void APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils, FrameMetrics& aMetrics) { // Precondition checks MOZ_ASSERT(aUtils); MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins()); if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) { return; } // Set the scroll port size, which determines the scroll range. For example if // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent // overscroll). Note that if the content here was zoomed to 2x, the document would // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum // scroll range would be 900. Therefore this calculation depends on the zoom applied // to the content relative to the container. // Note that this needs to happen before scrolling the frame (in UpdateFrameCommon), // otherwise the scroll position may get clamped incorrectly. CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels(); aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height); nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId()); ScrollFrame(content, aMetrics); // The pres shell resolution is updated by the the async zoom since the // last paint. float presShellResolution = aMetrics.GetPresShellResolution() * aMetrics.GetAsyncZoom().scale; aUtils->SetResolutionAndScaleTo(presShellResolution, presShellResolution); SetDisplayPortMargins(aUtils, content, aMetrics); }
void APZCCallbackHelper::UpdateRootFrame(FrameMetrics& aMetrics) { if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) { return; } nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId()); if (!content) { return; } nsCOMPtr<nsIPresShell> shell = GetPresShell(content); if (!shell || aMetrics.GetPresShellId() != shell->GetPresShellId()) { return; } MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins()); if (gfxPrefs::APZAllowZooming()) { // If zooming is disabled then we don't really want to let APZ fiddle // with these things. In theory setting the resolution here should be a // no-op, but setting the SPCSPS is bad because it can cause a stale value // to be returned by window.innerWidth/innerHeight (see bug 1187792). float presShellResolution = nsLayoutUtils::GetResolution(shell); // If the pres shell resolution has changed on the content side side // the time this repaint request was fired, consider this request out of date // and drop it; setting a zoom based on the out-of-date resolution can have // the effect of getting us stuck with the stale resolution. if (presShellResolution != aMetrics.GetPresShellResolution()) { return; } // Set the scroll port size, which determines the scroll range. For example if // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent // overscroll). Note that if the content here was zoomed to 2x, the document would // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum // scroll range would be 900. Therefore this calculation depends on the zoom applied // to the content relative to the container. // Note that this needs to happen before scrolling the frame (in UpdateFrameCommon), // otherwise the scroll position may get clamped incorrectly. CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels(); nsLayoutUtils::SetScrollPositionClampingScrollPortSize(shell, scrollPort); // The pres shell resolution is updated by the the async zoom since the // last paint. presShellResolution = aMetrics.GetPresShellResolution() * aMetrics.GetAsyncZoom().scale; nsLayoutUtils::SetResolutionAndScaleTo(shell, presShellResolution); } // Do this as late as possible since scrolling can flush layout. It also // adjusts the display port margins, so do it before we set those. ScrollFrame(content, aMetrics); SetDisplayPortMargins(shell, content, aMetrics); }
void APZCCallbackHelper::UpdateRootFrame(FrameMetrics& aMetrics) { if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) { return; } nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId()); if (!content) { return; } nsCOMPtr<nsIPresShell> shell = GetPresShell(content); if (!shell || aMetrics.GetPresShellId() != shell->GetPresShellId()) { return; } MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins()); if (gfxPrefs::APZAllowZooming()) { // If zooming is disabled then we don't really want to let APZ fiddle // with these things. In theory setting the resolution here should be a // no-op, but setting the SPCSPS is bad because it can cause a stale value // to be returned by window.innerWidth/innerHeight (see bug 1187792). float presShellResolution = shell->GetResolution(); // If the pres shell resolution has changed on the content side side // the time this repaint request was fired, consider this request out of date // and drop it; setting a zoom based on the out-of-date resolution can have // the effect of getting us stuck with the stale resolution. if (presShellResolution != aMetrics.GetPresShellResolution()) { return; } // The pres shell resolution is updated by the the async zoom since the // last paint. presShellResolution = aMetrics.GetPresShellResolution() * aMetrics.GetAsyncZoom().scale; shell->SetResolutionAndScaleTo(presShellResolution); } // Do this as late as possible since scrolling can flush layout. It also // adjusts the display port margins, so do it before we set those. ScrollFrame(content, aMetrics); MOZ_ASSERT(nsLayoutUtils::HasDisplayPort(content)); SetDisplayPortMargins(shell, content, aMetrics); SetPaintRequestTime(content, aMetrics.GetPaintRequestTime()); }
void APZCCallbackHelper::UpdateRootFrame(nsIPresShell* aPresShell, FrameMetrics& aMetrics) { // Precondition checks MOZ_ASSERT(aPresShell); MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins()); if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) { return; } float presShellResolution = nsLayoutUtils::GetResolution(aPresShell); // If the pres shell resolution has changed on the content side side // the time this repaint request was fired, consider this request out of date // and drop it; setting a zoom based on the out-of-date resolution can have // the effect of getting us stuck with the stale resolution. if (presShellResolution != aMetrics.GetPresShellResolution()) { return; } // Set the scroll port size, which determines the scroll range. For example if // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent // overscroll). Note that if the content here was zoomed to 2x, the document would // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum // scroll range would be 900. Therefore this calculation depends on the zoom applied // to the content relative to the container. // Note that this needs to happen before scrolling the frame (in UpdateFrameCommon), // otherwise the scroll position may get clamped incorrectly. CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels(); nsLayoutUtils::SetScrollPositionClampingScrollPortSize(aPresShell, scrollPort); // The pres shell resolution is updated by the the async zoom since the // last paint. presShellResolution = aMetrics.GetPresShellResolution() * aMetrics.GetAsyncZoom().scale; nsLayoutUtils::SetResolutionAndScaleTo(aPresShell, presShellResolution); // Do this as late as possible since scrolling can flush layout. It also // adjusts the display port margins, so do it before we set those. nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId()); ScrollFrame(content, aMetrics); SetDisplayPortMargins(aPresShell, content, aMetrics); }
void APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils, FrameMetrics& aMetrics) { // Precondition checks MOZ_ASSERT(aUtils); MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins()); if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) { return; } // Set the scroll port size, which determines the scroll range. For example if // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent // overscroll). Note that if the content here was zoomed to 2x, the document would // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum // scroll range would be 900. Therefore this calculation depends on the zoom applied // to the content relative to the container. CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels(); aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height); // Scroll the window to the desired spot nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId()); bool scrollUpdated = false; CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated); if (scrollUpdated) { // Correct the display port due to the difference between mScrollOffset and the // actual scroll offset. AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset); } else { // For whatever reason we couldn't update the scroll offset on the scroll frame, // which means the data APZ used for its displayport calculation is stale. Fall // back to a sane default behaviour. Note that we don't tile-align the recentered // displayport because tile-alignment depends on the scroll position, and the // scroll position here is out of our control. See bug 966507 comment 21 for a // more detailed explanation. RecenterDisplayPort(aMetrics); } aMetrics.SetScrollOffset(actualScrollOffset); // The pres shell resolution is updated by the the async zoom since the // last paint. float presShellResolution = aMetrics.GetPresShellResolution() * aMetrics.GetAsyncZoom().scale; aUtils->SetResolutionAndScaleTo(presShellResolution, presShellResolution); // Finally, we set the displayport. nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId()); if (!content) { return; } nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content); if (!element) { return; } ScreenMargin margins = aMetrics.GetDisplayPortMargins(); aUtils->SetDisplayPortMarginsForElement(margins.left, margins.top, margins.right, margins.bottom, element, 0); CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels(); nsRect base(0, 0, baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(), baseCSS.height * nsPresContext::AppUnitsPerCSSPixel()); nsLayoutUtils::SetDisplayPortBaseIfNotSet(content, base); }