Exemple #1
0
void keyboard( unsigned char key, int x, int y )
{
    switch(key)
    {
    case 27: // Escape key
        exit(0);
        break;
    case 'r':
        printf("save current screen\n");
        screenshot.capture();
        break;
    case '1':
	if (shaderProg != NULL)
	    delete shaderProg;
	shaderProg = new GLSLProgram(gouraudVS, gouraudFS);
	initLights(numLights);
        glutPostRedisplay();
        break;
    case '2':
	if (shaderProg != NULL)
            delete shaderProg;
        shaderProg = new GLSLProgram(blinnPhongVS, blinnPhongFS);
	initLights(numLights);
        glutPostRedisplay();
        break;
    case '3':
	if (shaderProg != NULL)
            delete shaderProg;
        shaderProg = new GLSLProgram(checkerVS, checkerFS);
	initLights(numLights);
        glutPostRedisplay();
        break;
    case 'q':
        numLights = 1;
	initLights(numLights);
        glutPostRedisplay();
        break;
    case 'w':
	numLights = 2;
	initLights(numLights);
        glutPostRedisplay();
        break;
    case 'e':
	numLights = 3;
	initLights(numLights);
        glutPostRedisplay();
        break;
    }
}
void keyboard( unsigned char key, int x, int y )
{
    switch(key)
    {
    case 27: // Escape key
        exit(0);
        break;
    case 'r':
        printf("save current screen\n");
        screenshot.capture();
        break;

	case 'a':
	printf("Gourand Shader\n");
	setupGouraudShader();
	break;

	case 's':
	printf("Blinn Phong Shader\n");
	setupBlinnPhongShader();
	break;

	case 'd':
	printf(" CheckerBoard Texture with Gouraud Shader\n");
	setupCheckerBoardForGShader();
	break;

	case 'f':
	printf(" CheckerBoard Texture with Blinn Shader\n");
	setupCheckerBoardForBShader();
	break;

	case 'g':
	printf(" Normal Shader\n");
	setupNormalShader();
	break;
	
    }
}