//GWindow elements void update(Grid<int> & board, GWindow & gw, bool loading, double & loadX) { //printBoard(board); //NOTE: *****UNCHECK THIS TO SEE THE TEXT BASED VERSION ******* gw.clear(); GRect *background = new GRect(gw.getWidth(), gw.getHeight()); background -> setFillColor("#0000CC"); background -> setFilled(true); gw.add(background, 0, 0); if(loading) { GRect *loading = new GRect(LOAD_WIDTH, LOAD_HEIGHT); loading -> setFillColor("#FFCC66"); loading -> setFilled(true); loading -> setColor("#FFCC66"); gw.add(loading, loadX, 0); loadX += 20; if(loadX > gw.getWidth()) { loadX = -LOAD_WIDTH; } } double spacer = gw.getWidth()/29; double x = 0; for(int i = 0; i < 7; i++) { double y = 0; x += spacer; for(int j = 0; j < 6; j++) { y += spacer; string c = "lightGray"; if(board[j][i] == 1) { if(loading) { c = "#990000"; } else { c = "#C80000"; } } else if (board[j][i] == 2) { if(loading) { c = "#000033"; } else { c = "#660066"; } } else if (board[j][i] == 3) { if(loading) { c = "#996633"; /*} else { c = "#660066";*/ } } gw.add(circle(c, spacer), x + i*spacer*3, y + j*spacer*3); } } }
Maze::Maze(string filename, GWindow & gw) { gp = &gw; readMazeFile(filename); x0 = (gw.getWidth() - cols * SQUARE_SIZE) / 2; y0 = (gw.getHeight() - rows * SQUARE_SIZE) / 2; drawMaze(); }
int main() { GWindow gw (1400, 900); //the x and y coordinate of the bottom center of the canvas double px = gw.getWidth() / 2; double py = gw.getHeight(); //create the point with coordinates in the bottom center of the canvas GPoint pt(px,py); pt = drawFractalTree (gw, pt, SIZE, +90, ORDER); return 0; }
//mouse clicks, chooses column int playerMoves (GWindow & gw) { while (true) { double spacer = gw.getWidth()/29; GMouseEvent e = waitForEvent(); if (e.getEventType() == MOUSE_PRESSED) { double x = 0; for (int i = 1; i <= 7; i++) { x += spacer; if(e.getX() <= x + i*spacer*3) { return i-1; } } } } }
/* * Display ChessBoard in graphics window */ void draw_ChessBoard(Grid<bool> &ChessBoard, GWindow &gw) { int row = ChessBoard.numRows(); int col = ChessBoard.numCols(); double width = gw.getWidth(); double height = gw.getHeight(); double cell_width = width/col; double cell_height = height/row; for(int i = 0; i < row; i++) { gw.drawLine(0, i*cell_height, width, i*cell_height); gw.drawLine(i*cell_width, 0, i*cell_width, height); } }
pair<double, double> drawCoordinateSystem(GWindow &graphicsWindow, int scale) { pair<double, double> result; result.first = graphicsWindow.getWidth() / 2; result.second = graphicsWindow.getHeight() / 2; graphicsWindow.drawLine(result.first, 0, result.first, result.second * 2); graphicsWindow.drawLine(0, result.second, result.first * 2, result.second); for (int x = -result.first / scale + 1; x <= result.first / scale - 1; x++) graphicsWindow.drawLine(result.first + x * scale, result.second - 5, result.first + x * scale, result.second + 5); for (int y = -result.second / scale + 1; y <= result.second / scale - 1; y++) graphicsWindow.drawLine(result.first - 5, result.second + y * scale, result.first + 5, result.second + y * scale); GLabel* xMark = new GLabel("x", result.first * 2 - 20, result.second + 15); graphicsWindow.add(xMark); GLabel* yMark = new GLabel("y", result.first + 10, 20); graphicsWindow.add(yMark); return result; }
bool isPointInWindow(GWindow & gw, double coordX, double coordY){ if((coordX >= gw.getWidth()) || (coordX <= 0) || (coordY >= gw.getHeight()) || (coordY <= 0)){ return false; } return true; }
static void drawTree(GWindow& window, int order) { GPoint trunkBase(window.getWidth()/2, window.getHeight()); // GPoint trunkEnd(window.getWidth()/2, window.getHeight() - kTrunkLength); drawTree(window, order, trunkBase, kTrunkStartAngle, kTrunkLength); }