GameOverLayer* GameOverLayer::create(const ccColor4B& color) { GameOverLayer *pRet = new GameOverLayer(); pRet->initWithColor(color); pRet->autorelease(); return pRet; }
GameOverLayer* GameOverLayer::create(const Color4B& color) { GameOverLayer *pRet = new GameOverLayer(); if(pRet && pRet->initWithColor(color)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; }