1.getRanged_attack_dmg()); } else if (rand1 == 1) { p1.meleeAttack(p2.getName()); p2.takeDamage(p1.getMelee_attack_dmg()); } else { if ((nb_dmg = p1.vaulthunter_dot_exe(p2.getName())) != 0) p2.takeDamage(nb_dmg); } }
int main(void) { srand(time(NULL)); FragTrap *Clappy = new FragTrap("Clappy"); ScavTrap *Scavy = new ScavTrap("Scavy"); std::cout << "\033[35m"; Clappy->takeDamage(42); std::cout << "\033[36m"; Scavy->takeDamage(42); std::cout << std::endl << std::endl; std::cout << "\033[35m"; Clappy->vaulthunter_dot_exe("Scavy"); std::cout << "\033[36m"; Scavy->challengeNewcomer(); std::cout << std::endl << std::endl; std::cout << "\033[35m"; Clappy->meleeAttack("Scavy"); std::cout << "\033[36m"; Scavy->meleeAttack("Clappy"); std::cout << std::endl << std::endl; std::cout << "\033[35m"; Clappy->rangedAttack("Scavy"); std::cout << "\033[36m"; Scavy->rangedAttack("Clappy"); std::cout << std::endl << std::endl; std::cout << "\033[35m"; Clappy->beRepaired(42); std::cout << "\033[36m"; Scavy->beRepaired(42); std::cout << std::endl << std::endl; std::cout << "\033[35m"; Clappy->print_status(); std::cout << "\033[36m"; Scavy->print_status(); delete Clappy; delete Scavy; return (0); }
void NinjaTrap::ninjaShoebox(FragTrap const &target) { if (this->_mp < 40) { std::cout << "N1NJ4-TP " << this->_name << ": Not enough mana." << std::endl; return ; } std::string t[] = { "dance!", "eat my shoes!", "chew what?", "hold my box..." }; // srand(static_cast<unsigned int>(time(NULL))); //TODO: bjorked? this->_mp -= 40; std::cout << "N1NJ4-TP " << this->_name << ": Come here FRAGTRAP " << target.getName() << ", and " << t[rand() % static_cast<int>(sizeof(t) / sizeof(*t))] << std::endl; }
void NinjaTrap::ninjaShoebox(FragTrap & target) { std::string r[5] = {"Frag Boost", "Frag Drop", "Frag Fufu", "Frag Yeah", "Frag Unless"}; int rand = std::rand() % 5; std::string attack = r[rand]; std::cout << "NINJA-TP " << this->getName() << " attacks " << "\033[38;5;84m" << attack << "\033[0m " << target.getName() << " at range, causing " << this->getMeleeAtkDmg() << " points of damage !" << std::endl; }
FragTrap::FragTrap(const FragTrap& fp) : ClapTrap(fp) { (void)fp; std::cout << "Copy constructor from : " << fp.name() << " (FragTrap) ( clone is bad :( )" << std::endl; }
void NinjaTrap::ninjaShoebox(const FragTrap& frag) const { std::cout << "NINJA : " << _name << " put his SHADOW BLADE in the " << frag.name() << " FRAG weak's body, causing 42 Damage points" << std::endl; }
int main() { FragTrap bot; FragTrap * jean = new FragTrap("Jean"); bot.meleeAttack(jean->getName()); jean->takeDamage(bot.getMeleeDmg()); jean->rangedAttack(bot.getName()); bot.takeDamage(jean->getRangedDmg()); bot.beRepaired(20); FragTrap * jeanbis = new FragTrap(*jean); jean->meleeAttack(jeanbis->getName()); jeanbis->takeDamage(jean->getMeleeDmg()); jeanbis->vaulthunter_dot_exe(bot.getName()); delete jean; delete jeanbis; }
FragTrap::FragTrap(FragTrap const & src) : ClapTrap(src.getName()) { *this = src; return ; }
int main(int, char**) { srand(time(0)); FragTrap lol = FragTrap("lol"); lol.rangedAttack("Paul"); lol.meleeAttack("Paul"); lol.takeDamage(25); lol.beRepaired(5); lol.vaulthunter_dot_exe("Paul"); lol.takeDamage(65); lol.beRepaired(3); lol.vaulthunter_dot_exe("Paul"); lol.takeDamage(5); lol.beRepaired(3); lol.vaulthunter_dot_exe("Paul"); lol.takeDamage(2); lol.takeDamage(5); lol.vaulthunter_dot_exe("Paul"); lol.beRepaired(3); lol.takeDamage(25); return 0; }
int main( void ) { FragTrap* robot = new FragTrap("ClapTrap"); ScavTrap* robote = new ScavTrap("C3PO"); robot->rangedAttack("C3PO"); robote->rangedAttack("ClapTrap"); robot->meleeAttack("C3PO"); robote->meleeAttack("ClapTrap"); robot->takeDamage(60); robote->takeDamage(60); robot->takeDamage(30); robote->takeDamage(30); ScavTrap* Noobbot = new ScavTrap("C3PO"); Noobbot = robote; Noobbot->takeDamage( 50 ); robot->vaulthunter_dot_exe("C3PO"); robote->challengeNewcomer("ClapTrap"); robot->takeDamage(20); robot->beRepaired(101); robot->vaulthunter_dot_exe("C3PO"); robote->challengeNewcomer("ClapTrap"); robot->vaulthunter_dot_exe("C3PO"); robote->challengeNewcomer("ClapTrap"); robot->vaulthunter_dot_exe("C3PO"); robote->challengeNewcomer("ClapTrap"); robot->vaulthunter_dot_exe("C3PO"); robote->challengeNewcomer("ClapTrap"); robot->takeDamage(150); robote->takeDamage(150); delete robot; delete robote; }