void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder, const GrEffectStage& stage, const GrEffectKey& key, const char* outColor, const char* inColor, int stageIndex) { GrDrawEffect drawEffect(stage, false); const GrEffect* effect = stage.getEffect(); SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); SkSTArray<4, TextureSampler> samplers(effect->numTextures()); SkASSERT(0 == stage.getVertexAttribIndexCount()); this->setupPathTexGen(builder, drawEffect, &coords); this->emitSamplers(builder, effect, &samplers); GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); fGLEffects.push_back(glEffect); // Enclose custom code in a block to avoid namespace conflicts SkString openBrace; openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); builder->fsCodeAppend(openBrace.c_str()); SkASSERT(!glEffect->isVertexEffect()); glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); builder->fsCodeAppend("\t}\n"); }
void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder, const GrEffectStage& stage, const GrEffectKey& key, const char* outColor, const char* inColor, int stageIndex) { GrDrawEffect drawEffect(stage, fHasExplicitLocalCoords); const GrEffect* effect = stage.getEffect(); SkSTArray<2, TransformedCoords> coords(effect->numTransforms()); SkSTArray<4, TextureSampler> samplers(effect->numTextures()); this->emitAttributes(builder, stage); this->emitTransforms(builder, drawEffect, &coords); this->emitSamplers(builder, effect, &samplers); GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect); fGLEffects.push_back(glEffect); // Enclose custom code in a block to avoid namespace conflicts SkString openBrace; openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name()); builder->vsCodeAppend(openBrace.c_str()); builder->fsCodeAppend(openBrace.c_str()); if (glEffect->isVertexEffect()) { GrGLVertexEffect* vertexEffect = static_cast<GrGLVertexEffect*>(glEffect); vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); } else { glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers); } builder->vsCodeAppend("\t}\n"); builder->fsCodeAppend("\t}\n"); }