Exemple #1
0
void ScrollingCoordinator::updateShouldUpdateScrollLayerPositionOnMainThread()
{
    FrameView* frameView = m_page->mainFrame()->view();

    // FIXME: Having fixed objects on the page should not trigger the slow path.
    setShouldUpdateScrollLayerPositionOnMainThread(frameView->hasSlowRepaintObjects() || frameView->hasFixedObjects());
}
Exemple #2
0
void ScrollingCoordinator::updateShouldUpdateScrollLayerPositionOnMainThread()
{
    FrameView* frameView = m_page->mainFrame()->view();

    // FIXME: Having fixed objects on the page should not trigger the slow path.
    bool shouldUpdateScrollLayerPositionOnMainThread = frameView->hasSlowRepaintObjects() || frameView->hasFixedObjects();

    m_scrollingTreeState->setShouldUpdateScrollLayerPositionOnMainThread(shouldUpdateScrollLayerPositionOnMainThread);
    scheduleTreeStateCommit();
}