Exemple #1
0
void Mesh::DrawInstanced(unsigned int numberOfInstanes)
{
	ID3D11DeviceContext * context = GetContext();

	unsigned int offset = 0;
	context->IASetVertexBuffers(0,1,&vertexBuffer,&stride,&offset);
	context->IASetPrimitiveTopology(topology);

	context->DrawInstanced(numberOfVerts,numberOfInstanes,0,0);
}