// This test case exercises the public API of the GrLayerCache class. // In particular it checks its interaction with the resource cache (w.r.t. // locking & unlocking textures). // TODO: need to add checks on VRAM usage! DEF_GPUTEST(GpuLayerCache, reporter, factory) { static const int kInitialNumLayers = 5; for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { continue; } GrContext* context = factory->get(glCtxType); if (NULL == context) { continue; } SkPictureRecorder recorder; recorder.beginRecording(1, 1); SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); GrLayerCache cache(context); create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); for (int i = 0; i < kInitialNumLayers; ++i) { GrCachedLayer* layer = cache.findLayer(picture, i+1, i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, NULL != layer); lock_layer(reporter, &cache, layer); // The first 4 layers should be in the atlas (and thus have non-empty // rects) if (i < 4) { REPORTER_ASSERT(reporter, layer->isAtlased()); } else { // The 5th layer couldn't fit in the atlas REPORTER_ASSERT(reporter, !layer->isAtlased()); } } // Unlock the textures for (int i = 0; i < kInitialNumLayers; ++i) { GrCachedLayer* layer = cache.findLayer(picture, i+1, i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, NULL != layer); cache.unlock(layer); } for (int i = 0; i < kInitialNumLayers; ++i) { GrCachedLayer* layer = cache.findLayer(picture, i+1, i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, NULL != layer); REPORTER_ASSERT(reporter, !layer->locked()); // The first 4 layers should still be in the atlas. if (i < 4) { REPORTER_ASSERT(reporter, NULL != layer->texture()); REPORTER_ASSERT(reporter, layer->isAtlased()); } else { // The final layer should be unlocked. REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); } } { // Add an additional layer. Since all the layers are unlocked this // will force out the first atlased layer create_layers(reporter, &cache, *picture, 1, kInitialNumLayers); GrCachedLayer* layer = cache.findLayer(picture, kInitialNumLayers+1, kInitialNumLayers+2, SkMatrix::I()); REPORTER_ASSERT(reporter, NULL != layer); lock_layer(reporter, &cache, layer); cache.unlock(layer); } for (int i = 0; i < kInitialNumLayers+1; ++i) { GrCachedLayer* layer = cache.findLayer(picture, i+1, i+2, SkMatrix::I()); // 3 old layers plus the new one should be in the atlas. if (1 == i || 2 == i || 3 == i || 5 == i) { REPORTER_ASSERT(reporter, NULL != layer); REPORTER_ASSERT(reporter, !layer->locked()); REPORTER_ASSERT(reporter, NULL != layer->texture()); REPORTER_ASSERT(reporter, layer->isAtlased()); } else if (4 == i) { // The one that was never atlased should still be around REPORTER_ASSERT(reporter, NULL != layer); REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); } else { // The one bumped out of the atlas (i.e., 0) should be gone REPORTER_ASSERT(reporter, NULL == layer); } } //-------------------------------------------------------------------- // Free them all SkGpuDevice-style. This will not free up the // atlas' texture but will eliminate all the layers. TestingAccess::Purge(&cache, picture->uniqueID()); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here //-------------------------------------------------------------------- // Test out the GrContext-style purge. This should remove all the layers // and the atlas. // Re-create the layers create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); // Free them again GrContext-style. This should free up everything. cache.freeAll(); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here //-------------------------------------------------------------------- // Test out the MessageBus-style purge. This will not free the atlas // but should eliminate the free-floating layers. create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); picture.reset(NULL); cache.processDeletedPictures(); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here } }
// This test case exercises the public API of the GrLayerCache class. // In particular it checks its interaction with the resource cache (w.r.t. // locking & unlocking textures). // TODO: need to add checks on VRAM usage! DEF_GPUTEST(GpuLayerCache, reporter, factory) { static const unsigned kInitialNumLayers = 5; for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { continue; } GrContext* context = factory->get(glCtxType); if (NULL == context) { continue; } SkPictureRecorder recorder; SkCanvas* c = recorder.beginRecording(1, 1); // Draw something, anything, to prevent an empty-picture optimization, // which is a singleton and never purged. c->drawRect(SkRect::MakeWH(1,1), SkPaint()); SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); GrLayerCache cache(context); create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); for (unsigned i = 0; i < kInitialNumLayers; ++i) { unsigned indices[1] = { i + 1 }; GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(), indices, 1); REPORTER_ASSERT(reporter, layer); lock_layer(reporter, &cache, layer); // The first 4 layers should be in the atlas (and thus have non-empty // rects) if (i < 4) { REPORTER_ASSERT(reporter, layer->isAtlased()); } else { // The 5th layer couldn't fit in the atlas REPORTER_ASSERT(reporter, !layer->isAtlased()); } } // Unlock the textures for (unsigned i = 0; i < kInitialNumLayers; ++i) { unsigned indices[1] = { i+1 }; GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(), indices, 1); REPORTER_ASSERT(reporter, layer); cache.removeUse(layer); } for (unsigned i = 0; i < kInitialNumLayers; ++i) { unsigned indices[1] = { i+1 }; GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(), indices, 1); REPORTER_ASSERT(reporter, layer); // All the layers should be unlocked REPORTER_ASSERT(reporter, !layer->locked()); // When hoisted layers aren't cached they are aggressively removed // from the atlas #if GR_CACHE_HOISTED_LAYERS // The first 4 layers should still be in the atlas. if (i < 4) { REPORTER_ASSERT(reporter, layer->texture()); REPORTER_ASSERT(reporter, layer->isAtlased()); } else { #endif // The final layer should not be atlased. REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); #if GR_CACHE_HOISTED_LAYERS } #endif } { unsigned indices[1] = { kInitialNumLayers+1 }; // Add an additional layer. Since all the layers are unlocked this // will force out the first atlased layer create_layers(reporter, &cache, *picture, 1, kInitialNumLayers); GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(), indices, 1); REPORTER_ASSERT(reporter, layer); lock_layer(reporter, &cache, layer); cache.removeUse(layer); } for (unsigned i = 0; i < kInitialNumLayers+1; ++i) { unsigned indices[1] = { i+1 }; GrCachedLayer* layer = TestingAccess::Find(&cache, picture->uniqueID(), SkMatrix::I(), indices, 1); #if GR_CACHE_HOISTED_LAYERS // 3 old layers plus the new one should be in the atlas. if (1 == i || 2 == i || 3 == i || 5 == i) { REPORTER_ASSERT(reporter, layer); REPORTER_ASSERT(reporter, !layer->locked()); REPORTER_ASSERT(reporter, layer->texture()); REPORTER_ASSERT(reporter, layer->isAtlased()); } else if (4 == i) { #endif // The one that was never atlased should still be around REPORTER_ASSERT(reporter, layer); REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); #if GR_CACHE_HOISTED_LAYERS } else { // The one bumped out of the atlas (i.e., 0) should be gone REPORTER_ASSERT(reporter, NULL == layer); } #endif } //-------------------------------------------------------------------- // Free them all SkGpuDevice-style. This will not free up the // atlas' texture but will eliminate all the layers. TestingAccess::Purge(&cache, picture->uniqueID()); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here //-------------------------------------------------------------------- // Test out the GrContext-style purge. This should remove all the layers // and the atlas. // Re-create the layers create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); // Free them again GrContext-style. This should free up everything. cache.freeAll(); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here //-------------------------------------------------------------------- // Test out the MessageBus-style purge. This will not free the atlas // but should eliminate the free-floating layers. create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); picture.reset(NULL); cache.processDeletedPictures(); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here } }