Exemple #1
0
void Render::renderizaArestas()
{
    QPainter buff(frontBuffer);
    QPoint p;
    HalfEdge *partida;
    HalfEdge::iterator it;

    buff.setPen(vizinhoScreen);

    if(vsel != NULL)
        partida = vsel->getEdge();
    if(hsel != NULL)
        partida = hsel;
    if(fsel != NULL)
        partida = fsel->getHalfEdge();

    if(vsel != NULL || hsel != NULL)
    {
        for(it = partida->v_begin(); it != partida->v_end(); ++it)
        {
            buff.drawLine(transforma(it->getOrigem()->getPoint()), transforma(it->getDestino()->getPoint()));
        }
        if(hsel != NULL)
        {
            partida = partida->getTwin();
            for(it = partida->v_begin(); it != partida->v_end(); ++it)
            {
                buff.drawLine(transforma(it->getOrigem()->getPoint()), transforma(it->getDestino()->getPoint()));
            }
        }else
            buff.drawLine(transforma(partida->getOrigem()->getPoint()), transforma(partida->getDestino()->getPoint()));
    }
    QVector<HalfEdge *> *v;
    if(fsel != NULL)
    {
        if(interface.isExterna(fsel))
            v = &(interface.componentesFaceExterna);
        else
        {
            v = new QVector<HalfEdge *>();
            v->push_back(partida->getTwin());
        }
        for(int i = 0; i < v->size(); ++i)
        {
            partida = v->at(i)->getTwin();

            for(it = partida->f_begin(); it != partida->f_end(); ++it)
            {
                buff.drawLine(transforma(it->getOrigem()->getPoint()), transforma(it->getDestino()->getPoint()));
            }
            buff.drawLine(transforma(partida->getOrigem()->getPoint()), transforma(partida->getDestino()->getPoint()));
        }
        if(!interface.isExterna(fsel))
            delete v;
    }

}
Exemple #2
0
void Interface::adicionaface(HalfEdge* e, Face* f)
{
    HalfEdge *ori = e;
    HalfEdge *ant = NULL;
    HalfEdge *nova = NULL;
    HalfEdge *first;
    bool sai = false;

    nova = new HalfEdge();

    nova->setFace(f);
    nova->setTwin(ori);
    ori->setTwin(nova);
    nova->setOrigem(ori->getDestino());
    f->setOuterComp(nova);
    ant = nova;
    first = nova;

    ori = ori->getProx();
    while(true)
    {
        while(ori->getTwin() != NULL)
        {
            if(ori == e)
            {
                sai = true;
                break;
            }
            ori = ori->getTwin()->getProx();
        }

        if(sai)
            break;

        nova = new HalfEdge();

        nova->setFace(f);
        nova->setTwin(ori);
        ori->setTwin(nova);
        nova->setProx(ant);
        ant->setAnt(nova);
        nova->setOrigem(ori->getDestino());

        ori = ori->getProx();

        ant = nova;
    }

    ori->getTwin()->setProx(ant);
    ant->setAnt(ori->getTwin());
}
Exemple #3
0
Face* Interface::getFaceNear(QPointF p)
{
    HalfEdge *min = getArestaNear(p);

    if(isExterna(min->getFace()))
        min = min->getTwin();

    if(dentroFace(min,p))
        return min->getFace();

    if(isExterna(min->getTwin()->getFace()) || dentroFace(min->getTwin(),p))
        return min->getTwin()->getFace();

    return NULL;
}
Exemple #4
0
//fill list of edges crossing plane on some z height
void Slice::fillEdgeLayer(){
    QList<Face*> currentLayer;
    Face* currentFace;
    HalfEdge* currentEdge;
    for(int i=0; i<this->triLayer.size(); i++){
        currentLayer=*this->triLayer.at(i);
        //take first face from list
        if(currentLayer.size()>0){
            while(currentLayer.size()>0){
                currentFace=currentLayer.takeFirst();
                currentEdge=currentFace->getEdgesCrossingPlane(this->layerHeight*i).at(0);
                //create list for firts edge loop
                this->edgeLayer.at(i)->append(new QList<HalfEdge*>);
                this->pointLayer.at(i)->append(new QList<QVector3D>);
                this->edgeLayer.at(i)->last()->append(currentEdge);
                //while all faces are processed
                do{
                    currentLayer.removeAt(currentLayer.indexOf(currentFace));
                    //take his twin
                    currentEdge=currentEdge->getTwin();
                    currentFace=currentEdge->getFaces().at(0);
                    //qDebug() << currentFace->getNeighbors().size();
                    if(currentFace->getEdgesCrossingPlane(this->layerHeight*i,currentEdge).size()!=1){
                        //qDebug() << "dupa" <<currentFace->getEdgesCrossingPlane(this->layerHeight*i,currentEdge).size();
                    }
                    currentEdge=currentFace->getEdgesCrossingPlane(this->layerHeight*i,currentEdge).first();
                    this->edgeLayer.at(i)->last()->append(currentEdge);
                }while(currentLayer.contains(currentFace));
            }
        }
    }
}
Exemple #5
0
void Interface::addFace(QVector<QPointF> in)
{
    Face *f = new Face();
    HalfEdge *ant = NULL;
    HalfEdge *first, *twin, *temp;

    for(int i = 0; i < in.size(); i++)
    {
        HalfEdge *e = new HalfEdge();
        if (i == 0)     first = e;

        temp = findTwin(in[i],in[(i+1)%in.size()]);
        if (temp != NULL)
            e = temp;
        else
            map[qMakePair(in[i], in[(i+1)%in.size()])] = e;

        twin = e->getTwin();
        if (twin == NULL)
            twin = findTwin(in[(i+1)%in.size()],in[i]);


        minX = MIN(minX, in[i].x());
        maxX = MAX(maxX, in[i].x());
        minY = MIN(minY, in[i].y());
        maxY = MAX(maxY, in[i].y());

        Vertex *v = addVertex(in[i]);
        v->setEdge(e);
        e->setOrigem(v);

        e->setFace(f);

        e->setAnt(ant);
        if (ant!= NULL)
        {
            ant->setProx(e);
        }

        e->setTwin(twin);
        if (twin!= NULL)
        {
            twin->setTwin(e);
        }

        ant = e;
    }

    first->setAnt(ant);
    ant->setProx(first);

    f->setOuterComp(first);

    faces.push_back(f);
}
Exemple #6
0
void Render::renderizaFaceExterna(QPen *pen)
{
    bool passa;
    QVector<HalfEdge*> *list = &(interface.componentesFaceExterna);
    QVector<HalfEdge*> temp;
    HalfEdge *val;
    HalfEdge::iterator it, jt;
    QImage buffExt(buffer->width(), buffer->height(), QImage::Format_ARGB32_Premultiplied);
    QPainter p;
    p.begin(&buffExt);
    p.setCompositionMode(QPainter::CompositionMode_Source);
    p.fillRect(buffExt.rect(), pen->color());
    p.end();

    for(int i = 0; i < list->size(); ++i)
    {
        val = list->at(i);
        passa = false;

          for(it = val->v_begin(); it != val->v_end() ; ++it)
            {
               if(dentroFace(val->getTwin(),it->getDestino()->getPoint()))
                {
                    passa = true;
                    break;
                }
            }

        if( passa || componenteFaceUnica(&it))
            renderizaComponente(val->getTwin(),&buffExt,QPen(Qt::transparent));
        else
            temp.push_back(val->getTwin());
    }
    for(int i = 0; i < temp.size(); ++i)
        renderizaFace(temp[i],&buffExt,*pen);

    p.begin(frontBuffer);
    p.setCompositionMode(QPainter::CompositionMode_SourceOver);
    p.drawImage(0,0, buffExt);
    p.end();
}
Exemple #7
0
void Render::renderizaFaces()
{
    HalfEdge *partida;
    HalfEdge::iterator it;
    bool renderizaExterna = false;

    if(vsel != NULL)
        partida = vsel->getEdge();
    if(hsel != NULL)
        partida = hsel;
    if(fsel != NULL)
        partida = fsel->getHalfEdge();

    if(vsel != NULL)
    {
        if(interface.isExterna(partida->getFace()))
            renderizaExterna = true;
        else
            renderizaFace(partida, frontBuffer,vizinhoScreen);
        for(it = partida->v_begin(); it != partida->v_end(); ++it)
        {
            if(interface.isExterna(it->getFace()))
                renderizaExterna = true;
            else
                renderizaFace(&it, frontBuffer,vizinhoScreen);
        }
    }

    if(hsel != NULL)
    {
        if(interface.isExterna(partida->getFace()))
            renderizaExterna = true;
        else
            renderizaFace(partida, frontBuffer,vizinhoScreen);

        if(interface.isExterna(partida->getTwin()->getFace()))
            renderizaExterna = true;
        else
            renderizaFace(partida->getTwin(), frontBuffer,vizinhoScreen);
    }

    QVector<HalfEdge *> *v;
    QSet<Face*> f;
    if(fsel != NULL)
    {
        if(interface.isExterna(fsel))
            v = &(interface.componentesFaceExterna);
        else
        {
            v = new QVector<HalfEdge *>();
            v->push_back(partida->getTwin());
        }
        for(int i = 0; i < v->size(); ++i)
        {
            partida = v->at(i)->getTwin();

            if(interface.isExterna(partida->getTwin()->getFace()))
                renderizaExterna = true;
            else
                renderizaFace(partida->getTwin(), frontBuffer,vizinhoScreen);
            for(it = partida->f_begin(); it != partida->f_end(); ++it)
            {
                if(interface.isExterna(it->getTwin()->getFace()))
                    renderizaExterna = true;
                else
                    f.insert(it->getTwin()->getFace());
            }
        }
        if(!interface.isExterna(fsel))
            delete v;
        QSet<Face*>::iterator jt;
        for(jt = f.begin(); jt != f.end(); ++jt)
            renderizaFace((*jt)->getHalfEdge(), frontBuffer,vizinhoScreen);
    }


    if(renderizaExterna)
        renderizaFaceExterna(&vizinhoScreen);
}
Exemple #8
0
TriMesh* TriMesh::subdivideSqrt3() {
  vector<glm::vec3> points;
  vector<int> indices;
  for (int i = 0; i < m_nodes.size(); i++){
	  HalfEdge* start_edge = m_nodes[i].getLeadingHalfEdge();
	  int surroundingPoints = 0;
	  glm::vec3 new_point = glm::vec3(0);
	  points.push_back(m_nodes[i].m_pos_);	//Pushing node vertex to points.
  	  m_nodes[i].index = points.size() - 1; //Setting node index.
	  HalfEdge* he = start_edge;
	  do{
		  int center_of_triangle;
		  //Checking if triangle center already exists.
		  if (he->getTriangle()->getCenter() == -1){
			  points.push_back(he->getTriangle()->calculateBarycenter());
			  he->getTriangle()->setCenter(points.size() - 1);
		  }
		  center_of_triangle = he->getTriangle()->getCenter();

		  /*Boundary case*/
		  if (he->isBoundary()){
			  points.push_back(glm::lerp(m_nodes[i].m_pos_, he->getDestinationNode()->m_pos_, 0.5f));	//Pushing mid-edge point.
			  int middle_of_edge = points.size() - 1;
			  int end_of_edge;
			  //Checking if end point on edge already exists.
			  if (he->getDestinationNode()->index == -1){
				  points.push_back(he->getDestinationNode()->m_pos_);		//Pushing if not.
				  he->getDestinationNode()->index = points.size() - 1;
			  }
			  end_of_edge = he->getDestinationNode()->index;
			  
			  //Pushing boundary triangle 1.
			  indices.push_back(middle_of_edge);
			  indices.push_back(center_of_triangle);
			  indices.push_back(m_nodes[i].index);
			  
			  //Pushing boundary triangle 2.
			  indices.push_back(middle_of_edge);
			  indices.push_back(end_of_edge);
			  indices.push_back(center_of_triangle);
			  
			  
		  }
		  /*Normal non-boundary edge*/
		  else{
			  int center_of_twin_triangle;
			  Triangle* twin_triangle = he->getTwin()->getTriangle();
			  //Checking if triangle center already exists.
			  if (twin_triangle->getCenter() == -1){
				  points.push_back(twin_triangle->calculateBarycenter());
				  twin_triangle->setCenter(points.size() - 1);
			  }
			  center_of_twin_triangle = twin_triangle->getCenter();

			  //Pushing new triangle
			  indices.push_back(m_nodes[i].index);
			  indices.push_back(center_of_twin_triangle);
			  indices.push_back(center_of_triangle);  
		  }
		  surroundingPoints++;
		  new_point += he->getDestinationNode()->m_pos_;
		  he = he->getVtxRingNext();
	  } while (he != start_edge);
	  glm::vec3 beta = glm::vec3((4 - 2*cos(2*M_PI/surroundingPoints))/(9*surroundingPoints));
	  new_point = (1 - surroundingPoints * beta.x)*m_nodes[i].m_pos_ + beta*new_point;
	  points[m_nodes[i].index] = new_point;
  }


  // skip
  // Generate a new set of points and indices using the sqrt(3) subdivision scheme
  // unskip
  
  return new TriMesh(points, indices);
}