void PrefabUtility::recordPrefabDiff(const HSceneObject& sceneObject)
	{
		HSceneObject topLevelObject = sceneObject;

		while (topLevelObject != nullptr)
		{
			if (!topLevelObject->mPrefabLinkUUID.empty())
				break;

			if (topLevelObject->mParent != nullptr)
				topLevelObject = topLevelObject->mParent;
			else
				topLevelObject = nullptr;
		}

		if (topLevelObject == nullptr)
			topLevelObject = sceneObject;

		Stack<HSceneObject> todo;
		todo.push(topLevelObject);

		while (!todo.empty())
		{
			HSceneObject current = todo.top();
			todo.pop();

			if (!current->mPrefabLinkUUID.empty())
			{
				current->mPrefabDiff = nullptr;

				HPrefab prefabLink = static_resource_cast<Prefab>(gResources().loadFromUUID(current->mPrefabLinkUUID, false, false));
				if (prefabLink.isLoaded(false))
					current->mPrefabDiff = PrefabDiff::create(prefabLink->_getRoot(), current->getHandle());
			}

			UINT32 childCount = current->getNumChildren();
			for (UINT32 i = 0; i < childCount; i++)
			{
				HSceneObject child = current->getChild(i);
				todo.push(child);
			}
		}

		gResources().unloadAllUnused();
	}
	void CmdRecordSO::recordSO(const HSceneObject& sceneObject)
	{
		UINT32 numChildren = mSceneObject->getNumChildren();
		HSceneObject* children = nullptr;

		if (!mRecordHierarchy)
		{
			children = bs_stack_new<HSceneObject>(numChildren);
			for (UINT32 i = 0; i < numChildren; i++)
			{
				HSceneObject child = mSceneObject->getChild(i);
				children[i] = child;

				child->setParent(HSceneObject());
			}
		}

		bool isInstantiated = !mSceneObject->hasFlag(SOF_DontInstantiate);
		mSceneObject->_setFlags(SOF_DontInstantiate);

		MemorySerializer serializer;
		mSerializedObject = serializer.encode(mSceneObject.get(), mSerializedObjectSize);

		if (isInstantiated)
			mSceneObject->_unsetFlags(SOF_DontInstantiate);

		mSceneObjectProxy = EditorUtility::createProxy(mSceneObject);

		if (!mRecordHierarchy)
		{
			for (UINT32 i = 0; i < numChildren; i++)
				children[i]->setParent(sceneObject->getHandle());

			bs_stack_delete(children, numChildren);
		}
	}