Exemple #1
0
static void _ApplySettings( const Pcsx2Config& src, Pcsx2Config& fixup )
{
	Threading::ScopedLock lock(mtx__ApplySettings);
	// 'fixup' is the EmuConfig we're going to upload to the emulator, which very well may
	// differ from the user-configured EmuConfig settings.  So we make a copy here and then
	// we apply the commandline overrides and database gamefixes, and then upload 'fixup'
	// to the global EmuConfig.
	//
	// Note: It's important that we apply the commandline overrides *before* database fixes.
	// The database takes precedence (if enabled).

	fixup = src;

	const CommandlineOverrides& overrides( wxGetApp().Overrides );
	if( overrides.DisableSpeedhacks || !g_Conf->EnableSpeedHacks )
		fixup.Speedhacks.DisableAll();

	if( overrides.ApplyCustomGamefixes )
	{
		for (GamefixId id=GamefixId_FIRST; id < pxEnumEnd; ++id)
			fixup.Gamefixes.Set( id, overrides.Gamefixes.Get(id) );
	}
	else if( !g_Conf->EnableGameFixes )
		fixup.Gamefixes.DisableAll();

	if( overrides.ProfilingMode )
	{
		fixup.GS.FrameLimitEnable = false;
		fixup.GS.VsyncEnable = false;
	}

	wxString gameCRC;
	wxString gameSerial;
	wxString gamePatch;
	wxString gameFixes;
	wxString gameCheats;
	wxString gameWsHacks;

	wxString gameName;
	wxString gameCompat;
	wxString gameMemCardFilter;

	// The CRC can be known before the game actually starts (at the bios), so when
	// we have the CRC but we're still at the bios and the settings are changed
	// (e.g. the user presses TAB to speed up emulation), we don't want to apply the
	// settings as if the game is already running (title, loadeding patches, etc).
	bool ingame = (ElfCRC && (g_GameLoading || g_GameStarted));
	if (ingame)
		gameCRC.Printf( L"%8.8x", ElfCRC );
	if (ingame && !DiscSerial.IsEmpty()) gameSerial = L" [" + DiscSerial + L"]";

	const wxString newGameKey(ingame ? SysGetDiscID() : SysGetBiosDiscID());
	const bool verbose( newGameKey != curGameKey && ingame );
	//Console.WriteLn(L"------> patches verbose: %d   prev: '%s'   new: '%s'", (int)verbose, WX_STR(curGameKey), WX_STR(newGameKey));
	SetupPatchesCon(verbose);

	curGameKey = newGameKey;

	ForgetLoadedPatches();

	if (!curGameKey.IsEmpty())
	{
		if (IGameDatabase* GameDB = AppHost_GetGameDatabase() )
		{
			Game_Data game;
			if (GameDB->findGame(game, curGameKey))
			{
				int compat = game.getInt("Compat");
				gameName   = game.getString("Name");
				gameName  += L" (" + game.getString("Region") + L")";
				gameCompat = L" [Status = "+compatToStringWX(compat)+L"]";
				gameMemCardFilter = game.getString("MemCardFilter");
			}

			if (fixup.EnablePatches)
			{
				if (int patches = LoadPatchesFromGamesDB(gameCRC, game))
				{
					gamePatch.Printf(L" [%d Patches]", patches);
					PatchesCon->WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patches);
				}
				if (int fixes = loadGameSettings(fixup, game))
					gameFixes.Printf(L" [%d Fixes]", fixes);
			}
		}
	}

	if (!gameMemCardFilter.IsEmpty())
		sioSetGameSerial(gameMemCardFilter);
	else
		sioSetGameSerial(curGameKey);

	if (gameName.IsEmpty() && gameSerial.IsEmpty() && gameCRC.IsEmpty())
	{
		// if all these conditions are met, it should mean that we're currently running BIOS code.
		// Chances are the BiosChecksum value is still zero or out of date, however -- because
		// the BIos isn't loaded until after initial calls to ApplySettings.

		gameName = L"Booting PS2 BIOS... ";
	}

	//Till the end of this function, entry CRC will be 00000000
	if (!gameCRC.Length())
	{
		Console.WriteLn(Color_Gray, "Patches: No CRC found, using 00000000 instead.");
		gameCRC = L"00000000";
	}

	// regular cheat patches
	if (fixup.EnableCheats)
		gameCheats.Printf(L" [%d Cheats]", LoadPatchesFromDir(gameCRC, GetCheatsFolder(), L"Cheats"));

	// wide screen patches
	if (fixup.EnableWideScreenPatches)
	{
		if (int numberLoadedWideScreenPatches = LoadPatchesFromDir(gameCRC, GetCheatsWsFolder(), L"Widescreen hacks"))
		{
			gameWsHacks.Printf(L" [%d widescreen hacks]", numberLoadedWideScreenPatches);
			Console.WriteLn(Color_Gray, "Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip");
		}
		else
		{
			// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
			wxString cheats_ws_archive = Path::Combine(PathDefs::GetProgramDataDir(), wxFileName(L"cheats_ws.zip"));
			int numberDbfCheatsLoaded = LoadPatchesFromZip(gameCRC, cheats_ws_archive);
			PatchesCon->WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", numberDbfCheatsLoaded);
			gameWsHacks.Printf(L" [%d widescreen hacks]", numberDbfCheatsLoaded);
		}
	}

	wxString consoleTitle = gameName + gameSerial;
	consoleTitle += L" [" + gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
	if (ingame)
		Console.SetTitle(consoleTitle);
	// When we're booting, the bios loader will set a a title which would be more interesting than this
	// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
	// users which want to know the status of the patches at the bios can check the console content.
}
Exemple #2
0
// Load Game Settings found in database
// (game fixes, round modes, clamp modes, etc...)
// Returns number of gamefixes set
static int loadGameSettings(Pcsx2Config& dest, const Game_Data& game) {
	if( !game.IsOk() ) return 0;

	int  gf  = 0;

	if (game.keyExists("eeRoundMode"))
	{
		SSE_RoundMode eeRM = (SSE_RoundMode)game.getInt("eeRoundMode");
		if (EnumIsValid(eeRM))
		{
			PatchesCon->WriteLn("(GameDB) Changing EE/FPU roundmode to %d [%s]", eeRM, EnumToString(eeRM));
			dest.Cpu.sseMXCSR.SetRoundMode(eeRM);
			++gf;
		}
	}

	if (game.keyExists("vuRoundMode"))
	{
		SSE_RoundMode vuRM = (SSE_RoundMode)game.getInt("vuRoundMode");
		if (EnumIsValid(vuRM))
		{
			PatchesCon->WriteLn("(GameDB) Changing VU0/VU1 roundmode to %d [%s]", vuRM, EnumToString(vuRM));
			dest.Cpu.sseVUMXCSR.SetRoundMode(vuRM);
			++gf;
		}
	}

	if (game.keyExists("eeClampMode")) {
		int clampMode = game.getInt("eeClampMode");
		PatchesCon->WriteLn("(GameDB) Changing EE/FPU clamp mode [mode=%d]", clampMode);
		dest.Cpu.Recompiler.fpuOverflow			= (clampMode >= 1);
		dest.Cpu.Recompiler.fpuExtraOverflow	= (clampMode >= 2);
		dest.Cpu.Recompiler.fpuFullMode			= (clampMode >= 3);
		gf++;
	}

	if (game.keyExists("vuClampMode")) {
		int clampMode = game.getInt("vuClampMode");
		PatchesCon->WriteLn("(GameDB) Changing VU0/VU1 clamp mode [mode=%d]", clampMode);
		dest.Cpu.Recompiler.vuOverflow			= (clampMode >= 1);
		dest.Cpu.Recompiler.vuExtraOverflow		= (clampMode >= 2);
		dest.Cpu.Recompiler.vuSignOverflow		= (clampMode >= 3);
		gf++;
	}


	if (game.keyExists("mvuFlagSpeedHack")) {
		bool vuFlagHack = game.getInt("mvuFlagSpeedHack") ? 1 : 0;
		PatchesCon->WriteLn("(GameDB) Changing mVU flag speed hack [mode=%d]", vuFlagHack);
		dest.Speedhacks.vuFlagHack = vuFlagHack;
		gf++;
	}

	for( GamefixId id=GamefixId_FIRST; id<pxEnumEnd; ++id )
	{
		wxString key( EnumToString(id) );
		key += L"Hack";

		if (game.keyExists(key))
		{
			bool enableIt = game.getBool(key);
			dest.Gamefixes.Set(id, enableIt);
			PatchesCon->WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled");
			gf++;

			// The LUT is only used for 1 game so we allocate it only when the gamefix is enabled (save 4MB)
			if (id == Fix_GoemonTlbMiss && enableIt)
				vtlb_Alloc_Ppmap();
		}
	}

	return gf;
}
	int _doCompare( const Game_Data& g1, const Game_Data& g2 )
	{
		return g1.getInt("Compat") - g2.getInt("Compat");
	}
void AppCoreThread::ApplySettings( const Pcsx2Config& src )
{
	// Used to track the current game serial/id, and used to disable verbose logging of
	// applied patches if the game info hasn't changed.  (avoids spam when suspending/resuming
	// or using TAB or other things).
	static wxString curGameKey;

	// 'fixup' is the EmuConfig we're going to upload to the emulator, which very well may
	// differ from the user-configured EmuConfig settings.  So we make a copy here and then
	// we apply the commandline overrides and database gamefixes, and then upload 'fixup'
	// to the global EmuConfig.
	//
	// Note: It's important that we apply the commandline overrides *before* database fixes.
	// The database takes precedence (if enabled).

	Pcsx2Config fixup( src );

	const CommandlineOverrides& overrides( wxGetApp().Overrides );
	if( overrides.DisableSpeedhacks || !g_Conf->EnableSpeedHacks )
		fixup.Speedhacks.DisableAll();

	if( overrides.ApplyCustomGamefixes )
	{
		for (GamefixId id=GamefixId_FIRST; id < pxEnumEnd; ++id)
			fixup.Gamefixes.Set( id, overrides.Gamefixes.Get(id) );
	}
	else if( !g_Conf->EnableGameFixes )
		fixup.Gamefixes.DisableAll();

	wxString gameCRC;
	wxString gameSerial;
	wxString gamePatch;
	wxString gameFixes;
	wxString gameCheats;
	wxString gameWsHacks;

	wxString gameName;
	wxString gameCompat;

	int numberLoadedCheats;
	int numberLoadedWideScreenPatches;
	int numberDbfCheatsLoaded;

	if (ElfCRC) gameCRC.Printf( L"%8.8x", ElfCRC );
	if (!DiscSerial.IsEmpty()) gameSerial = L" [" + DiscSerial  + L"]";

	const wxString newGameKey( SysGetDiscID() );
	const bool verbose( newGameKey != curGameKey );
	curGameKey = newGameKey;

	if (!curGameKey.IsEmpty())
	{
		if (IGameDatabase* GameDB = AppHost_GetGameDatabase() )
		{
			Game_Data game;
			if (GameDB->findGame(game, curGameKey)) {
				int compat = game.getInt("Compat");
				gameName   = game.getString("Name");
				gameName  += L" (" + game.getString("Region") + L")";
				gameCompat = L" [Status = "+compatToStringWX(compat)+L"]";
			}

			if (EmuConfig.EnablePatches) {
				if (int patches = InitPatches(gameCRC, game)) {
					gamePatch.Printf(L" [%d Patches]", patches);
					if (verbose) Console.WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patches);
				}
				if (int fixes = loadGameSettings(fixup, game, verbose)) {
					gameFixes.Printf(L" [%d Fixes]", fixes);
				}
			}
		}
	}

	if (gameName.IsEmpty() && gameSerial.IsEmpty() && gameCRC.IsEmpty())
	{
		// if all these conditions are met, it should mean that we're currently running BIOS code.
		// Chances are the BiosChecksum value is still zero or out of date, however -- because
		// the BIos isn't loaded until after initial calls to ApplySettings.

		gameName = L"Booting PS2 BIOS... ";
	}

	ResetCheatsCount();

	//Till the end of this function, entry CRC will be 00000000
	if (!gameCRC.Length()) {
		if (EmuConfig.EnableWideScreenPatches || EmuConfig.EnableCheats) {
			Console.WriteLn(Color_Gray, "Patches: No CRC, using 00000000 instead.");
		}
		gameCRC = L"00000000";
	}

	// regular cheat patches
	if (EmuConfig.EnableCheats) {
		if (numberLoadedCheats = LoadCheats(gameCRC, GetCheatsFolder(), L"Cheats")) {
			gameCheats.Printf(L" [%d Cheats]", numberLoadedCheats);
		}
	}

	// wide screen patches
	if (EmuConfig.EnableWideScreenPatches) {
		if (numberLoadedWideScreenPatches = LoadCheats(gameCRC, GetCheatsWsFolder(), L"Widescreen hacks")) {
			gameWsHacks.Printf(L" [%d widescreen hacks]", numberLoadedWideScreenPatches);
		}
		else {
			// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
			wxString cheats_ws_archive = Path::Combine(PathDefs::GetProgramDataDir(), wxFileName(L"cheats_ws.zip"));

			if (numberDbfCheatsLoaded = LoadCheatsFromZip(gameCRC, cheats_ws_archive)) {
				Console.WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", numberDbfCheatsLoaded);
				gameWsHacks.Printf(L" [%d widescreen hacks]", numberDbfCheatsLoaded);
			}
		}
	}

	wxString consoleTitle = gameName + gameSerial;
	if (!gameSerial.IsEmpty()) {
		consoleTitle += L" [" + gameCRC.MakeUpper() + L"]";
	}
	consoleTitle += gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;

	Console.SetTitle(consoleTitle);

	// Re-entry guard protects against cases where code wants to manually set core settings
	// which are not part of g_Conf.  The subsequent call to apply g_Conf settings (which is
	// usually the desired behavior) will be ignored.

	static int localc = 0;
	RecursionGuard guard( localc );
	if( guard.IsReentrant() ) return;
	if( fixup == EmuConfig ) return;

	if( m_ExecMode >= ExecMode_Opened )
	{
		ScopedCoreThreadPause paused_core;
		_parent::ApplySettings( fixup );
		paused_core.AllowResume();
	}
	else
	{
		_parent::ApplySettings( fixup );
	}
}
Exemple #5
0
// Load Game Settings found in database
// (game fixes, round modes, clamp modes, etc...)
// Returns number of gamefixes set
static int loadGameSettings(Pcsx2Config& dest, const Game_Data& game, bool verbose = true) {
    if( !game.IsOk() ) return 0;

    int  gf  = 0;

    if (game.keyExists("eeRoundMode"))
    {
        SSE_RoundMode eeRM = (SSE_RoundMode)game.getInt("eeRoundMode");
        if (EnumIsValid(eeRM))
        {
            if(verbose) Console.WriteLn("(GameDB) Changing EE/FPU roundmode to %d [%s]", eeRM, EnumToString(eeRM));
            dest.Cpu.sseMXCSR.SetRoundMode(eeRM);
            ++gf;
        }
    }

    if (game.keyExists("vuRoundMode"))
    {
        SSE_RoundMode vuRM = (SSE_RoundMode)game.getInt("vuRoundMode");
        if (EnumIsValid(vuRM))
        {
            if(verbose) Console.WriteLn("(GameDB) Changing VU0/VU1 roundmode to %d [%s]", vuRM, EnumToString(vuRM));
            dest.Cpu.sseVUMXCSR.SetRoundMode(vuRM);
            ++gf;
        }
    }

    if (game.keyExists("eeClampMode")) {
        int clampMode = game.getInt("eeClampMode");
        if(verbose) Console.WriteLn("(GameDB) Changing EE/FPU clamp mode [mode=%d]", clampMode);
        dest.Cpu.Recompiler.fpuOverflow			= (clampMode >= 1);
        dest.Cpu.Recompiler.fpuExtraOverflow	= (clampMode >= 2);
        dest.Cpu.Recompiler.fpuFullMode			= (clampMode >= 3);
        gf++;
    }

    if (game.keyExists("vuClampMode")) {
        int clampMode = game.getInt("vuClampMode");
        if(verbose) Console.WriteLn("(GameDB) Changing VU0/VU1 clamp mode [mode=%d]", clampMode);
        dest.Cpu.Recompiler.vuOverflow			= (clampMode >= 1);
        dest.Cpu.Recompiler.vuExtraOverflow		= (clampMode >= 2);
        dest.Cpu.Recompiler.vuSignOverflow		= (clampMode >= 3);
        gf++;
    }


    if (game.keyExists("mvuFlagSpeedHack")) {
        bool vuFlagHack = game.getInt("mvuFlagSpeedHack") ? 1 : 0;
        if(verbose) Console.WriteLn("(GameDB) Changing mVU flag speed hack [mode=%d]", vuFlagHack);
        dest.Speedhacks.vuFlagHack = vuFlagHack;
        gf++;
    }

    for( GamefixId id=GamefixId_FIRST; id<pxEnumEnd; ++id )
    {
        wxString key( EnumToString(id) );
        key += L"Hack";

        if (game.keyExists(key))
        {
            bool enableIt = game.getBool(key);
            dest.Gamefixes.Set(id, enableIt);
            if(verbose) Console.WriteLn(L"(GameDB) %s Gamefix: " + key, enableIt ? L"Enabled" : L"Disabled" );
            gf++;
        }
    }

    return gf;
}