// This method takes an attributed string and outputs a GlyphLayout data
    // structure that contains the glyph number and location of each inidividual glyph
    void getGlyphLayout (const AttributedString& text, GlyphLayout& glyphLayout)
    {
        // For now we are creating the DirectWrite Factory, System Font Collection,
        // D2D Factory and GDI Render target every time we layout text.
        // This is inefficient and we may be loading and unloading libraries each layout.
        // These four things should be created once at application startup and be destroyed
        // when the application exits. I'm not sure where the best place to do this so
        // for now I will just use the inefficient method.

        IDWriteFactory* dwFactory = nullptr;
        HRESULT hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
            reinterpret_cast<IUnknown**>(&dwFactory));

        IDWriteFontCollection* dwFontCollection = nullptr;
        hr = dwFactory->GetSystemFontCollection (&dwFontCollection);

        // To add color to text, we need to create a D2D render target
        // Since we are not actually rendering to a D2D context we create a temporary GDI render target
        ID2D1Factory *d2dFactory = nullptr;
        hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED, &d2dFactory);
        D2D1_RENDER_TARGET_PROPERTIES d2dRTProp = D2D1::RenderTargetProperties(
            D2D1_RENDER_TARGET_TYPE_SOFTWARE,
            D2D1::PixelFormat(
            DXGI_FORMAT_B8G8R8A8_UNORM,
            D2D1_ALPHA_MODE_IGNORE),
            0,
            0,
            D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE,
            D2D1_FEATURE_LEVEL_DEFAULT
            );
        ID2D1DCRenderTarget* d2dDCRT = nullptr;
        hr = d2dFactory->CreateDCRenderTarget (&d2dRTProp, &d2dDCRT);

        // Initially we set the paragraph up with a default font and then apply the attributed string ranges later
        Font defaultFont;
        const float defaultFontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (defaultFont, *dwFontCollection);
        // We should probably be detecting the locale instead of hard coding it to en-us
        String localeName("en-us");

        // We multiply the font height by the size factor so we layout text at the correct size
        IDWriteTextFormat* dwTextFormat = nullptr;
        hr = dwFactory->CreateTextFormat (
            defaultFont.getTypefaceName().toWideCharPointer(),
            dwFontCollection,
            DWRITE_FONT_WEIGHT_REGULAR,
            DWRITE_FONT_STYLE_NORMAL,
            DWRITE_FONT_STRETCH_NORMAL,
            defaultFont.getHeight() * defaultFontHeightToEmSizeFactor,
            localeName.toWideCharPointer(),
            &dwTextFormat
            );

        // Paragraph Attributes
        // Set Paragraph Alignment
        if (text.getTextAlignment() == AttributedString::left)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING);
        if (text.getTextAlignment() == AttributedString::right)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_TRAILING);
        if (text.getTextAlignment() == AttributedString::center)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_CENTER);
        // DirectWrite cannot justify text, default to left alignment
        if (text.getTextAlignment() == AttributedString::justified)
            dwTextFormat->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING);
        // Set Word Wrap
        if (text.getWordWrap() == AttributedString::none)
            dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_NO_WRAP);
        if (text.getWordWrap() == AttributedString::byWord)
            dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP);
        // DirectWrite does not support wrapping by character, default to wrapping by word
        if (text.getWordWrap() == AttributedString::byChar)
            dwTextFormat->SetWordWrapping (DWRITE_WORD_WRAPPING_WRAP);
        // DirectWrite does not automatically set reading direction
        // This must be set correctly and manually when using RTL Scripts (Hebrew, Arabic)
        if (text.getReadingDirection() == AttributedString::rightToLeft)
            dwTextFormat->SetReadingDirection (DWRITE_READING_DIRECTION_RIGHT_TO_LEFT);

        IDWriteTextLayout* dwTextLayout = nullptr;
        hr = dwFactory->CreateTextLayout (
            text.getText().toWideCharPointer(),
            text.getText().length(),
            dwTextFormat,
            glyphLayout.getWidth(),
            glyphLayout.getHeight(),
            &dwTextLayout
            );

        // Character Attributes
        int numCharacterAttributes = text.getCharAttributesSize();
        for (int i = 0; i < numCharacterAttributes; ++i)
        {
            Attr* attr = text.getCharAttribute (i);
            // Character Range Error Checking
            if (attr->range.getStart() > text.getText().length()) continue;
            if (attr->range.getEnd() > text.getText().length()) attr->range.setEnd (text.getText().length());
            if (attr->attribute == Attr::font)
            {
                AttrFont* attrFont = static_cast<AttrFont*>(attr);
                DWRITE_TEXT_RANGE dwRange;
                dwRange.startPosition = attrFont->range.getStart();
                dwRange.length = attrFont->range.getLength();
                dwTextLayout->SetFontFamilyName (attrFont->font.getTypefaceName().toWideCharPointer(), dwRange);
                // We multiply the font height by the size factor so we layout text at the correct size
                const float fontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (attrFont->font, *dwFontCollection);
                dwTextLayout->SetFontSize (attrFont->font.getHeight() * fontHeightToEmSizeFactor, dwRange);
            }
            if (attr->attribute == Attr::foregroundColour)
            {
                AttrColour* attrColour = static_cast<AttrColour*>(attr);
                DWRITE_TEXT_RANGE dwRange;
                dwRange.startPosition = attrColour->range.getStart();
                dwRange.length = attrColour->range.getLength();
                ID2D1SolidColorBrush* d2dBrush = nullptr;
                d2dDCRT->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF(attrColour->colour.getFloatRed(),
                    attrColour->colour.getFloatGreen(), attrColour->colour.getFloatBlue(),
                    attrColour->colour.getFloatAlpha())), &d2dBrush);
                // We need to call SetDrawingEffect with a legimate brush to get DirectWrite to break text based on colours
                dwTextLayout->SetDrawingEffect (d2dBrush, dwRange);
                safeRelease (&d2dBrush);
            }
        }

        UINT32 actualLineCount = 0;
        hr = dwTextLayout->GetLineMetrics (nullptr, 0, &actualLineCount);
        // Preallocate GlyphLayout Line Array
        glyphLayout.setNumLines (actualLineCount);
        HeapBlock <DWRITE_LINE_METRICS> dwLineMetrics (actualLineCount);
        hr = dwTextLayout->GetLineMetrics (dwLineMetrics, actualLineCount, &actualLineCount);
        int location = 0;
        // Create GlyphLine structures for each line in the layout
        for (UINT32 i = 0; i < actualLineCount; ++i)
        {
            // Get string range
            Range<int> lineStringRange (location, (int) location + dwLineMetrics[i].length);
            location = dwLineMetrics[i].length;
            GlyphLine* glyphLine = new GlyphLine();
            glyphLine->setStringRange (lineStringRange);
            glyphLayout.addGlyphLine (glyphLine);
        }

        // To copy glyph data from DirectWrite into our own data structures we must create our
        // own CustomTextRenderer. Instead of passing the draw method an actual graphics context,
        // we pass it the GlyphLayout object that needs to be filled with glyphs.
        CustomDirectWriteTextRenderer* textRenderer = nullptr;
        textRenderer = new CustomDirectWriteTextRenderer();
        hr = dwTextLayout->Draw (
            &glyphLayout,
            textRenderer,
            glyphLayout.getX(),
            glyphLayout.getY()
            );

        safeRelease (&textRenderer);
        safeRelease (&dwTextLayout);
        safeRelease (&dwTextFormat);
        safeRelease (&d2dDCRT);
        safeRelease (&d2dFactory);
        safeRelease (&dwFontCollection);
        safeRelease (&dwFactory);
    }
// Measure text
FW1_RECTF STDMETHODCALLTYPE CFW1FontWrapper::MeasureString(
	const WCHAR *pszString,
	const WCHAR *pszFontFamily,
	FLOAT FontSize,
	const FW1_RECTF *pLayoutRect,
	UINT Flags
) {
	FW1_RECTF stringRect = {pLayoutRect->Left, pLayoutRect->Top, pLayoutRect->Left, pLayoutRect->Top};
	
	IDWriteTextLayout *pTextLayout = createTextLayout(pszString, pszFontFamily, FontSize, pLayoutRect, Flags);
	if(pTextLayout != NULL) {
		// Get measurements
		/*DWRITE_OVERHANG_METRICS overhangMetrics;
		HRESULT hResult = pTextLayout->GetOverhangMetrics(&overhangMetrics);
		if(SUCCEEDED(hResult)) {
			stringRect.Left = floor(pLayoutRect->Left - overhangMetrics.left);
			stringRect.Top = floor(pLayoutRect->Top - overhangMetrics.top);
			stringRect.Right = ceil(pLayoutRect->Left + overhangMetrics.right);
			stringRect.Bottom = ceil(pLayoutRect->Top + overhangMetrics.bottom);
		}*/
		DWRITE_TEXT_METRICS textMetrics;
		HRESULT hResult = pTextLayout->GetMetrics(&textMetrics);
		if(SUCCEEDED(hResult)) {
			stringRect.Left = textMetrics.left;
			stringRect.Top = textMetrics.top;
			stringRect.Right = textMetrics.left + textMetrics.widthIncludingTrailingWhitespace;
			stringRect.Bottom = textMetrics.top + textMetrics.height;
		}

		pTextLayout->Release();
	}
	
	return stringRect;
}
// Draw text
void STDMETHODCALLTYPE CFW1FontWrapper::DrawString(
	ID3D11DeviceContext *pContext,
	const WCHAR *pszString,
	const WCHAR *pszFontFamily,
	FLOAT FontSize,
	const FW1_RECTF *pLayoutRect,
	UINT32 Color,
	const FW1_RECTF *pClipRect,
	const FLOAT *pTransformMatrix,
	UINT Flags
) {
	IDWriteTextLayout *pTextLayout = createTextLayout(pszString, pszFontFamily, FontSize, pLayoutRect, Flags);
	if(pTextLayout != NULL) {
		// Draw
		DrawTextLayout(
			pContext,
			pTextLayout,
			pLayoutRect->Left,
			pLayoutRect->Top,
			Color,
			pClipRect,
			pTransformMatrix,
			Flags
		);
		
		pTextLayout->Release();
	}
}
Exemple #4
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bool CanvasD2D::MeasureTextLinesW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, UINT& lines)
{
	((TextFormatD2D&)format).m_TextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);

	IDWriteTextLayout* textLayout;
	HRESULT hr = c_DWFactory->CreateTextLayout(
		str,
		strLen,
		((TextFormatD2D&)format).m_TextFormat,
		rect.Width,
		10000,
		&textLayout);
	if (SUCCEEDED(hr))
	{
		DWRITE_TEXT_METRICS metrics;
		textLayout->GetMetrics(&metrics);
		rect.Width = metrics.width + 5.0f;
		rect.Height = metrics.height + 1.0f;  // 1.0f to get same result as GDI+.
		lines = metrics.lineCount;

		textLayout->Release();
		return true;
	}

	return false;
}
Exemple #5
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    touchmind::VISITOR_RESULT operator()(std::shared_ptr<touchmind::model::node::NodeModel> node) {
        HRESULT hr = S_OK;

        m_pXPSPrint->_PrintNode(node);
        if (FAILED(hr)) {
            LOG(SEVERITY_LEVEL_WARN) << L"_PrintNodeBody failed at node(" << node->GetId() << L", hr = " << hr;
            return touchmind::VISITOR_RESULT_STOP;
        }

        XpsDWriteTextRenderer* pTextRenderer = m_pXPSPrint->GetTextRenderer();
        touchmind::view::node::NodeViewManager *pNodeViewManager = m_pXPSPrint->GetNodeViewManager();
        control::DWriteEditControlManager *pEditControlManager = m_pXPSPrint->GetEditControlManager();

        control::EDIT_CONTROL_INDEX editControlIndex = pNodeViewManager->GetEditControlIndexFromNodeId(node->GetId());
        std::shared_ptr<control::DWriteEditControl> pEditControl = pEditControlManager->GetEditControl(editControlIndex);
        if (pEditControl != nullptr) {
            IDWriteTextLayout* pTextLayout = pEditControl->GetTextLayout();
            if (pTextLayout != nullptr) {
                pTextLayout->Draw(nullptr,
                                  pTextRenderer,
                                  node->GetX() + m_pXPSPrint->GetConfiguration()->GetInsets().left,
                                  node->GetY() + m_pXPSPrint->GetConfiguration()->GetInsets().top);
            } else {
                LOG(SEVERITY_LEVEL_WARN) << L"TextLayout is null";
            }
        } else {
            LOG(SEVERITY_LEVEL_WARN) << L"Could not found EditControl for Node(" << node->GetId() << L")";
        }
        return touchmind::VISITOR_RESULT_CONTINUE;
    }
// Create geometry from a string
void STDMETHODCALLTYPE CFW1FontWrapper::AnalyzeString(
	ID3D11DeviceContext *pContext,
	const WCHAR *pszString,
	const WCHAR *pszFontFamily,
	FLOAT FontSize,
	const FW1_RECTF *pLayoutRect,
	UINT32 Color,
	UINT Flags,
	IFW1TextGeometry *pTextGeometry
) {
	IDWriteTextLayout *pTextLayout = createTextLayout(pszString, pszFontFamily, FontSize, pLayoutRect, Flags);
	if(pTextLayout != NULL) {
		AnalyzeTextLayout(
			pContext,
			pTextLayout,
			pLayoutRect->Left,
			pLayoutRect->Top,
			Color,
			Flags,
			pTextGeometry
		);
		
		pTextLayout->Release();
	}
}
	IDWriteTextLayout* createTextLayout(IDWriteFactory1* writeFactory, IDWriteTextFormat* textFormat, const Int2& layoutSize, float scale, const wchar_t* wtext)
	{
		IDWriteTextLayout* textLayout;

		// Create a DirectWrite Text Layout object.
		DX::ThrowIfFailed(
			writeFactory->CreateTextLayout(
			wtext,              // Text to be displayed
			(UINT32)wcslen(wtext),      // Length of the text
			textFormat,				// DirectWrite Text Format object
			layoutSize.width() / scale,         // Width of the Text Layout
			layoutSize.height() / scale,        // Height of the Text Layout
			&textLayout
			)
			);

		// Create a text range corresponding to the entire string.
		DWRITE_TEXT_RANGE textRange = { 0 };
		textRange.length = static_cast<UINT32>(wcslen(wtext));
		textRange.startPosition = 0;

		// Set the font size and weight on the text range.
		textLayout->SetFontSize(100.f, textRange);
		textLayout->SetFontWeight(DWRITE_FONT_WEIGHT_BOLD, textRange);
		//m_textLayout->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);

		return textLayout;
	}
Exemple #8
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    void
DWriteContext::DrawText(HDC hdc, const WCHAR* text, int len,
	int x, int y, int w, int h, int cellWidth, COLORREF color)
{
    HRESULT hr = S_OK;
    IDWriteBitmapRenderTarget *bmpRT = NULL;

    // Skip when any fonts are not set.
    if (mTextFormat == NULL)
	return;

    // Check possibility of zero divided error.
    if (cellWidth == 0 || mDpiScaleX == 0.0f || mDpiScaleY == 0.0f)
	return;

    if (SUCCEEDED(hr))
	hr = mGdiInterop->CreateBitmapRenderTarget(hdc, w, h, &bmpRT);

    if (SUCCEEDED(hr))
    {
	IDWriteTextLayout *textLayout = NULL;

	HDC memdc = bmpRT->GetMemoryDC();
	BitBlt(memdc, 0, 0, w, h, hdc, x, y, SRCCOPY);

	hr = mDWriteFactory->CreateGdiCompatibleTextLayout(
		text, len, mTextFormat, PixelsToDipsX(w),
		PixelsToDipsY(h), mDpiScaleX, NULL, TRUE, &textLayout);

	if (SUCCEEDED(hr))
	{
	    DWRITE_TEXT_RANGE textRange = { 0, (UINT32)len };
	    textLayout->SetFontWeight(mFontWeight, textRange);
	    textLayout->SetFontStyle(mFontStyle, textRange);
	}

	if (SUCCEEDED(hr))
	{
	    GdiTextRenderer *renderer = new GdiTextRenderer(bmpRT,
		    mRenderingParams);
	    GdiTextRendererContext data = {
		color,
		PixelsToDipsX(cellWidth),
		0.0f
	    };
	    textLayout->Draw(&data, renderer, 0, 0);
	    SafeRelease(&renderer);
	}

	BitBlt(hdc, x, y, w, h, memdc, 0, 0, SRCCOPY);

	SafeRelease(&textLayout);
    }

    SafeRelease(&bmpRT);
}
Exemple #9
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void ClixRenderer::DText(std::wstring text, float x, float y, float w, float h, float size, CColor color)
{
	IDWriteTextLayout* textLayout;
	D2Brush->SetColor(CColor::ColorF(color));
	pDWriteFactory->CreateTextLayout(text.c_str(), text.length(), pTextFormat, w, h, &textLayout);
	DWRITE_TEXT_RANGE range = { 0, text.length() };
	textLayout->SetFontSize(size, range);
	D2Render->DrawTextLayout(D2D1::Point2F(x, y), textLayout, D2Brush);
	textLayout->Release();
}
Exemple #10
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int CDirectWriteRenderer::GetFitCharCount(LPCWSTR pText, int Length, int Width, CDirectWriteFont &Font)
{
	if (pText == nullptr || Length == 0)
		return 0;
	if (m_pRenderTarget == nullptr)
		return 0;

	int FitCharCount = 0;

	IDWriteFactory *pFactory = m_System.GetDWriteFactory();

	if (pFactory != nullptr) {
		IDWriteTextFormat *pTextFormat = Font.GetTextFormat();

		if (pTextFormat != nullptr) {
			IDWriteTextLayout *pTextLayout;

			pTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
			pTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
			if (Length < 0)
				Length = ::lstrlenW(pText);
			HRESULT hr = pFactory->CreateTextLayout(
				pText,
				Length,
				pTextFormat,
				static_cast<float>(Width),
				m_pRenderTarget->GetSize().height,
				&pTextLayout);
			if (SUCCEEDED(hr)) {
				Util::CTempBuffer<DWRITE_CLUSTER_METRICS, 256> ClusterMetrics(Length);
				UINT32 ClusterCount;

				hr = pTextLayout->GetClusterMetrics(ClusterMetrics.GetBuffer(), Length, &ClusterCount);
				if (SUCCEEDED(hr)) {
					float Pos = 0.0f;

					for (UINT32 i = 0; i < ClusterCount; i++) {
						Pos += ClusterMetrics[i].width;
						if (static_cast<int>(std::ceil(Pos)) > Width)
							break;
						FitCharCount += ClusterMetrics[i].length;
					}
				}

				pTextLayout->Release();
			}

			pTextFormat->Release();
		}

		pFactory->Release();
	}

	return FitCharCount;
}
Exemple #11
0
bool CDirectWriteRenderer::GetTextMetrics(
	LPCWSTR pText, int Length, CDirectWriteFont &Font, TextMetrics *pMetrics)
{
	if (pText == nullptr || pMetrics == nullptr)
		return false;
	if (m_pRenderTarget == nullptr)
		return false;

	HRESULT hr = E_UNEXPECTED;
	IDWriteFactory *pFactory = m_System.GetDWriteFactory();

	if (pFactory != nullptr) {
		IDWriteTextFormat *pTextFormat = Font.GetTextFormat();

		if (pTextFormat != nullptr) {
			D2D1_SIZE_F Size;
			IDWriteTextLayout *pTextLayout;

			pTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
			pTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
			if (Length < 0)
				Length = ::lstrlenW(pText);
			Size = m_pRenderTarget->GetSize();
			hr = pFactory->CreateTextLayout(
				pText,
				Length,
				pTextFormat,
				Size.width,
				Size.height,
				&pTextLayout);
			if (SUCCEEDED(hr)) {
				DWRITE_TEXT_METRICS Metrics;

				hr = pTextLayout->GetMetrics(&Metrics);
				if (SUCCEEDED(hr)) {
					pMetrics->Width = Metrics.width;
					pMetrics->WidthIncludingTrailingWhitespace = Metrics.widthIncludingTrailingWhitespace;
					pMetrics->Height = Metrics.height;
				}

				pTextLayout->Release();
			}

			pTextFormat->Release();
		}

		pFactory->Release();
	}

	return SUCCEEDED(hr);
}
void MWinDeviceImpl::SetTabStops(
	uint32				inTabWidth)
{
	if (mTextLayout == nil)
		THROW(("SetText must be called first!"));
	mTextLayout->SetIncrementalTabStop(inTabWidth * 96.f / 72.f);
}
Exemple #13
0
    void DrawNormal(const Chat &chat, int vpos) {
        int x = static_cast<int>(rcWnd_.right - (float)(chat.width + rcWnd_.right) * (vpos - chat.vpos) / VPOS_LEN);
        int y = static_cast<int>(((float)yPitch_ * CNJIni::GetSettings()->commentLineMargin) * (float)chat.line);
        IDWriteTextLayout *pLayout;
        pDWriteFactory_->CreateTextLayout(chat.text.c_str(), chat.text.length(), pTextFormat_, 1920, 1200, &pLayout);

        D2D1_POINT_2F pt = {static_cast<FLOAT>(x) / dpiScaleX_, static_cast<FLOAT>(y) / dpiScaleY_};
        ID2D1SolidColorBrush *pColor;
        pRT_->CreateSolidColorBrush(
            D2D1::ColorF(bgr2rgb(chat.color)),
            &pColor
        );
        renderer_->SetColorBrush(pColor);
        pLayout->Draw(NULL, pTextRenderer_, pt.x, pt.y);
        pColor->Release();
        pLayout->Release();
    }
// Create text layout from string
IDWriteTextLayout* CFW1FontWrapper::createTextLayout(
    const WCHAR *pszString,
    const WCHAR *pszFontFamily,
    FLOAT fontSize,
    const FW1_RECTF *pLayoutRect,
    UINT flags
) {
    if(m_defaultTextInited) {
        UINT32 stringLength = 0;
        while(pszString[stringLength] != 0)
            ++stringLength;

        // Create DWrite text layout for the string
        IDWriteTextLayout *pTextLayout;
        HRESULT hResult = m_pDWriteFactory->CreateTextLayout(
                              pszString,
                              stringLength,
                              m_pDefaultTextFormat,
                              pLayoutRect->Right - pLayoutRect->Left,
                              pLayoutRect->Bottom - pLayoutRect->Top,
                              &pTextLayout
                          );
        if(SUCCEEDED(hResult)) {
            // Layout settings
            DWRITE_TEXT_RANGE allText = {0, stringLength};
            pTextLayout->SetFontSize(fontSize, allText);

            if(pszFontFamily != NULL)
                pTextLayout->SetFontFamilyName(pszFontFamily, allText);

            if((flags & FW1_NOWORDWRAP) != 0)
                pTextLayout->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);

            if(flags & FW1_RIGHT)
                pTextLayout->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_TRAILING);
            else if(flags & FW1_CENTER)
                pTextLayout->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
            if(flags & FW1_BOTTOM)
                pTextLayout->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_FAR);
            else if(flags & FW1_VCENTER)
                pTextLayout->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);

            return pTextLayout;
        }
    }

    return NULL;
}
Exemple #15
0
bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect)
{
	IDWriteTextLayout* textLayout;
	HRESULT hr = c_DWFactory->CreateTextLayout(
		str,
		strLen,
		((TextFormatD2D&)format).m_TextFormat,
		10000,
		10000,
		&textLayout);
	if (SUCCEEDED(hr))
	{
		DWRITE_TEXT_METRICS metrics;
		textLayout->GetMetrics(&metrics);
		rect.Width = metrics.width + 5.0f;
		rect.Height = metrics.height + 1.0f;  // 1.0f to get same result as GDI+.

		textLayout->Release();
		return true;
	}

	return false;
}
   Glyph* D3DGlyphProvider::getGlyph(UChar ch, float emsize)
   {
      HRESULT hr = S_OK;
      IDWriteTextLayout* ptextlayout = NULL;

      ASSERT_PTR(mpTextFormat);

      hr = mpDWriteFactory->CreateTextLayout(&ch, 1, mpTextFormat, 512, 512, &ptextlayout);
      if ( SUCCEEDED(hr) )
      {
         DWRITE_TEXT_RANGE range = { 0, 0 };
         ptextlayout->SetFontSize(emsize, range);

         AutoPtr<Glyph> glyph = new Glyph();
         hr = ptextlayout->Draw(glyph.getPointer(), mpTextRenderer, 0, 0);
         if ( SUCCEEDED(hr) )
         {
            return glyph.release();
         }
      }

      return NULL;
   }
Exemple #17
0
    void DrawShita(const Chat &chat) {
        RECT rc;
        rc.top = rcWnd_.bottom - yPitch_ - static_cast<LONG>(chat.line * (int)((float)yPitch_ * CNJIni::GetSettings()->commentLineMargin));
        rc.bottom = rc.top + yPitch_;
        rc.left = 0;
        rc.right = rcWnd_.right;
        D2D1_RECT_F layoutRect = D2D1::RectF(
                                     static_cast<FLOAT>(rc.left) / dpiScaleX_,
                                     static_cast<FLOAT>(rc.top) / dpiScaleY_,
                                     static_cast<FLOAT>(rc.right) / dpiScaleX_,
                                     static_cast<FLOAT>(rc.bottom) / dpiScaleY_
                                 );

        pTextFormat_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
        IDWriteTextLayout *pLayout;
        pDWriteFactory_->CreateTextLayout(
            chat.text.c_str(),
            chat.text.length(),
            pTextFormat_,
            static_cast<FLOAT>(rc.right) / dpiScaleX_,
            static_cast<FLOAT>(yPitch_) / dpiScaleY_,
            &pLayout
        );

        D2D1_POINT_2F pt = {static_cast<FLOAT>(rc.left) / dpiScaleX_, static_cast<FLOAT>(rc.top) / dpiScaleY_};
        ID2D1SolidColorBrush *pColor;
        pRT_->CreateSolidColorBrush(
            D2D1::ColorF(bgr2rgb(chat.color)),
            &pColor
        );
        renderer_->SetColorBrush(pColor);
        pLayout->Draw(NULL, pTextRenderer_, pt.x, pt.y);
        pColor->Release();
        pLayout->Release();
        pTextFormat_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
    }
    void addAttributedRange (const AttributedString::Attribute& attr, IDWriteTextLayout& textLayout,
                             const int textLen, ID2D1RenderTarget& renderTarget, IDWriteFontCollection& fontCollection)
    {
        DWRITE_TEXT_RANGE range;
        range.startPosition = attr.range.getStart();
        range.length = jmin (attr.range.getLength(), textLen - attr.range.getStart());

        if (const Font* const font = attr.getFont())
        {
            const String familyName (FontStyleHelpers::getConcreteFamilyName (*font));

            BOOL fontFound = false;
            uint32 fontIndex;
            fontCollection.FindFamilyName (familyName.toWideCharPointer(), &fontIndex, &fontFound);

            if (! fontFound)
                fontIndex = 0;

            ComSmartPtr<IDWriteFontFamily> fontFamily;
            HRESULT hr = fontCollection.GetFontFamily (fontIndex, fontFamily.resetAndGetPointerAddress());

            ComSmartPtr<IDWriteFont> dwFont;
            uint32 fontFacesCount = 0;
            fontFacesCount = fontFamily->GetFontCount();

            for (int i = fontFacesCount; --i >= 0;)
            {
                hr = fontFamily->GetFont (i, dwFont.resetAndGetPointerAddress());

                if (font->getTypefaceStyle() == getFontFaceName (dwFont))
                    break;
            }

            textLayout.SetFontFamilyName (familyName.toWideCharPointer(), range);
            textLayout.SetFontWeight (dwFont->GetWeight(), range);
            textLayout.SetFontStretch (dwFont->GetStretch(), range);
            textLayout.SetFontStyle (dwFont->GetStyle(), range);

            const float fontHeightToEmSizeFactor = getFontHeightToEmSizeFactor (*dwFont);
            textLayout.SetFontSize (font->getHeight() * fontHeightToEmSizeFactor, range);
        }

        if (const Colour* const colour = attr.getColour())
        {
            ComSmartPtr<ID2D1SolidColorBrush> d2dBrush;
            renderTarget.CreateSolidColorBrush (D2D1::ColorF (colour->getFloatRed(),
                                                              colour->getFloatGreen(),
                                                              colour->getFloatBlue(),
                                                              colour->getFloatAlpha()),
                                                d2dBrush.resetAndGetPointerAddress());

            // We need to call SetDrawingEffect with a legimate brush to get DirectWrite to break text based on colours
            textLayout.SetDrawingEffect (d2dBrush, range);
        }
    }
void MWinDeviceImpl::SetText(
	const string&		inText)
{
	if (mTextLayout != nil)
		mTextLayout->Release();

	wstring s(c2w(inText));

	THROW_IF_HRESULT_ERROR(
		sDWFactory->CreateTextLayout(
			s.c_str(),
			s.length(),
			GetTextFormat(),
			99999.0f,
			99999.0f,
			&mTextLayout
		));
}
HRESULT Layout::Draw(float pageWidthInDips, ID2D1RenderTarget* renderTarget, ID2D1Brush* textBrush)
{
    HRESULT hr = S_OK;

    static UINT const fontResourceIDs[] = {  IDR_FONT_PERICLES, IDR_FONT_KOOTENAY };

    // Create a custom font collection comprising our two font resources. We could have done this
    // in the constructor rather than every time. However, if you set break points on the loader 
    // callbacks you'll find they're only called the first time the font collection is created. 
    // Thereafter the font collection data is cached so recreating it is quite fast.
    hr = fontContext_.Initialize();
    if (FAILED(hr))
        return hr;

    IDWriteFontCollection* fontCollection = NULL;
    hr = fontContext_.CreateFontCollection(
            fontResourceIDs,
            sizeof(fontResourceIDs),
            &fontCollection
            );
    if (FAILED(hr))
        return hr;

    // Set up for first paragraph.
    float const columnWidth = std::max<float>(minColumnWidth_, pageWidthInDips - leftMargin_ - rightMargin_);
    float y = 0;

    float spaceBefore = 0;
    IDWriteTextFormat* textFormat = NULL;

    size_t const formatCount = sizeof(formats_) / sizeof(formats_[0]);
    size_t const paragraphCount = sizeof(paragraphs_) / sizeof(paragraphs_[0]);

    // Iterate over all the paragraphs.
    for (size_t i = 0; i < paragraphCount; ++i)
    {
        // We create a different text format object for the first formatCount
        // paragraphs. After that we reuse the last text format object.
        if (i < formatCount)
        {
            // Create the text format object, specifying both the family name and the
            // custom font collection in which to look for the family name. DirectWrite
            // will only look for the family name in the specified collection so there
            // is no ambiguity even if the system font collection happens to have a font
            // with the same family name.
            SafeRelease(&textFormat);
            hr = g_dwriteFactory->CreateTextFormat(
                    formats_[i].familyName,
                    fontCollection,
                    DWRITE_FONT_WEIGHT_NORMAL,
                    DWRITE_FONT_STYLE_NORMAL,
                    DWRITE_FONT_STRETCH_NORMAL,
                    formats_[i].pointSize * (96.0f / 72),
                    L"en-us",
                    &textFormat
                    );

            spaceBefore = formats_[i].spaceBefore * (96.0f / 72);
        }

        IDWriteTextLayout* textLayout = NULL;
        if (SUCCEEDED(hr))
        {
            // Load the string.
            int const maxLength = 512;
            wchar_t charBuffer[maxLength];
            int stringLength = LoadString(g_instance, paragraphs_[i], charBuffer, maxLength);

            // Create the text layout object.
            hr = g_dwriteFactory->CreateTextLayout(
                    charBuffer,
                    stringLength,
                    textFormat,
                    columnWidth,
                    0,
                    &textLayout
                    );
        }

        if (SUCCEEDED(hr))
        {
            // Draw the text and update the y coordinate.
            y += spaceBefore;

            renderTarget->DrawTextLayout(
                D2D1::Point2F(leftMargin_, y),
                textLayout,
                textBrush
                );

            DWRITE_TEXT_METRICS metrics;
            hr = textLayout->GetMetrics(&metrics);
            y += metrics.height;
        }
        SafeRelease(&textLayout);

        if (FAILED(hr))
            break;
    }

    SafeRelease(&textFormat);
    SafeRelease(&fontCollection);

    return hr;
}
int nf_print(void * bitmap, uint16_t w, uint16_t h,
	nf_font_t font, nf_feature_t * features, size_t features_count,
	nf_aabb_t * result_rect, const char * text, ...)
{
	if(!bitmap)
	{
		NF_ERROR("can't print with invalid bitmap\n");
		return -1;
	}

	if(!font)
	{
		NF_ERROR("can't print with invalid font\n");
		return -1;
	}

	if(!text)
	{
		NF_ERROR("can't print with invalid text\n");
		return -1;
	}

	// figure out text rendering settings
	HRESULT hr = 0;
	D2D1_COLOR_F bg_color = D2D1::ColorF(0.0f, 0.0f, 0.0f, 0.0f);
	D2D1_COLOR_F fg_color = D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f);
	DWRITE_WORD_WRAPPING text_wrap = DWRITE_WORD_WRAPPING_WRAP;
	DWRITE_TEXT_ALIGNMENT text_alignment = DWRITE_TEXT_ALIGNMENT_LEADING;
	DWRITE_PARAGRAPH_ALIGNMENT parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_NEAR;
	D2D1_TEXT_ANTIALIAS_MODE text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
	float ppi_x = 0.0f, ppi_y = 0.0f;

	ctx.d2d_factory->GetDesktopDpi(&ppi_x, &ppi_y);

	size_t len = strlen(text) + 1;
	WCHAR * wtext = (WCHAR*)alloca(len * sizeof(WCHAR));
	size_t wlen = mbstowcs(wtext, text, len);
	if(wlen == (size_t)-1)
	{
		NF_ERROR("failed to convert text to wchar, text : '%s'\n", text);
		return -1;
	}

	IDWriteTextLayout * layout = NULL;
	if(FAILED(hr = ctx.dw_factory->CreateTextLayout(
					wtext, wlen,
					(IDWriteTextFormat*)font,
					w, h,
					&layout)))
	{
		nf_explain_hr(hr, "can't create dwrite text layout");
		return -1;
	}

	for(size_t i = 0; i < features_count; ++i)
	{
		DWRITE_TEXT_RANGE range;
		range.startPosition = features[i].range.start;
		range.length = features[i].range.end - features[i].range.start + 1;

		switch(features[i].type)
		{
		case NF_FEATURE_BOLD:
			layout->SetFontWeight(DWRITE_FONT_WEIGHT_BOLD, range);
			break;
		case NF_FEATURE_UNDERLINE:
			layout->SetUnderline(true, range);
			break;
		case NF_FEATURE_ITALIC:
			layout->SetFontStyle(DWRITE_FONT_STYLE_ITALIC, range);
			break;
		case NF_FEATURE_WRAP:
			text_wrap = DWRITE_WORD_WRAPPING_WRAP;
			break;
		case NF_FEATURE_NO_WRAP:
			text_wrap = DWRITE_WORD_WRAPPING_NO_WRAP;
			break;
		case NF_FEATURE_ALIGN_LEFT:
			text_alignment = DWRITE_TEXT_ALIGNMENT_LEADING;
			break;
		case NF_FEATURE_ALIGN_CENTER:
			text_alignment = DWRITE_TEXT_ALIGNMENT_CENTER;
			break;
		case NF_FEATURE_ALIGN_RIGHT:
			text_alignment = DWRITE_TEXT_ALIGNMENT_TRAILING;
			break;
		case NF_FEATURE_ALIGN_JUSTIFIED:
			text_alignment = DWRITE_TEXT_ALIGNMENT_JUSTIFIED;
			break;
		case NF_FEATURE_ALIGN_PARAGRAPH_LEFT:
			parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_NEAR;
			break;
		case NF_FEATURE_ALIGN_PARAGRAPH_CENTER:
			parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_CENTER;
			break;
		case NF_FEATURE_ALIGN_PARAGRAPH_RIGHT:
			parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_FAR;
			break;
		case NF_FEATURE_AA_DISABLED:
			text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
			break;
		case NF_FEATURE_AA_WIN_CLEARTYPE:
			text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
			break;
		case NF_FEATURE_AA_WIN_GREYSCALE:
			text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
			break;
		case NF_FEATURE_PPI:
			ppi_x = features[i].ppi.x;
			ppi_y = features[i].ppi.y;
			break;
		case NF_FEATURE_COLOR_BG:
			bg_color = D2D1::ColorF(
				features[i].color.r,
				features[i].color.g,
				features[i].color.b,
				features[i].color.a);
			break;
		case NF_FEATURE_COLOR_TEXT:
			fg_color = D2D1::ColorF(
				features[i].color.r,
				features[i].color.g,
				features[i].color.b,
				features[i].color.a);
			break;
		default:
			break;
		}
	}

	layout->SetWordWrapping(text_wrap);
	layout->SetTextAlignment(text_alignment);
	layout->SetParagraphAlignment(parg_alignment);
	ctx.d2d_rt->SetDpi(ppi_x, ppi_y);
	ctx.d2d_rt->SetTextAntialiasMode(text_aa_mode);
	ctx.d2d_brush->SetColor(fg_color);

	// figure our result metrics
	// TODO does this call actually rasterizes text?
	DWRITE_TEXT_METRICS text_metrics;
	layout->GetMetrics(&text_metrics);
	float clip_x1 = text_metrics.left;
	float clip_y1 = text_metrics.top;
	float clip_x2 = text_metrics.left + text_metrics.width;
	float clip_y2 = text_metrics.top + text_metrics.height;
	clip_x1 = clip_x1 < 0 ? 0 : (clip_x1 >= w ? w - 1 : clip_x1);
	clip_y1 = clip_y1 < 0 ? 0 : (clip_y1 >= h ? h - 1 : clip_y1);
	clip_x2 = clip_x2 < 0 ? 0 : (clip_x2 >= w ? w - 1 : clip_x2);
	clip_y2 = clip_y2 < 0 ? 0 : (clip_y2 >= h ? h - 1 : clip_y2);
	float clip_w = clip_x2 - clip_x1 + 1.0f;
	float clip_h = clip_y2 - clip_y1 + 1.0f;
	nf_aabb_t aabb;
	aabb.x = clip_x1;
	aabb.y = clip_y1;
	aabb.w = clip_w;
	aabb.h = clip_h;
	if(result_rect)
		*result_rect = aabb;

	// render text
	ctx.d2d_rt->BeginDraw();
	ctx.d2d_rt->Clear(bg_color);
	ctx.d2d_rt->DrawTextLayout(D2D1::Point2F(), layout, ctx.d2d_brush);
	ctx.d2d_rt->EndDraw();
	layout->Release();
	layout = NULL;

	// read texture from d3d
	ctx.d3d_device->CopyResource(ctx.d3d_texture2, ctx.d3d_texture1);

	D3D10_MAPPED_TEXTURE2D mapped = {0};
	if(FAILED(hr = ctx.d3d_texture2->Map(0, D3D10_MAP_READ, 0, &mapped)))
	{
		nf_explain_hr(hr, "can't map d3d texture");
		return -1;
	}

	for(size_t j = aabb.y; j < aabb.y + aabb.h; ++j)
		// hardcoded BGRA8 format
		memcpy(
			(uint8_t*)bitmap + (j * w + aabb.x) * 4,
			(uint8_t*)mapped.pData + j * mapped.RowPitch + aabb.x,
			aabb.w * 4);

	ctx.d3d_texture2->Unmap(0);
	return 0;
}