DualParaboloidConversion(const GLShaderManager& shaderManager) : m_Program(shaderManager.buildProgram({ "cube_mapping/cubeMapUtils.cs", getCubeMapSphereTextureShader(".cs"), "cube_mapping/cubeMapsToDualParaboloidMapBuffers.cs" })) { }
ConvertPass2(const GLShaderManager& shaderManager) : m_Program(shaderManager.buildProgram({ "cube_mapping/cubeMapUtils.cs", getCubeMapSphereTextureShader(".cs"), "cube_mapping/cubeMapsToSphericalMapBuffers.cs" })) { }
RenderPass(const GLShaderManager& shaderManager, const std::vector<std::string>& shaders): m_Program(shaderManager.buildProgram( concat(std::vector<std::string>({ "cube_mapping/cubeMapping.vs", "cube_mapping/cubeMapping.gs"}), shaders))) { }
DrawPass(const GLShaderManager& shaderManager): m_Program(shaderManager.buildProgram({ "utils.fs", "image.vs", "cube_mapping/cubeMapUtils.fs", getCubeMapSphereTextureShader(".fs"), "cube_mapping/drawCubeMap.fs" })) { }
GLFlatForwardRenderPass::GLFlatForwardRenderPass(const GLShaderManager &shaderManager): m_Program(shaderManager.buildProgram({"forwardPass.vs", "flatForwardPass.fs"})) { }
GLVoxelizerTripiana2009::GLVoxelizerTripiana2009(const GLShaderManager& shaderManager): m_Program(shaderManager.buildProgram({ "voxskel/Voxskel.vs", "voxskel/Voxskel.gs", "voxskel/Voxskel.fs" })) { }