Exemple #1
0
void EpochModel::depthFilter(FloatImage &depthImgf, FloatImage &countImgf, float depthJumpThr, 
														 bool dilation, int dilationNumPasses, int dilationWinsize,
														 bool erosion, int erosionNumPasses, int erosionWinsize)
{
	FloatImage depth;
	FloatImage depth2;
	int w = depthImgf.w;
	int h = depthImgf.h;
	
	depth=depthImgf;

	if (dilation)
	{
		for (int k = 0; k < dilationNumPasses; k++)
		{
			depth.Dilate(depth2, dilationWinsize / 2);
			depth=depth2;
		}
	}

	if (erosion)
	{
		for (int k = 0; k < erosionNumPasses; k++)
		{
			depth.Erode(depth2, erosionWinsize / 2);
			depth=depth2;
		}
	}

  Histogramf HH;
  HH.Clear();
  HH.SetRange(0,depthImgf.MaxVal()-depthImgf.MinVal(),10000);
  for(int i=1; i < static_cast<int>(depthImgf.v.size()); ++i)
    HH.Add(fabs(depthImgf.v[i]-depth.v[i-1]));

  if(logFP) fprintf(logFP,"**** Depth histogram 2 Min %f Max %f Avg %f Percentiles ((10)%f (25)%f (50)%f (75)%f (90)%f)\n",HH.MinV(),HH.MaxV(),HH.Avg(),
        HH.Percentile(.1),HH.Percentile(.25),HH.Percentile(.5),HH.Percentile(.75),HH.Percentile(.9));

  int deletedCnt=0;
  
  depthJumpThr = static_cast<float>(HH.Percentile(0.8));
	for (int y = 0; y < h; y++)
		for (int x = 0; x < w; x++)
		{
				if ((depthImgf.Val(x, y) - depth.Val(x, y)) / depthImgf.Val(x, y) > 0.6)
        {
					countImgf.Val(x, y) = 0.0f;
          ++deletedCnt;
        }
		}

	countImgf.convertToQImage().save("tmp_filteredcount.jpg","jpg");
  
  if(logFP) fprintf(logFP,"**** depthFilter: deleted %i on %i\n",deletedCnt,w*h);

}
Exemple #2
0
bool AlignPair::Align(
						A2Grid &u,
            A2GridVert &uv,
  		const	Matrix44d &in,					// trasformazione Iniziale (che porta i punti di mov su fix)
						Matrix44d &out,					// trasformazione calcolata
						vector<Point3d> &Pfix,		// vertici corrispondenti su src (rossi)
						vector<Point3d> &Nfix, 		// normali corrispondenti su src (rossi)
						vector<Point3d> &OPmov,		// vertici scelti su trg (verdi) prima della trasformazione in ingresso (Original Point Target)
						vector<Point3d> &ONmov, 		// normali scelti su trg (verdi)
						Histogramf &H,
						AlignPair::Stat &as)
{	
  vector<char> beyondCntVec;    // vettore per marcare i movvert che sicuramente non si devono usare
	                      // ogni volta che un vertice si trova a distanza oltre max dist viene incrementato il suo contatore;
												// i movvert che sono stati scartati piu' di MaxCntDist volte non si guardano piu';
  const int maxBeyondCnt=3;
	vector< Point3d > movvert;
	vector< Point3d > movnorm;
	vector<Point3d> Pmov; // vertici scelti dopo la trasf iniziale
	status=SUCCESS;
	int tt0=clock();  

	out=in;
	
	int i;

	double CosAngleThr=cos(ap.MaxAngleRad);
	double StartMinDist=ap.MinDistAbs;
	int tt1=clock();  
	int ttsearch=0;
	int ttleast=0;
	int nc=0;
	as.clear();
	as.StartTime=clock();
			
	beyondCntVec.resize(mov->size(),0);

  /**************** BEGIN ICP LOOP ****************/
    do
	{	
		Stat::IterInfo ii;
		Box3d movbox;
		InitMov(movvert,movnorm,movbox,out);
		H.SetRange(0,StartMinDist,512,2.5);
		Pfix.clear();
		Nfix.clear();
		Pmov.clear();
		OPmov.clear();
		ONmov.clear();
		int tts0=clock();
		ii.MinDistAbs=StartMinDist;
    int LocSampleNum=min(ap.SampleNum,int(movvert.size()));
    Box3d fixbox;
    if(u.Empty()) fixbox = uv.bbox;
    else fixbox = u.bbox;
    for(i=0;i<LocSampleNum;++i)
    {
      if( beyondCntVec[i] < maxBeyondCnt )
        if(! fixbox.IsIn(movvert[i]) )
          beyondCntVec[i]=maxBeyondCnt+1;
      else
      {
        double error=StartMinDist;
        Point3d closestPoint, closestNormal;
        double maxd= StartMinDist;
        ii.SampleTested++;
        if(u.Empty()) // using the point cloud grid
        {
          A2Mesh::VertexPointer vp = tri::GetClosestVertex(*fix,uv,movvert[i], maxd, error);
          if(error>=StartMinDist) {
            ii.DistanceDiscarded++; ++beyondCntVec[i]; continue;
          }
          if(movnorm[i].dot(vp->N()) < CosAngleThr) {
              ii.AngleDiscarded++; continue;
          }
          closestPoint=vp->P();
          closestNormal=vp->N();
        }
        else // using the standard faces and grid
        {
          A2Mesh::FacePointer f=vcg::tri::GetClosestFaceBase<vcg::AlignPair::A2Mesh, vcg::AlignPair::A2Grid >(*fix, u, movvert[i], maxd, error, closestPoint);
          if(error>=StartMinDist) {
            ii.DistanceDiscarded++; ++beyondCntVec[i]; continue;
          }
          if(movnorm[i].dot(f->N()) < CosAngleThr) {
              ii.AngleDiscarded++; continue;
          }
          Point3d ip;
          InterpolationParameters<A2Face,double>(*f,f->N(),closestPoint, ip);
          const double IP_EPS = 0.00001;
          // If ip[i] == 0 it means that we are on the edge opposite to i
          if(	(fabs(ip[0])<=IP_EPS && f->IsB(1)) ||  (fabs(ip[1])<=IP_EPS && f->IsB(2)) || (fabs(ip[2])<=IP_EPS && f->IsB(0))   ){
            ii.BorderDiscarded++;  continue;
          }
          closestNormal = f->N();
        }
        // The sample was accepted. Store it.
        Pmov.push_back(movvert[i]);
        OPmov.push_back((*mov)[i].P());
        ONmov.push_back((*mov)[i].N());
        Nfix.push_back( closestNormal );
        Pfix.push_back( closestPoint );
        H.Add(float(error));
        ii.SampleUsed++;
      }
    } // End for each pmov
    int tts1=clock();
		//printf("Found %d pairs\n",(int)Pfix.size());
    if(!ChoosePoints(Pfix,Nfix,Pmov,OPmov,ap.PassHiFilter,H))
    if(int(Pfix.size())<ap.MinPointNum)
		{
			status = TOO_FEW_POINTS;
			ii.Time=clock();
			as.I.push_back(ii);
			return false;
		}
		Matrix44d newout;
		switch(ap.MatchMode) {
		case AlignPair::Param::MMSimilarity : ComputeRotoTranslationScalingMatchMatrix(newout,Pfix,OPmov); break;
		case AlignPair::Param::MMRigid   : ComputeRigidMatchMatrix(Pfix,OPmov,newout);   break;
			default :
						status = UNKNOWN_MODE;
						ii.Time=clock();
						as.I.push_back(ii);
						return false;
		}
					
//    double sum_before=0;
//    double sum_after=0;
//    for(unsigned int iii=0;iii<Pfix.size();++iii)
//    {
//      sum_before+=Distance(Pfix[iii], out*OPmov[iii]);
//      sum_after+=Distance(Pfix[iii], newout*OPmov[iii]);
//    }
//    //printf("Distance %f -> %f\n",sum_before/double(Pfix.size()),sum_after/double(Pfix.size()) ) ;
   
		// le passate successive utilizzano quindi come trasformazione iniziale questa appena trovata.
		// Nei prossimi cicli si parte da questa matrice come iniziale.
	  out=newout;

		assert(Pfix.size()==Pmov.size());
		int tts2=clock();
		ttsearch+=tts1-tts0;	
		ttleast +=tts2-tts1;
    ii.pcl50=H.Percentile(.5);
		ii.pclhi=H.Percentile(ap.PassHiFilter);
		ii.AVG=H.Avg();
		ii.RMS=H.RMS();
		ii.StdDev=H.StandardDeviation();
		ii.Time=clock();
		as.I.push_back(ii);
		nc++;
		// The distance of the next points to be considered is lowered according to the <ReduceFactor> parameter. 
		// We use 5 times the <ReduceFactor> percentile of the found points. 
    if(ap.ReduceFactorPerc<1) StartMinDist=max(ap.MinDistAbs*ap.MinMinDistPerc, min(StartMinDist,5.0*H.Percentile(ap.ReduceFactorPerc)));
	} 
	while ( 
		nc<=ap.MaxIterNum && 
		H.Percentile(.5) > ap.TrgDistAbs && 
		(nc<ap.EndStepNum+1 || ! as.Stable(ap.EndStepNum) ) 
		); 
 /**************** END ICP LOOP ****************/
	int tt2=clock();  
	Matrix44d ResCopy=out;
	Point3d scv,shv,rtv,trv;
	Decompose(ResCopy,scv,shv,rtv,trv);
  if(math::Abs(1-scv[0])>ap.MaxScale || math::Abs(1-scv[1])>ap.MaxScale || math::Abs(1-scv[2])>ap.MaxScale ) {
			status = TOO_MUCH_SCALE;
			return false;
		}
	if(shv[0]>ap.MaxShear || shv[1]>ap.MaxShear || shv[2]>ap.MaxShear ) {
			status = TOO_MUCH_SHEAR;
			return false;
		}
	printf("Grid %i %i %i - fn %i\n",u.siz[0],u.siz[1],u.siz[2],fix->fn);
  printf("Init %8.3f Loop %8.3f Search %8.3f least sqrt %8.3f\n",
         float(tt1-tt0)/CLOCKS_PER_SEC, float(tt2-tt1)/CLOCKS_PER_SEC,
         float(ttsearch)/CLOCKS_PER_SEC,float(ttleast)/CLOCKS_PER_SEC );

	return true;
}
Exemple #3
0
float EpochModel::ComputeDepthJumpThr(FloatImage &depthImgf, float percentile)
{
  Histogramf HH;
  HH.Clear();
  HH.SetRange(0,depthImgf.MaxVal()-depthImgf.MinVal(),10000);
  for(unsigned int i=1; i < static_cast<unsigned int>(depthImgf.v.size()); ++i)
    HH.Add(fabs(depthImgf.v[i]-depthImgf.v[i-1]));

  if(logFP) fprintf(logFP,"**** Depth histogram Min %f Max %f Avg %f Percentiles ((10)%f (25)%f (50)%f (75)%f (90)%f)\n",HH.MinV(),HH.MaxV(),HH.Avg(),
        HH.Percentile(.1),HH.Percentile(.25),HH.Percentile(.5),HH.Percentile(.75),HH.Percentile(.9));
  
  return HH.Percentile(percentile);
}