virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
	{
		switch (event)
		{
		case eFE_Activate:
			{
				if(IsPortActive(pActInfo, EIP_RecenterPose))
				{
					bool triggered = false;
					IHMDManager* pHmDManager = gEnv->pSystem->GetHMDManager();
					IHMDDevice* pDev = pHmDManager ? pHmDManager->GetHMDDevice() : NULL;
					if (pDev && pHmDManager->IsStereoSetupOk())
					{
						const HMDTrackingState& sensorState = pDev->GetTrackingState();
						if (sensorState.CheckStatusFlags(HS_IsUsable))
						{
							pDev->RecenterPose();
							triggered = true;
						}
					}

					ActivateOutput(pActInfo, triggered ? EOP_Triggered : EOP_Failed, true);
					ActivateOutput(pActInfo, EOP_Done, true);
				}
			}
			break;
		}
	}
Exemple #2
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	virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
	{
		switch (event)
		{
		case eFE_Initialize:
			{
				if (pActInfo->pGraph != nullptr)
				{
					const bool enabled = GetPortBool( pActInfo, EIP_Enabled );
					pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, enabled );
				}
			}
			break;

		case eFE_Activate:
			{
				if (IsPortActive(pActInfo, EIP_Enabled)) 
				{
					const bool enabled = GetPortBool( pActInfo, EIP_Enabled );
					pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, enabled );
				}
			}
			break;

		case eFE_Update:
			{
				// Camera info
				IRenderer * pRenderer = gEnv->pRenderer;
				if (pRenderer)
				{
					const CCamera &rCam = pRenderer->GetCamera();
					const Ang3 angles = RAD2DEG(rCam.GetAngles());

					ActivateOutput(pActInfo, EOP_CamPos, rCam.GetPosition());
					ActivateOutput(pActInfo, EOP_CamRot, Vec3(angles));
				}
				
				ActivateOutput(pActInfo, EOP_CamDataValid, pRenderer != nullptr);
				
				// HMD info
				IHMDManager * pHmdManager = gEnv->pSystem->GetHMDManager();
				bool bHmdOk = false;
				if (pHmdManager != nullptr)
				{	
					const HMDTrackingState& sensorState = pHmdManager->GetHMDDevice()->GetWorldTrackingState();
					if (sensorState.CheckStatusFlags(HS_IsUsable))
					{
						bHmdOk = true;
						Ang3 hmdAngles(sensorState.pose.orientation);
						ActivateOutput(pActInfo, EOP_HmdRot, Vec3(RAD2DEG(hmdAngles)));
						ActivateOutput(pActInfo, EOP_HmdPos, sensorState.pose.position);
					}
				}

				ActivateOutput(pActInfo, EOP_HmdDataValid, bHmdOk);

				// Player Info
				CPlayer* pLocalPlayer = static_cast<CPlayer*>(g_pGame->GetIGameFramework()->GetClientActor());
				if (pLocalPlayer)
				{
					Vec3 entityRotationInDegrees(RAD2DEG(Ang3(pLocalPlayer->GetViewQuat())));
					ActivateOutput(pActInfo, EOP_PlayerViewRot, entityRotationInDegrees);
					ActivateOutput(pActInfo, EOP_PlayerPos, pLocalPlayer->GetEntity()->GetWorldPos());
				}

				ActivateOutput(pActInfo, EOP_PlayerDataValid, pLocalPlayer != nullptr);
			}
			break;
		}
	}