void DepthPeelingStage::resizeStageData(DepthPeelingStageData *pData, Int32 iPixelWidth, Int32 iPixelHeight) { FrameBufferObject *pSceneFBO = pData->getBlendFBO(); pSceneFBO->resizeAll(iPixelWidth, iPixelHeight); FrameBufferObject *pPeelPingFBO = pData->getPeelPingFBO(); pPeelPingFBO->resizeAll(iPixelWidth, iPixelHeight); FrameBufferObject *pPeelPongFBO = pData->getPeelPongFBO(); pPeelPongFBO->resizeAll(iPixelWidth, iPixelHeight); commitChanges(); }
void HDRStage::resizeStageData(HDRStageData *pData, Int32 iPixelWidth, Int32 iPixelHeight) { FrameBufferObject *pSceneFBO = this->getRenderTarget(); pSceneFBO->resizeAll(iPixelWidth, iPixelHeight); FrameBufferObject *pShrinkFBO = pData->getShrinkRenderTarget(); pShrinkFBO->resizeAll(iPixelWidth / 2, iPixelHeight / 2); FrameBufferObject *pBlurFBO = pData->getBlurRenderTarget(); pBlurFBO->resizeAll(iPixelWidth / 4, iPixelHeight / 4); SimpleSHLChunk *pHBlurShader = pData->getHBlurShader(); std::string szNewFragProg = generate1DConvolutionFilterFPString(getBlurWidth(), false, true, iPixelWidth / 2, iPixelHeight / 2); pHBlurShader->setFragmentProgram(szNewFragProg); szNewFragProg = generate1DConvolutionFilterFPString(getBlurWidth(), true, true, iPixelWidth / 2, iPixelHeight / 2); SimpleSHLChunkUnrecPtr pVBlurShader = pData->getVBlurShader(); pVBlurShader->setFragmentProgram(szNewFragProg); commitChanges(); }