Exemple #1
0
void RunState::OnStart(void *data)
{
	Log("Entering Run State");
	gGui->LoadGUI("gui/views/game.rml");

	if (data)
	{
		GameScene *g = static_cast<GameScene *>(data);
		g->Resume();
	}
}
void GameRunState::OnStart(void *data)
{
	Log("Entering GameRun State");
	gGui->LoadGUI("gui/views/game.rml");

	// Start the game connection
	pRSClient->Connect();

	if (data)
	{
		GameScene *g = static_cast<GameScene *>(data);
		g->Resume();
	}
}