void TextBoxWidget::setActive(bool active)
{
    Widget::setActive(active);

    if (m_element != NULL)
    {
        IGUIEditBox* textCtrl = Widget::getIrrlichtElement<IGUIEditBox>();
        assert(textCtrl != NULL);
        textCtrl->setEnabled(active);
    }
}   // setActive
Exemple #2
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int Luna::lobby() {
   // #ifndef NDEBUG
	// falsify the quit flags
	events.quit = false;
	events.login = false;
	// Flush the gui factory
	guienv->clear();
	smgr->clear();
    device->setEventReceiver ( &events );



	smgr->loadScene ( "./data/models/maps/lobby.irr" );
	//smgr->addCameraSceneNode(0, vector3df(20,100, 0), vector3df(0,100,0), -1);
	//smgr->addCameraSceneNodeFPS();

	ITexture *loginWindow = driver->getTexture ( "./data/textures/lobby/loginBg.png" );

	int buttonPosX = ( resolution[0] / 2 ) - 60;
	int buttonPosY = ( resolution[1] / 100 ) * 80;

	IGUIEditBox *uname = guienv->addEditBox ( L"", rect<s32> ( buttonPosX - 30, buttonPosY - 100, buttonPosX + 150, buttonPosY - 80 ), true, 0, -1 );
	IGUIEditBox *pword = guienv->addEditBox ( L"", rect<s32> ( buttonPosX - 30, buttonPosY - 60, buttonPosX + 150, buttonPosY - 40 ), true, 0, -1 );

	pword->setPasswordBox ( true, L'*' );

	// Load the button textures
	ITexture *menuButtonNormal = driver->getTexture ( "./data/textures/lobby/lobbyButtonNormal.png" );
	ITexture *menuButtonDepressed = driver->getTexture ( "./data/textures/lobby/lobbyButtonDepressed.png" );

	IGUIButton *exitButton = guienv->addButton ( rect<s32> ( buttonPosX, buttonPosY + 50, buttonPosX + 120, buttonPosY + 70 ), 0, 101, L"Exit" );
	exitButton->setImage ( menuButtonNormal );
	exitButton->setPressedImage ( menuButtonDepressed );

	IGUIButton *loginButton = guienv->addButton ( rect<s32> ( buttonPosX, buttonPosY + 0, buttonPosX + 120, buttonPosY + 20 ), 0, 102, L"Login" );
	loginButton->setImage ( menuButtonNormal );
	loginButton->setPressedImage ( menuButtonDepressed );

	IGUIButton *optionsButton = guienv->addButton ( rect<s32> ( buttonPosX, buttonPosY + 25, buttonPosX + 120, buttonPosY + 45 ), 0, 103, L"Options" );
	optionsButton->setImage ( menuButtonNormal );
	optionsButton->setPressedImage ( menuButtonDepressed );

	// Developers login box
#ifdef NDEBUG
	IGUIButton *devButton = guienv->addButton ( rect<s32> ( buttonPosX, buttonPosY - 25, buttonPosX + 120, buttonPosY-10 ), 0, 901, L"Dev Login" );
	devButton->setImage ( menuButtonNormal );
	devButton->setPressedImage ( menuButtonDepressed );
#endif

	// Do the text
	guienv->addStaticText ( L"Account Login.", rect<s32> ( buttonPosX - 60, buttonPosY - 148, buttonPosX + 120, buttonPosY - 138 ) );
	guienv->addStaticText ( L"Username:"******"Password:"******"returned -1\n");
                events.quit=true;
			//    break;
			return 1;
			}
			else if ( ret == 1 ) {
						printf ("returned 1\n");

				wrongPWMessage = guienv->addStaticText ( L"Incorrect username or password.", rect<s32> ( 0, 0, 130, 10 ) );
				wrongPWOK = guienv->addButton ( rect<s32> ( buttonPosX, resolution[1] / 2, buttonPosX + 120, ( resolution[1]/2 ) + 20 ), 0, 105, L"Wrong Password" );
				wrongPWOK->setImage ( menuButtonNormal );
				wrongPWOK->setPressedImage ( menuButtonDepressed );

				loginButton->setEnabled ( false );
				optionsButton->setEnabled ( false );
				exitButton->setEnabled ( false );

				uname->setEnabled ( false );    pword->setEnabled ( false );

				events.login = false;
				wrongPassOK = true;
			}
			else if ( ret == 0 ) {
						printf ("returned 0\n");

				conMessage = guienv->addStaticText ( L"Could not connect to the server, please see the status page", rect<s32> ( 0, 0, 130, 10 ) );
				conOK = guienv->addButton ( rect<s32> ( buttonPosX, resolution[1] / 2, buttonPosX + 120, ( resolution[1]/2 ) + 20 ), 0, 104, L"no server connection" );
				conOK->setImage ( menuButtonNormal );
				conOK->setPressedImage ( menuButtonDepressed );
				loginButton->setEnabled ( false );
				optionsButton->setEnabled ( false );
				exitButton->setEnabled ( false );
				uname->setEnabled ( false );
				pword->setEnabled ( false );
				events.login = false;
				//conRefOK = true;
			}

		}


		driver->beginScene ( true, true, SColor ( 0, 0, 0, 0 ) );
		smgr->drawAll();
            driver->draw2DImage ( loginWindow, core::position2d<s32> ( buttonPosX - 65, buttonPosY - 150 ) );
		guienv->drawAll();
		driver->endScene();

        device->sleep ( 10, true );


	}

	return 0;
//	#endif
}