void SingleFace::UninitInstance() { // Clean up the memory allocated for Face Tracking and rendering. m_FTHelper.Stop(); if (m_hAccelTable) { DestroyAcceleratorTable(m_hAccelTable); m_hAccelTable = NULL; } DestroyWindow(m_hWnd); m_hWnd = NULL; if (m_pImageBuffer) { m_pImageBuffer->Release(); m_pImageBuffer = NULL; } if (m_pVideoBuffer) { m_pVideoBuffer->Release(); m_pVideoBuffer = NULL; } }
void MultiFace::UninitInstance() { // Clean up the memory allocated for Face Tracking and rendering. m_FTHelper.Stop(); if (m_hAccelTable) { DestroyAcceleratorTable(m_hAccelTable); m_hAccelTable = NULL; } DestroyWindow(m_hWnd); m_hWnd = NULL; if (m_pImageBuffer) { for (UINT i=0; i<m_nbUsers; i++) { if (m_pImageBuffer[i]) { m_pImageBuffer[i]->Release(); m_pImageBuffer[i] = NULL; } } delete[] m_pImageBuffer; } if (m_pVideoBuffer) { m_pVideoBuffer->Release(); m_pVideoBuffer = NULL; } if (m_eggavatar) { delete[] m_eggavatar; } }