void reloadShaders() { GLSLProgram* hold = new GLSLProgram(); hold->compileShaders("C:/Users/josh/Desktop/Shader/Shaders/vertex.glsl", "C:/Users/josh/Desktop/Shader/Shaders/fragment.glsl"); hold->addAttribute("vertexPosition"); hold->linkShaders(); _Program = *hold; }
void initializeShaders() { colorProgram.compileShaders("Shaders/color.vertex", "Shaders/color.fragment"); colorProgram.addAttribute("vertexPosition"); colorProgram.addAttribute("vertexColor"); colorProgram.addAttribute("vertexUV"); colorProgram.linkShaders(); }
void initShaders() { _Program.compileShaders("C:/Users/josh/Desktop/Shader/Shaders/vertex.glsl", "C:/Users/josh/Desktop/Shader/Shaders/fragment.glsl"); _Program.addAttribute("vertexPosition"); _Program.linkShaders(); }